Got that fixed now, the thing now is that i can't see any furnis... but i can see pagesfind the furniture release and add them 1 by 1. or find a released catalogue
Any emu error?Got that fixed now, the thing now is that i can't see any furnis... but i can see pages
Nope, i did get errors when i couldn't see the pages. But now when i can't see the furnis but i can see pages i don't get errors nomore:SAny emu error?
Does catalog_items have stuff in itNope, i did get errors when i couldn't see the pages. But now when i can't see the furnis but i can see pages i don't get errors nomore:S
Limit connections per IP? Lower the ping check time? On connection check if the connection is genuine?Anyone have the fix for that bloody online count exploit, not really an exploit, it seems as if someone floods the emulator with connections, it's reading them as active connections. I'm assuming it has something to do with how the emulator reads the amount of users online.
Sorry, were you speaking to me? I'm using the revision the emulator was released as? What do I have to do? Do I update a packet in the emulator, or do I have to update the SWF itself?If you do :about on the hotel, at the bottom it will tell you what build your on. I've listed a couple but if yours isn't on there just send me your swf and I'll add it.
public const int AvatarAspectUpdateMessageComposer = 1208;
using System;
using System.Linq;
using System.Text;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.GameClients;
namespace Plus.Communication.Packets.Outgoing.Rooms.Engine
{
class AvatarAspectUpdateMessageComposer : ServerPacket
{
public AvatarAspectUpdateMessageComposer(string Figure, string Gender)
: base(ServerPacketHeader.AvatarAspectUpdateMessageComposer)
{
base.WriteString(Figure);
base.WriteString(Gender);
}
}
}
Session.SendMessage(new AvatarAspectUpdateMessageComposer(Look, Gender));
PlusEnvironment.GetGame().GetAchievementManager().ProgressAchievement(Session, "ACH_AvatarLooks", 1);
Ok so, I've seen many asking how to fix the Avatar look update on the UI bar. So here it is.
add this to ServerPacketHeader.cs
then in Plus.Communication.Packets.Outgoing.Rooms.Engine create a new file called AvatarAspectUpdateMessageComposer and add this.Code:public const int AvatarAspectUpdateMessageComposer = 1208;
then goto UpdateFigureDataEvent and add thisCode:using System; using System.Linq; using System.Text; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.GameClients; namespace Plus.Communication.Packets.Outgoing.Rooms.Engine { class AvatarAspectUpdateMessageComposer : ServerPacket { public AvatarAspectUpdateMessageComposer(string Figure, string Gender) : base(ServerPacketHeader.AvatarAspectUpdateMessageComposer) { base.WriteString(Figure); base.WriteString(Gender); } } }
belowCode:Session.SendMessage(new AvatarAspectUpdateMessageComposer(Look, Gender));
Code:PlusEnvironment.GetGame().GetAchievementManager().ProgressAchievement(Session, "ACH_AvatarLooks", 1);
NOTE: Use AvatarAspectUpdateMessageComposer = 3283; for PRODUCTION-201605102204-92524753
Whats the one for PRODUCTION20160101
For those of you who are after the packet ID for the avatars to update on the menu bar its:
3632 (PRODUCTION-201601012205-226667486)
1208 (PRODUCTION-201602082203-712976078)
Two strings consisting of the figure and gender.
If you're revision isn't displayed above, pm me you're habbo.swf and I'll find it for you.
Thanks youWhats the one for PRODUCTION20160101
give them rights in permissionsHow do I change what rank IDs can access mod tool? I need it to go from 5-14 - How do I do this?