Cheers did thatgo into the emulator config and change maxconperip to 500.
set conperip to more than 2 in the emulator config.iniThe emu doesnt allow more than 2 users on when i add the proxy help?
Download Visual Studio, open the project fileHey guys when you wanted to edit your emu and fix exploits you have to debug it to make it work? How do i debug it?
I mean when i edited those stuff i have to decompile it or debug it?Download Visual Studio, open the project file
So when u debug it, it will be save in everything? On the changes u made like security fixes?Easiest way to do it is to hit the "f5" key or hit start and that will begin debugging the project itself. Good luck, hope this helped.
You could if you're smart enough not to leave errors within it. People whom debug first are less likely to make mistakes and therefore as I didn't know his skill level, twas my suggestion to debug and do it that way. Also can help if he ever needs to deal with packets and other such things. Hope I helped!What's the deal with debugging the emulator? Can't you just build it and copy the .exe across? That's what I've been doing at least.
What does debugging do differently?You could if you're smart enough not to leave errors within it. People whom debug first are less likely to make mistakes and therefore as I didn't know his skill level, twas my suggestion to debug and do it that way. Also can help if he ever needs to deal with packets and other such things. Hope I helped!
Debugging tells you if there are current errors in the solution where as building were not so let's say I completely screwed up the ChatManager.cs, and I built it. Not knowing there was an error I'd build it, then screw up and my chat commands wouldn't work. Where as debugging can prevent this screw up by telling you that chatmanager.cs has an error in it.What does debugging do differently?
They are just different presets that you can configure yourself, I guess one of the differences is release would optimize the project for production whereas debug wouldn't, under the default settings that is anyway.What does debugging do differently?
Very interesting, didn't know about this. Will read around and keep this in mind. Thanks!They are just different presets that you can configure yourself, I guess one of the differences is release would optimize the project for production whereas debug wouldn't, under the default settings that is anyway.
TL;DR: Debug for local development, release for production environments
This might also be of use if you want to go into more depth:You must be registered for see links
What do i mean is when i change the code with vs and then save it and debug it. And when i start my emu will it run with the new code i changed to ensure that emu is update. Cant remember lots of ppl say always change code and debug or someting else.Debugging tells you if there are current errors in the solution where as building were not so let's say I completely screwed up the ChatManager.cs, and I built it. Not knowing there was an error I'd build it, then screw up and my chat commands wouldn't work. Where as debugging can prevent this screw up by telling you that chatmanager.cs has an error in it.
BumpHow can i enable this rooms?
Hey Sledmore, i just wanna know how to add Furnitures with PlusEMU? I'm really now to it, i've been looking around alot. I found Ultralolz Catalogue which works with PlusEMU but after i got everything installed i couldn't see any pages in the catalogue:S Please responseHi,
Figured I'd finally offer some support, nothing too big just help with some errors all in one thread.
Fire away.
find the furniture release and add them 1 by 1. or find a released catalogueHey Sledmore, i just wanna know how to add Furnitures with PlusEMU? I'm really now to it, i've been looking around alot. I found Ultralolz Catalogue which works with PlusEMU but after i got everything installed i couldn't see any pages in the catalogue:S Please response
Best regards