0.0.8 (...Continued)
In approximately a week from now, we will be regularly publishing updates on a weekly basis here on DevBest, so expect a fair few things!
Cyclone began development around 4 months ago and since then we've come a long way and we feel as though we learned a lot, we are still continuing to learn new things and it's been one amazing journey. We cannot thank people who were involved in our project enough for their countless nights without sleep and having the drive to carry on. We also cannot thank our donors enough; we have managed to raise up to around $3,450 so far! - Which is amazing for any project let alone a Habbo Project! We would specifically like to give a special thanks to Wesley (also known as TheGeneral) for a huge portion of it. While donations are not necessary for our project, it helps motivate us and gives us extra funds that were previously unavailable to be put to use, however for those who are on our discord; they are very well aware that we have a significant budget to maintain ourselves indefinitely.
In this thread we would also like to take the chance of making our objectives very clear to everyone; we do not just want to provide a HTML5 alternative to the generic Flash client, but rather an entire all inclusive platform to run the retro you always dreamt of. This would not be possible without the likes of people like @Platinum and @LeChris who have been here from the very start and guiding us with advice regarding technologies and coding practices, amongst other general information. With the help of Chris, he has offered to partner up Heroic 4 and Cyclone - so we would like to thank him! Heroic is currently going through a major revamp and therefore will consist of many new features whilst designs are also being added to it so we can follow the specifications that we proposed prior.
So why did we choose Heroic? Well, it is built with modern technologies that we currently use to make integration a breeze from an experienced developer who has been in the scene for years with a plethora of knowledge on creating content management systems.You must be registered for see images attach
Heroic 4 will be compatible with Cyclone and Arcturus 2.0 which Wesley (TheGeneral) is currently working on and additional information/support about this can be found on our Discord where you can not only talk to us, but the rest of the Cyclone Team as well! On a brief side note, we would like to mention that after much deliberation, we have decided that Heroic 4 will not be compatible with certain renames.
With that being said, you will of course still be able to use any CMS of your choice; however Heroic 4 will be our default CMS which would consist of full integration, support, documentation and regular updates that are semantic to the core project.
The new repository of Heroic will be available here (soon):You must be registered for see links.
Moving on, we would like to mention that we have many big plans here at Cyclone which consist of rather challenging features and time frames to work with, so we appreciate most people's patience with us. To meet these objectives, we are always eager to potentially add talented individuals to our team who share our philosophy and similar passions, this sometimes includes merging with pre-existing or new projects. While some have questioned our practices in regards of merging with other HTML5 projects and creating a "monopoly", we would like to make it apparent that this is not our intention, however instead our target is to be the de facto platform for Habbo (Retros) and hopefully one day surpass them in terms of additional useful and fun features. We can only possibly achieve this by adopting other amazing projects with all sorts of different attributes, as we believe they can help us achieve our results faster so we can deliver our project quicker. The goal is not to remove people's choices away from them, but rather to give them an opportunity to work coherently alongside with the biggest and the most up to date Habbo HTML5 project in existence. In this scene people usually doubt projects like ours but fear not, we are a committed team who are organised and have no plans of stopping this - and as a point of celebration, we've just hit a milestone of 500 commits! Not to mention over the past month we have had a 24/7 coverage, meaning there is always someone working on Cyclone throughout day and night so progress is always at the absolute maximum.
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As some of you might be aware, there have been rumours going around for a couple weeks or so, regarding a possible breach in our developmental team; however I would like to reassure you that I personally will be taking advanced measures and procedures to find out any information regarding source code potentially being leaked amongst other private information. Let this be a warning to those who wish to tarnish our project because I would like to remind people that precautions can be taken without any hesitance.You must be registered for see images attach
One of our current procedures is that we have temporarily halted development for roughly 2 days in an attempt to create a system which would make leaks near impossible- and if a leak was to be posted in any form of manner, it would be easily be picked up, noted and recognised. Anyone who is caught leaking anything from the project will automatically be removed without any exceptions.
All of this might make some wonder whether if Cyclone is open-sourced, closed-sourced or both? As of yet, we do not have a definitive answer, however we can confirm that it will be decided on the 15th of July 2019 through a vote basis of the quality assurance, contributors, developers and maintainers. So for anyone claiming that we are either open or closed-source, here is your answer - neither as of now!
Another topic that we've been approached about is compatibility with existing emulators, currently Cyclone will only be compatible with Arcturus 2.0 (Developed by TheGeneral/Wesley) as well as the server that comes out of the box (Cyclone's Server), additional servers are being considered however we do not have any news on this topic as of now. Moreover, the pre-alpha is still going to be available soon however due to recent developments and situations, we are left with no choice but to delay it a little further. We would sincerely like to apologise about this.
Last but not least, I would personally like to welcome back Blidnight who is more than happy to re-join our team as he is done with his exams and quickly got to work with the rest of our team to finish furniture interactions. We would also like to welcome Ken (also known as lElectrico), who is our new maintainer from Spain.
Now for some visual updates!This post will soon be likely updated to reflect further advancements and will include more screenshots and videos.
Here's some amazing screenshots and videos
Furniture Interaction (created in our prototype client):
Multiplayer (post RF and pre depth sorting):
Animations optimisation (RF):
Excuse the image compression quality
Furniture shadows:
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Animated Furniture (build 0.5) on Mobile:
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On another note, we urge you to donate to Make-A-Wish foundation over at the Krews Project (You must be registered for see links)
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Thank you for reading and supporting Cyclone!
Suelake gonna do an Aaron aka Phoenix Emu on Cyclone ?
?
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We would like to take this opportunity to appreciate the acknowledgment of Sulake’s previous developer Dominic Gunn (based on twitter) in our project, we also thank him for informing us that Sulake themselves are very well are of the project Cyclone.
0.0.9 Updates coming soon!
Why buy Habbo if they can create their own engine. Honestly, projects like this would be better put into their own game. You wouldn't have to worry about legal issues and you'd be your own game instead of a retro. Sounds to me like a win-win situation, but that would take more time, unless you have a dedicated team of developers. I mean this mobile MMORPG I help run was made by a single developer and he's 15, so meh. Just grossed 1K followers on Instagram, has a lot of videos of it on YouTube, hashtags are used on over 2K posts, averages around 100-200 players everyday. Decent game, I can give more information on it off-topic. But anyways, good luck man.Honestly if I were you guys and had the money, I’d consider buying Habbo lol
I think it's the other way around.Honestly if I were you guys and had the money, I’d consider buying Habbo lol
I'll take "Do Nothing Because Sulake Is Broke Anyways" for $400 Alex.I think it's the other way around.
Because of the "legal issues" that the old core developer of Habbo stated, either Sulake will:
a) Sue them for copyright infringement
b) Buy their engine
c) Do nothing
0.0.8 Continued .. (Part 2) | Pre 0.0.9
Heroic Updates
Implementations with GraphQL (Apollo and Prisma) is currently in progress
Arcturus and Cyclone Integration
Integration procedure has begun! So expect some media of this very soon!
Football on prototype client
We are aware of the furniture rendering and depth issue - however our focus isn't on fixing this as it's just a prototype
Furniture Rotation with animations
Wall Furniture
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Animated Wall Furniture
These are just a few quick sub-updates / missing media for the last update, most of the issues found in these are likely already fixed and can be found on 0.0.9!
This was taking part inside the official Cyclone Discord.This might be off-topic and if so i apologize.
Seems like the OP of this thread and owner of the project supports doxing people.
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After the dox Chiru/lPatron/-C explains that he won't delete it because it's "Free speech".
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After that he changes his mind saying that because it's not his main discord account he has no perms to delete it.
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Where after this, he shows us a screenshot of his perms where it clearly shows "Delete message" in red.
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This project seems uncontrolled with the owner letting people dox, and not taking a stand against because the dox is against someone he has a discussion with. Sad to see it start out so well, to end like this.
This might be off-topic and if so i apologize.
Seems like the OP of this thread and owner of the project supports doxing people.
You must be registered for see images attach
After the dox Chiru/lPatron/-C explains that he won't delete it because it's "Free speech".
You must be registered for see images attach
After that he changes his mind saying that because it's not his main discord account he has no perms to delete it.
You must be registered for see images attach
Where after this, he shows us a screenshot of his perms where it clearly shows "Delete message" in red.
You must be registered for see images attach
This project seems uncontrolled with the owner letting people dox, and not taking a stand against because the dox is against someone he has a discussion with. Sad to see it start out so well, to end like this.
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This was taking part inside the official Cyclone Discord.
I have since left Cyclone, if thats what they are about, im not here for it. Nothing but respect for John and -C But, the time has come, enough is enough i am done supporting cyclone,
There was no reason to go out of your way for "suspecting John" as the person who was attacking your home network. And to go out of your way to put someone in harms way? Nah im not living for that.
Used to have respect for both sides of the 'issue', sadly lost today. I can't agree more with @Laynester .
Don't lie point blank to your entire discord and then try to play it off like we're the blind ones.
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Good luck with Cyclone but I don't agree with anything that's been /released/ by them today.
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Adding on to this after seeing a reply, you might not control who joins and posts, but you can certainly delete things which may harm someone in the scene or cause drama for yourself.
I think my screenshot says enough about you, it shows that you knew something was going to happen to john, and then someone doxxes him in the same discord server? nah sry but we aint stupid.Already addressed this above, cannot control people from joining the Discord server and posting whatever they want. The messages posted were after the doxer leaked the information since this screenshot doesn't provide any context (as it can be seen here below with the timings).
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