Lookazz
New Member
- Dec 13, 2021
- 24
- 19
To be fair, peak didnt have any competition to compete with, no other rps where open besides bubborp which was very poorly managed which is what i would say was a major advantage to peaks success along with it being a clean very standard and consistent roleplay from the beginning, its only in later versions where they went off the rails and lost the interest of the RP community of that time and created a new community, so for those who say that the RP scene is dead they dont realize that new communities can arise much easier with roleplays than with retros.nothing will top peak imo, it'd have to have very skilled developers on it to compete with peak
Ive seen you say a few things about RPs and I agree, they could be much more than just a simple work for cash to then buy weapons to fight, and if fighting isnt your thing just pick some carrots, make a home (if the rp features housing and carrot picking lol) along with the occasional event, that just a bout sums up most rps, for example im not sure why the idea of creating your own business was abandoned, there is potential for a multitude of features on rps, im assuming its lack of conceptual design as ive seen a lot of out of the box ideas be executed in a very cheap tacky way but the principles of endless possibilities are still there it is a roleplay after all..There were many RPs that had the same quality and features as Peak long before Peak was a thing, with the exception they weren't pure cash grabs that opened and closed yearly.
That being said, the RP scene is very small, very nostalgic and very out of touch with how fun these games actually were and can be.
RPs are PvP arenas with farming on the side at best
Thats quite old though, what makes you say that nothing has topped them yet?The best RPs are the original ones from Sojobo Otaku Studios nothing has topped them yet.
You forgot corps which are very important because not everyone fights and also ties in with the economy.
This concept has been attempted many times with developers assuming retro users would leach into the RPscene but the execution methods have always been very poorly, the RP side always still had a retro feel to them as we can see with myBobba and ended up being a dead concept, also the fact that retro and RP communities (properly developed communities) dont actually mix for that reason RPs are popular concepts and tend to have different communities, its not just another retro, its actually quite the black and white area where having 2 keep both sides happy are 2 different challenges however it is possible just need to have certain standards and not try to do a straight up mash up, ive seen 1 concept that never was released it was extremely promising, good luck with the project!They are mulitple RPs under development based on my knowledge. I have one myself that is under development and I can honestly say HabLife is still the most promising one. Now as far as their staff being "sketchy" I don't know anything about that but the community would know more than me as I don't really socialize much with anyone outside of my community. But what could and would make a "good RP" is providing some concepts that users will actually have to LEARN and get to experience rather than just the typical/traditional features they are already use too. I seen a thread where someone said Peak developers patterned their development features behind GTA RP (FiveM) servers like the escort and a few others. That was and still is the smartest thing to do! Crafting/Growing drugs is another unique feature that we plan on implementing onto our RP. As for my project it won't be the traditional "Habbo Roleplay" as it will provide users with an option to opt-into what we will call "RP Mode" and "Classic Mode". Merging two different communities under one gaming client - but as far as the RP side we are bringing in the basic & traditional features but also introducing an entire new look, feature(s), and design. Every other RP since Peak had just used the same websockets/UI design and haven't much done anything out of the ordinary. So long story short, I do think a good RP project will presents itself soon. Before the end of this year for sure!
There is no need to talk down about RPs just because you've had a bad experience.., I think that is why your concept has not done very well due to lack of understanding on how RPs function and in-depth RP community understanding, for that reason you're just touching up on the surface of negativity that any game in general has... RPs are not standard retros unless you design it to be so, which causes you to miss out on the RP community (emphasis on the "RP"), your notion of hybrid hotels working only if they are casual is completely wrong, like ive seen LeChris say, RPs have a huge potential to be an entirely different game.Know what role-players are good for?
Being underage and e-fucking in every room of your hotel, right in front of everyone lool
What's left of Roleplay is horny teenagers and nostalgic adult's that cant get over their glory days on Peak. Hybrid concepts don't really work unless they are extremely casual either. These two communities don't mix very well together so I don't think the next big thing is a Hybrid hotel either...
I'd like to be proven wrong but I'm not holding my breath for the next big Roleplay, because, like every other aspect in the English's retro scene, it is dead, and the market for it is extremely niche in an already very niche private server community.