It will be open to public when Ready. I'd rather it open when it's ready & be stable then open And be buggy. Be patient.Since everyone seems to be complimenting it, I thought I'd join in...
Day #75:
It's been 75 days...and the server still isn't public. I've come here to check every hour...I've been losing sleep over it...but no...it's still closed...
Day #76:
I'm not sure I can last much longer...It....must....open....
Day #12309:
The wait is beginning to drive me insane...And I'm losing track of the time...
Day #78:
I understand now. The server is open, but only to those at the bottom of this cliff...To reach the server...I have to jump.
Goodbye, old world. GERONIMO
I think this Wikipedia page may help you.It will be open to public when Ready. I'd rather it open when it's ready & be stable then open And be buggy. Be patient.
"Since everyone seems to be complimenting it, I thought I'd join in..."I think this Wikipedia page may help you.
You must be registered for see links
You, make no sense."Since everyone seems to be complimenting it, I thought I'd join in..."
everyone was giving good 'Serious' comments not jokes, as you said to join in. so your comment made no sense
Here he goes.You, make no sense.
Would there be some form of world boarder?Big changelog today! I'm going to start creating and populating a wiki so people know how to play it.
Changelog (23112014a)
- Added back grenade
- Added back tear gas
- Removed legacy code which treats grenade as a gun type
- Removed legacy code which treats tear gas as a gun type
- Added grenade to helicopter crash site loot
- Added tear gas to helicopter crash site loot
- Added more dynamic events around the map
- Added graveyard and tower as dynamic ruin
- Added small stone structure as a dynamic ruin
- Buffed zombies, changed AI
- When zombies notice you, they'll now charge.
- There is two zombie modes, docile and hostile, docile is when they don't know your there and hositle is when they'll charge after you.
- Upon disturbing a zombie, a zombie will make a low pitch noise, suggesting it's saw you
- Increased zombie range up to 20 blocks around the current zombie (to alert other zombies nearby) when shooting one
- Removed force respawn upon death
- Changed tent to 'Civillian Tent'
- Fixed a bug where if a helicopter crash site would be reset, the grass where the helicopter was would be deleted
- Fixed a bug where helicopter blocks would save after restart, causing having to do map restarts
- 6 ruins now appear randomly very restart, 3 of the small and 3 of the big, along with helicopter crash sites
Awesome, Hopefully this is released soon10,000m² border, so 5000 blocks to -5000
Here's a diagram to make sense.
Obviously there is a shit load of space, for everyone to setup campsites and bases and to also add more static loot locations.
If the server requires a custom resource pack, he could re-texture unobtainable blocks such as chiselled stone brick, command blocks and possibly dragon eggs.This might extend this into a mod, but you should add custom blocks, like barricades , traps etc. It would be pretty cool and beneficial.