PlusEMU Support thread.

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JMS

Posting Freak
Aug 25, 2014
563
269
Does anybody know how I can enable Mod Tools for higher ranks than 9, like it is by default, I'm really struggling!
 

Bjork

Member
Feb 7, 2012
73
29
Hi there! I've updated my packet to PRODUCTION-201605102204-92524753 with sucess but i've two problems i can't figure out. Maybe someone can help (Structure changes i need to be aware of ?)
First: I can't enter in any room, when i try to click on a room nothing happens ( ) GetGuestRoomEvent is sent and nothing else, no sign of OpenFlatConnectionEvent after that.
Second: No furni image appears in the catalogue and seems to not loading ( )

PS: All of this worked in my previous PRODUCTION SWF (PRODUCTION-201603220921-178321954)

Thank you in advance :)

Any help @Sledmore @Damien please :)

@Bjork Can i add you on skype??

Can't help you more than what i've already told you :/

But here are the full .cs files for the packets because i'm a nice guy and we need to help each others :)
 

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  • PRODUCTION-201605102204-92524753.zip
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Bjork

Member
Feb 7, 2012
73
29
Ok, i just wanted to have a confirmation that no structures changed. Thank you :)

I will re-check my packets :) and good job btw on your emulator @Damien

EDIT: Tried with PRODUCTION-201605172204-837120207 and i've the same problems, now i'm really lost....
 
Last edited:

HeisenbergBarack

New Member
Jun 14, 2016
21
0
Thanks anyway :) I dont know why but it says for all headers:
public const int RemoveMyRightsMessageEvent = -1; //Invalid Header '1667'
public const int GiveHandItemMessageEvent = -1; //Invalid Header '1279'
public const int InitTradeMessageEvent = -1; //No Matches _-1ZZ[1478]
 

Jerry

not rly active lol
Jul 8, 2013
1,956
522
Hi.

So, for the newer revisions, Habbo changed the structures for the MessengerInitComposer and I am wondering what does the integers for the 2nd and 3rd is associated to? (The ones with comment '// Idk?')
Code:
base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit); // Friends limit.
base.WriteInteger(0); // Idk?
base.WriteInteger(0); // Idk?
base.WriteInteger(0); // Category count?

Before, it was structured like this:
Code:
base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit);//Friends max.
base.WriteInteger(300);
base.WriteInteger(800);
base.WriteInteger(1100);
base.WriteInteger(0); // category count*
Not sure what 300, 800 and 1100 is and not sure which ones to put for the new structures, :S.

Would appreciate it if you help me, thank you. :)
 

Brad

Well-Known Member
Jun 5, 2012
2,319
992
Hi.

So, for the newer revisions, Habbo changed the structures for the MessengerInitComposer and I am wondering what does the integers for the 2nd and 3rd is associated to? (The ones with comment '// Idk?')
Code:
base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit); // Friends limit.
base.WriteInteger(0); // Idk?
base.WriteInteger(0); // Idk?
base.WriteInteger(0); // Category count?

Before, it was structured like this:
Code:
base.WriteInteger(PlusStaticGameSettings.MessengerFriendLimit);//Friends max.
base.WriteInteger(300);
base.WriteInteger(800);
base.WriteInteger(1100);
base.WriteInteger(0); // category count*
Not sure what 300, 800 and 1100 is and not sure which ones to put for the new structures, :S.

Would appreciate it if you help me, thank you. :)
comment out base.WriteInteger(1100);
 

AmineHR

New Member
May 22, 2016
10
1
Hi, guys @Bjork thanks for give for packet, bug i have a problem
12:57:02 - [DEBUG] Handled Packet: [316] InitCryptoEvent
outgoing: 675
12:57:02 - [DEBUG] Handled Packet: [3847] GenerateSecretKeyEvent

and shutdown? do u help?
 

Jerry

not rly active lol
Jul 8, 2013
1,956
522
Hi, guys @Bjork thanks for give for packet, bug i have a problem
12:57:02 - [DEBUG] Handled Packet: [316] InitCryptoEvent
outgoing: 675
12:57:02 - [DEBUG] Handled Packet: [3847] GenerateSecretKeyEvent

and shutdown? do u help?
Try rebooting your emulator, something doesn't get initialized correctly at times (encryption, I guess).
 

HeisenbergBarack

New Member
Jun 14, 2016
21
0
Guys..another problem..when i reboot the emulator all the furni return into the base state(interaction)...What can i do?
 
veffemguil amamt la zocn imbedst scet a pghie ndo cullc ahfiff
 

JMS

Posting Freak
Aug 25, 2014
563
269
Hi,
I have an issue, some users can access the client with no errors, or missing SWFs - however a lot of clients are having issues getting on due to the client getting stuck at 76% - I myself can connect, and so can others, just some people can't - any ideas?
Thanks!
 

mcmatters

Member
Dec 2, 2014
195
6
Hi,
I have an issue, some users can access the client with no errors, or missing SWFs - however a lot of clients are having issues getting on due to the client getting stuck at 76% - I myself can connect, and so can others, just some people can't - any ideas?
Thanks!
firewall? proxy? do you have one
 

Javivirelo

New Member
Jun 12, 2016
2
0
Anyone knows how i can fix my inventory? I mean, when u buy some furnis sometimes it keeps it loading and u need to restart the room to make the furnis appear and its pretty annoying.

Thank you!
 
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