Hi there! I've updated my packet to PRODUCTION-201605102204-92524753 with sucess but i've two problems i can't figure out. Maybe someone can help (Structure changes i need to be aware of ?)
First: I can't enter in any room, when i try to click on a room nothing happens (You must be registered for see links) GetGuestRoomEvent is sent and nothing else, no sign of OpenFlatConnectionEvent after that.
Second: No furni image appears in the catalogue and seems to not loading (You must be registered for see links)
PS: All of this worked in my previous PRODUCTION SWF (PRODUCTION-201603220921-178321954)
Thank you in advance
@Bjork Can i add you on skype??
Must be an error in your EMU or some of your other packet Id's may not be correct.
base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit); // Friends limit.
base.WriteInteger(0); // Idk?
base.WriteInteger(0); // Idk?
base.WriteInteger(0); // Category count?
base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit);//Friends max.
base.WriteInteger(300);
base.WriteInteger(800);
base.WriteInteger(1100);
base.WriteInteger(0); // category count*
They are built into the SWF I believe.Where can i modify the command like:
? Because i don't see them into the Source of Emulator.
- :iddqd
- :jump
- :zoom 1
comment out base.WriteInteger(1100);Hi.
So, for the newer revisions, Habbo changed the structures for the MessengerInitComposer and I am wondering what does the integers for the 2nd and 3rd is associated to? (The ones with comment '// Idk?')
Code:base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit); // Friends limit. base.WriteInteger(0); // Idk? base.WriteInteger(0); // Idk? base.WriteInteger(0); // Category count?
Before, it was structured like this:
Not sure what 300, 800 and 1100 is and not sure which ones to put for the new structures, :S.Code:base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit);//Friends max. base.WriteInteger(300); base.WriteInteger(800); base.WriteInteger(1100); base.WriteInteger(0); // category count*
Would appreciate it if you help me, thank you.
Try rebooting your emulator, something doesn't get initialized correctly at times (encryption, I guess).Hi, guys @Bjork thanks for give for packet, bug i have a problem
12:57:02 - [DEBUG] Handled Packet: [316] InitCryptoEvent
outgoing: 675
12:57:02 - [DEBUG] Handled Packet: [3847] GenerateSecretKeyEvent
and shutdown? do u help?
visual studioWhere can i modify the command like:
? Because i don't see them into the Source of Emulator.
- :iddqd
- :jump
- :zoom 1
I know, ahah but i search into the emulator but i don't find anything xDvisual studio
Where can i modify the command like:
? Because i don't see them into the Source of Emulator.
- :iddqd
- :jump
- :zoom 1
They are built into the SWF I believe.
firewall? proxy? do you have oneHi,
I have an issue, some users can access the client with no errors, or missing SWFs - however a lot of clients are having issues getting on due to the client getting stuck at 76% - I myself can connect, and so can others, just some people can't - any ideas?
Thanks!
figure map/figure dataAnyone knows how i can fix my inventory? I mean, when u buy some furnis sometimes it keeps it loading and u need to restart the room to make the furnis appear and its pretty annoying.
Thank you!