run that where?Run this
SET @@global.sql_mode= '';
and try.
Run that as a query/sql in Navicatrun that where?
sorry forgot to say i fixed itRun that as a query/sql in Navicat
using System;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Outgoing.Rooms.Chat;
namespace Plus.HabboHotel.Rooms.Chat.Commands.User.Fun
{
class Hug : IChatCommand
{
public string PermissionRequired
{
get { return "command_hug"; }
}
public string Parameters
{
get { return "%username%"; }
}
public string Description
{
get { return "Hug another user"; }
}
public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params)
{
if (Params.Length == 1)
{
Session.SendWhisper("You must enter a username!");
return;
}
GameClient TargetClient = PlusEnvironment.GetGame().GetClientManager().GetClientByUsername(Params[1]);
if (TargetClient == null)
{
Session.SendWhisper("That user cannot be found, maybe they're offline or not in the room.");
return;
}
RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (User == null)
{
Session.SendWhisper("The user cannot be found, maybe they're offline or not in the room.");
return;
}
RoomUser User2 = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Username);
if (User2 == null)
return;
if (!((Math.Abs(User.X - User2.X) >= 2 && (Math.Abs(User.Y - User2.Y) >= 2))))
{
Room.SendMessage(new ChatComposer(User.VirtualId, "Hugs " + User2 + "*", 0, User.LastBubble));
User.ApplyEffect(9);
}
else
{
Session.SendWhisper("That user is too far away, try getting closer.");
return;
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Plus.HabboHotel.GameClients;
namespace Plus.HabboHotel.Rooms.Chat.Commands.User.Fun
{
class Punch : IChatCommand
{
public string Description
{
get
{
return "You can punch another";
}
}
public string Parameters
{
get
{
return "%username%";
}
}
public string PermissionRequired
{
get
{
return "can_punch";
}
}
public void Execute(GameClient Session, Room Room, string[] Params)
{
RoomUser user = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Username);
RoomUser target = Room.GetRoomUserManager().GetRoomUserByHabbo(Params[1].ToString());
if (target.GetClient() == null)
{
Session.SendWhisper("Enter an username please.");
return;
}
if (!((Math.Abs(target.X - user.X) >= 2) || (Math.Abs(target.Y - user.Y) >= 2)))
{
Session.SendWhisper("User is not close enough");
return;
}
user.OnChat(0, "*Punched " + target.GetClient().GetHabbo().Username + " in the face*", true);
target.OnChat(0, "Dude!! That hurts!!", true);
user.GetClient().GetHabbo().Effects().ApplyEffect(53);
target.GetClient().GetHabbo().Effects().ApplyEffect(53);
}
}
}
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using Plus.Utilities;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Rooms.Chat.Commands.User;
using Plus.HabboHotel.Rooms.Chat.Commands.User.Fun;
using Plus.HabboHotel.Rooms.Chat.Commands.Moderator;
using Plus.HabboHotel.Rooms.Chat.Commands.Moderator.Fun;
using Plus.HabboHotel.Rooms.Chat.Commands.Administrator;
using Plus.Communication.Packets.Outgoing.Rooms.Chat;
using Plus.Communication.Packets.Outgoing.Notifications;
using Plus.Database.Interfaces;
using Plus.HabboHotel.Rooms.Chat.Commands.Events;
using Plus.HabboHotel.Items.Wired;
namespace Plus.HabboHotel.Rooms.Chat.Commands
{
public class CommandManager
{
/// <summary>
/// Command Prefix only applies to custom commands.
/// </summary>
private string _prefix = ":";
/// <summary>
/// Commands registered for use.
/// </summary>
private readonly Dictionary<string, IChatCommand> _commands;
/// <summary>
/// The default initializer for the CommandManager
/// </summary>
public CommandManager(string Prefix)
{
this._prefix = Prefix;
this._commands = new Dictionary<string, IChatCommand>();
this.RegisterVIP();
this.RegisterUser();
this.RegisterEvents();
this.RegisterModerator();
this.RegisterAdministrator();
}
/// <summary>
/// Request the text to parse and check for commands that need to be executed.
/// </summary>
/// <param name="Session">Session calling this method.</param>
/// <param name="Message">The message to parse.</param>
/// <returns>True if parsed or false if not.</returns>
public bool Parse(GameClient Session, string Message)
{
if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentRoom == null)
return false;
if (!Message.StartsWith(_prefix))
return false;
if (Message == _prefix + "commands")
{
StringBuilder List = new StringBuilder();
List.Append("This is the list of commands you have available:\n");
foreach (var CmdList in _commands.ToList())
{
if (!string.IsNullOrEmpty(CmdList.Value.PermissionRequired))
{
if (!Session.GetHabbo().GetPermissions().HasCommand(CmdList.Value.PermissionRequired))
continue;
}
List.Append(":" + CmdList.Key + " " + CmdList.Value.Parameters + " - " + CmdList.Value.Description + "\n");
}
Session.SendMessage(new MOTDNotificationComposer(List.ToString()));
return true;
}
Message = Message.Substring(1);
string[] Split = Message.Split(' ');
if (Split.Length == 0)
return false;
IChatCommand Cmd = null;
if (_commands.TryGetValue(Split[0].ToLower(), out Cmd))
{
if (Session.GetHabbo().GetPermissions().HasRight("mod_tool"))
this.LogCommand(Session.GetHabbo().Id, Message, Session.GetHabbo().MachineId);
if (!string.IsNullOrEmpty(Cmd.PermissionRequired))
{
if (!Session.GetHabbo().GetPermissions().HasCommand(Cmd.PermissionRequired))
return false;
}
Session.GetHabbo().IChatCommand = Cmd;
Session.GetHabbo().CurrentRoom.GetWired().TriggerEvent(WiredBoxType.TriggerUserSaysCommand, Session.GetHabbo(), this);
Cmd.Execute(Session, Session.GetHabbo().CurrentRoom, Split);
return true;
}
return false;
}
/// <summary>
/// Registers the VIP set of commands.
/// </summary>
private void RegisterVIP()
{
this.Register("spull", new SuperPullCommand());
}
/// <summary>
/// Registers the Events set of commands.
/// </summary>
private void RegisterEvents()
{
this.Register("eha", new EventAlertCommand());
this.Register("eventalert", new EventAlertCommand());
}
/// <summary>
/// Registers the default set of commands.
/// </summary>
private void RegisterUser()
{
this.Register("hug", new Hug());
this.Register("punch", new Punch());
this.Register("about", new InfoCommand());
this.Register("pickall", new PickAllCommand());
this.Register("ejectall", new EjectAllCommand());
this.Register("lay", new LayCommand());
this.Register("sit", new SitCommand());
this.Register("stand", new StandCommand());
this.Register("mutepets", new MutePetsCommand());
this.Register("mutebots", new MuteBotsCommand());
this.Register("mimic", new MimicCommand());
this.Register("dance", new DanceCommand());
this.Register("push", new PushCommand());
this.Register("pull", new PullCommand());
this.Register("enable", new EnableCommand());
this.Register("follow", new FollowCommand());
this.Register("faceless", new FacelessCommand());
this.Register("moonwalk", new MoonwalkCommand());
this.Register("unload", new UnloadCommand());
this.Register("regenmaps", new RegenMaps());
this.Register("emptyitems", new EmptyItems());
this.Register("setmax", new SetMaxCommand());
this.Register("setspeed", new SetSpeedCommand());
this.Register("disablediagonal", new DisableDiagonalCommand());
this.Register("flagme", new FlagMeCommand());
this.Register("stats", new StatsCommand());
this.Register("kickpets", new KickPetsCommand());
this.Register("kickbots", new KickBotsCommand());
this.Register("room", new RoomCommand());
this.Register("dnd", new DNDCommand());
this.Register("disablegifts", new DisableGiftsCommand());
this.Register("convertcredits", new ConvertCreditsCommand());
this.Register("disablewhispers", new DisableWhispersCommand());
this.Register("disablemimic", new DisableMimicCommand()); ;
this.Register("pet", new PetCommand());
this.Register("spush", new SuperPushCommand());
this.Register("superpush", new SuperPushCommand());
}
/// <summary>
/// Registers the moderator set of commands.
/// </summary>
private void RegisterModerator()
{
this.Register("ban", new BanCommand());
this.Register("mip", new MIPCommand());
this.Register("ipban", new IPBanCommand());
this.Register("ui", new UserInfoCommand());
this.Register("userinfo", new UserInfoCommand());
this.Register("sa", new StaffAlertCommand());
this.Register("roomunmute", new RoomUnmuteCommand());
this.Register("roommute", new RoomMuteCommand());
this.Register("roombadge", new RoomBadgeCommand());
this.Register("roomalert", new RoomAlertCommand());
this.Register("roomkick", new RoomKickCommand());
this.Register("mute", new MuteCommand());
this.Register("smute", new MuteCommand());
this.Register("unmute", new UnmuteCommand());
this.Register("massbadge", new MassBadgeCommand());
this.Register("massgive", new MassGiveCommand());
this.Register("globalgive", new GlobalGiveCommand());
this.Register("kick", new KickCommand());
this.Register("skick", new KickCommand());
this.Register("ha", new HotelAlertCommand());
this.Register("hotelalert", new HotelAlertCommand());
this.Register("hal", new HALCommand());
this.Register("give", new GiveCommand());
this.Register("givebadge", new GiveBadgeCommand());
this.Register("dc", new DisconnectCommand());
this.Register("kill", new DisconnectCommand());
this.Register("disconnect", new DisconnectCommand());
this.Register("alert", new AlertCommand());
this.Register("tradeban", new TradeBanCommand());
this.Register("teleport", new TeleportCommand());
this.Register("summon", new SummonCommand());
this.Register("override", new OverrideCommand());
this.Register("massenable", new MassEnableCommand());
this.Register("massdance", new MassDanceCommand());
this.Register("freeze", new FreezeCommand());
this.Register("unfreeze", new UnFreezeCommand());
this.Register("fastwalk", new FastwalkCommand());
this.Register("superfastwalk", new SuperFastwalkCommand());
this.Register("coords", new CoordsCommand());
this.Register("alleyesonme", new AllEyesOnMeCommand());
this.Register("allaroundme", new AllAroundMeCommand());
this.Register("forcesit", new ForceSitCommand());
this.Register("ignorewhispers", new IgnoreWhispersCommand());
this.Register("forced_effects", new DisableForcedFXCommand());
this.Register("makesay", new MakeSayCommand());
this.Register("flaguser", new FlagUserCommand());
}
/// <summary>
/// Registers the administrator set of commands.
/// </summary>
private void RegisterAdministrator()
{
this.Register("bubble", new BubbleCommand());
this.Register("update", new UpdateCommand());
this.Register("deletegroup", new DeleteGroupCommand());
this.Register("carry", new CarryCommand());
this.Register("goto", new GOTOCommand());
}
/// <summary>
/// Registers a Chat Command.
/// </summary>
/// <param name="CommandText">Text to type for this command.</param>
/// <param name="Command">The command to execute.</param>
public void Register(string CommandText, IChatCommand Command)
{
this._commands.Add(CommandText, Command);
}
public static string MergeParams(string[] Params, int Start)
{
var Merged = new StringBuilder();
for (int i = Start; i < Params.Length; i++)
{
if (i > Start)
Merged.Append(" ");
Merged.Append(Params[i]);
}
return Merged.ToString();
}
public void LogCommand(int UserId, string Data, string MachineId)
{
using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor())
{
dbClient.SetQuery("INSERT INTO `logs_client_staff` (`user_id`,`data_string`,`machine_id`, `timestamp`) VALUES (@UserId,@Data,@MachineId,@Timestamp)");
dbClient.AddParameter("UserId", UserId);
dbClient.AddParameter("Data", Data);
dbClient.AddParameter("MachineId", MachineId);
dbClient.AddParameter("Timestamp", PlusEnvironment.GetUnixTimestamp());
dbClient.RunQuery();
}
}
public bool TryGetCommand(string Command, out IChatCommand IChatCommand)
{
return this._commands.TryGetValue(Command, out IChatCommand);
}
}
}
Well, to bring my chances up on gathering help.what's the point of posting this when you already made a thread for this???
For the hug command change RoomUser User2 = room.getroomusermanager().getroomuserbyhabbo(session.gethabbo().username)Im Using Plus Emulator edited By SledMore Habboon edit. I had tried adding the commands punch, and hug.
I added Hug.cs & punch.cs to HabboHotel>Rooms>Rooms>Chat>User via Visual Studios & edited the CommandManager.cs:
Hug.cs:
Code:using System; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.GameClients; using Plus.Communication.Packets.Outgoing.Rooms.Chat; namespace Plus.HabboHotel.Rooms.Chat.Commands.User.Fun { class Hug : IChatCommand { public string PermissionRequired { get { return "command_hug"; } } public string Parameters { get { return "%username%"; } } public string Description { get { return "Hug another user"; } } public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params) { if (Params.Length == 1) { Session.SendWhisper("You must enter a username!"); return; } GameClient TargetClient = PlusEnvironment.GetGame().GetClientManager().GetClientByUsername(Params[1]); if (TargetClient == null) { Session.SendWhisper("That user cannot be found, maybe they're offline or not in the room."); return; } RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); if (User == null) { Session.SendWhisper("The user cannot be found, maybe they're offline or not in the room."); return; } RoomUser User2 = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Username); if (User2 == null) return; if (!((Math.Abs(User.X - User2.X) >= 2 && (Math.Abs(User.Y - User2.Y) >= 2)))) { Room.SendMessage(new ChatComposer(User.VirtualId, "Hugs " + User2 + "*", 0, User.LastBubble)); User.ApplyEffect(9); } else { Session.SendWhisper("That user is too far away, try getting closer."); return; } } } }
punch.cs:
Code:using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Plus.HabboHotel.GameClients; namespace Plus.HabboHotel.Rooms.Chat.Commands.User.Fun { class Punch : IChatCommand { public string Description { get { return "You can punch another"; } } public string Parameters { get { return "%username%"; } } public string PermissionRequired { get { return "can_punch"; } } public void Execute(GameClient Session, Room Room, string[] Params) { RoomUser user = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Username); RoomUser target = Room.GetRoomUserManager().GetRoomUserByHabbo(Params[1].ToString()); if (target.GetClient() == null) { Session.SendWhisper("Enter an username please."); return; } if (!((Math.Abs(target.X - user.X) >= 2) || (Math.Abs(target.Y - user.Y) >= 2))) { Session.SendWhisper("User is not close enough"); return; } user.OnChat(0, "*Punched " + target.GetClient().GetHabbo().Username + " in the face*", true); target.OnChat(0, "Dude!! That hurts!!", true); user.GetClient().GetHabbo().Effects().ApplyEffect(53); target.GetClient().GetHabbo().Effects().ApplyEffect(53); } } }
CommandManager.cs:
ScreenShot of database_permissions:Code:using System; using System.Linq; using System.Text; using System.Collections.Generic; using Plus.Utilities; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Rooms.Chat.Commands.User; using Plus.HabboHotel.Rooms.Chat.Commands.User.Fun; using Plus.HabboHotel.Rooms.Chat.Commands.Moderator; using Plus.HabboHotel.Rooms.Chat.Commands.Moderator.Fun; using Plus.HabboHotel.Rooms.Chat.Commands.Administrator; using Plus.Communication.Packets.Outgoing.Rooms.Chat; using Plus.Communication.Packets.Outgoing.Notifications; using Plus.Database.Interfaces; using Plus.HabboHotel.Rooms.Chat.Commands.Events; using Plus.HabboHotel.Items.Wired; namespace Plus.HabboHotel.Rooms.Chat.Commands { public class CommandManager { /// <summary> /// Command Prefix only applies to custom commands. /// </summary> private string _prefix = ":"; /// <summary> /// Commands registered for use. /// </summary> private readonly Dictionary<string, IChatCommand> _commands; /// <summary> /// The default initializer for the CommandManager /// </summary> public CommandManager(string Prefix) { this._prefix = Prefix; this._commands = new Dictionary<string, IChatCommand>(); this.RegisterVIP(); this.RegisterUser(); this.RegisterEvents(); this.RegisterModerator(); this.RegisterAdministrator(); } /// <summary> /// Request the text to parse and check for commands that need to be executed. /// </summary> /// <param name="Session">Session calling this method.</param> /// <param name="Message">The message to parse.</param> /// <returns>True if parsed or false if not.</returns> public bool Parse(GameClient Session, string Message) { if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentRoom == null) return false; if (!Message.StartsWith(_prefix)) return false; if (Message == _prefix + "commands") { StringBuilder List = new StringBuilder(); List.Append("This is the list of commands you have available:\n"); foreach (var CmdList in _commands.ToList()) { if (!string.IsNullOrEmpty(CmdList.Value.PermissionRequired)) { if (!Session.GetHabbo().GetPermissions().HasCommand(CmdList.Value.PermissionRequired)) continue; } List.Append(":" + CmdList.Key + " " + CmdList.Value.Parameters + " - " + CmdList.Value.Description + "\n"); } Session.SendMessage(new MOTDNotificationComposer(List.ToString())); return true; } Message = Message.Substring(1); string[] Split = Message.Split(' '); if (Split.Length == 0) return false; IChatCommand Cmd = null; if (_commands.TryGetValue(Split[0].ToLower(), out Cmd)) { if (Session.GetHabbo().GetPermissions().HasRight("mod_tool")) this.LogCommand(Session.GetHabbo().Id, Message, Session.GetHabbo().MachineId); if (!string.IsNullOrEmpty(Cmd.PermissionRequired)) { if (!Session.GetHabbo().GetPermissions().HasCommand(Cmd.PermissionRequired)) return false; } Session.GetHabbo().IChatCommand = Cmd; Session.GetHabbo().CurrentRoom.GetWired().TriggerEvent(WiredBoxType.TriggerUserSaysCommand, Session.GetHabbo(), this); Cmd.Execute(Session, Session.GetHabbo().CurrentRoom, Split); return true; } return false; } /// <summary> /// Registers the VIP set of commands. /// </summary> private void RegisterVIP() { this.Register("spull", new SuperPullCommand()); } /// <summary> /// Registers the Events set of commands. /// </summary> private void RegisterEvents() { this.Register("eha", new EventAlertCommand()); this.Register("eventalert", new EventAlertCommand()); } /// <summary> /// Registers the default set of commands. /// </summary> private void RegisterUser() { this.Register("hug", new Hug()); this.Register("punch", new Punch()); this.Register("about", new InfoCommand()); this.Register("pickall", new PickAllCommand()); this.Register("ejectall", new EjectAllCommand()); this.Register("lay", new LayCommand()); this.Register("sit", new SitCommand()); this.Register("stand", new StandCommand()); this.Register("mutepets", new MutePetsCommand()); this.Register("mutebots", new MuteBotsCommand()); this.Register("mimic", new MimicCommand()); this.Register("dance", new DanceCommand()); this.Register("push", new PushCommand()); this.Register("pull", new PullCommand()); this.Register("enable", new EnableCommand()); this.Register("follow", new FollowCommand()); this.Register("faceless", new FacelessCommand()); this.Register("moonwalk", new MoonwalkCommand()); this.Register("unload", new UnloadCommand()); this.Register("regenmaps", new RegenMaps()); this.Register("emptyitems", new EmptyItems()); this.Register("setmax", new SetMaxCommand()); this.Register("setspeed", new SetSpeedCommand()); this.Register("disablediagonal", new DisableDiagonalCommand()); this.Register("flagme", new FlagMeCommand()); this.Register("stats", new StatsCommand()); this.Register("kickpets", new KickPetsCommand()); this.Register("kickbots", new KickBotsCommand()); this.Register("room", new RoomCommand()); this.Register("dnd", new DNDCommand()); this.Register("disablegifts", new DisableGiftsCommand()); this.Register("convertcredits", new ConvertCreditsCommand()); this.Register("disablewhispers", new DisableWhispersCommand()); this.Register("disablemimic", new DisableMimicCommand()); ; this.Register("pet", new PetCommand()); this.Register("spush", new SuperPushCommand()); this.Register("superpush", new SuperPushCommand()); } /// <summary> /// Registers the moderator set of commands. /// </summary> private void RegisterModerator() { this.Register("ban", new BanCommand()); this.Register("mip", new MIPCommand()); this.Register("ipban", new IPBanCommand()); this.Register("ui", new UserInfoCommand()); this.Register("userinfo", new UserInfoCommand()); this.Register("sa", new StaffAlertCommand()); this.Register("roomunmute", new RoomUnmuteCommand()); this.Register("roommute", new RoomMuteCommand()); this.Register("roombadge", new RoomBadgeCommand()); this.Register("roomalert", new RoomAlertCommand()); this.Register("roomkick", new RoomKickCommand()); this.Register("mute", new MuteCommand()); this.Register("smute", new MuteCommand()); this.Register("unmute", new UnmuteCommand()); this.Register("massbadge", new MassBadgeCommand()); this.Register("massgive", new MassGiveCommand()); this.Register("globalgive", new GlobalGiveCommand()); this.Register("kick", new KickCommand()); this.Register("skick", new KickCommand()); this.Register("ha", new HotelAlertCommand()); this.Register("hotelalert", new HotelAlertCommand()); this.Register("hal", new HALCommand()); this.Register("give", new GiveCommand()); this.Register("givebadge", new GiveBadgeCommand()); this.Register("dc", new DisconnectCommand()); this.Register("kill", new DisconnectCommand()); this.Register("disconnect", new DisconnectCommand()); this.Register("alert", new AlertCommand()); this.Register("tradeban", new TradeBanCommand()); this.Register("teleport", new TeleportCommand()); this.Register("summon", new SummonCommand()); this.Register("override", new OverrideCommand()); this.Register("massenable", new MassEnableCommand()); this.Register("massdance", new MassDanceCommand()); this.Register("freeze", new FreezeCommand()); this.Register("unfreeze", new UnFreezeCommand()); this.Register("fastwalk", new FastwalkCommand()); this.Register("superfastwalk", new SuperFastwalkCommand()); this.Register("coords", new CoordsCommand()); this.Register("alleyesonme", new AllEyesOnMeCommand()); this.Register("allaroundme", new AllAroundMeCommand()); this.Register("forcesit", new ForceSitCommand()); this.Register("ignorewhispers", new IgnoreWhispersCommand()); this.Register("forced_effects", new DisableForcedFXCommand()); this.Register("makesay", new MakeSayCommand()); this.Register("flaguser", new FlagUserCommand()); } /// <summary> /// Registers the administrator set of commands. /// </summary> private void RegisterAdministrator() { this.Register("bubble", new BubbleCommand()); this.Register("update", new UpdateCommand()); this.Register("deletegroup", new DeleteGroupCommand()); this.Register("carry", new CarryCommand()); this.Register("goto", new GOTOCommand()); } /// <summary> /// Registers a Chat Command. /// </summary> /// <param name="CommandText">Text to type for this command.</param> /// <param name="Command">The command to execute.</param> public void Register(string CommandText, IChatCommand Command) { this._commands.Add(CommandText, Command); } public static string MergeParams(string[] Params, int Start) { var Merged = new StringBuilder(); for (int i = Start; i < Params.Length; i++) { if (i > Start) Merged.Append(" "); Merged.Append(Params[i]); } return Merged.ToString(); } public void LogCommand(int UserId, string Data, string MachineId) { using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor()) { dbClient.SetQuery("INSERT INTO `logs_client_staff` (`user_id`,`data_string`,`machine_id`, `timestamp`) VALUES (@UserId,@Data,@MachineId,@Timestamp)"); dbClient.AddParameter("UserId", UserId); dbClient.AddParameter("Data", Data); dbClient.AddParameter("MachineId", MachineId); dbClient.AddParameter("Timestamp", PlusEnvironment.GetUnixTimestamp()); dbClient.RunQuery(); } } public bool TryGetCommand(string Command, out IChatCommand IChatCommand) { return this._commands.TryGetValue(Command, out IChatCommand); } } }
Okay what about the punch?For the hug command change RoomUser User2 = room.getroomusermanager().getroomuserbyhabbo(session.gethabbo().username)
To
RoomUser User2 = room.getroomusermanager().getroomuserbyhabbo(TargetClient.gethabbo().id)
You need to modify GOTW to Name You Want into the external_flash_text.txt in gamedata.how do you change the "GOTW" text change? can not find it in external vars?
What? Just change the diamonds to 0 and it will work fine.I make but the buy change on Duckets not in Star :/ How is possible? ahah
I maked but if i make 0 diamond 0 credits and 1 pixels the catalogue let me buy in duckets. lolWhat? Just change the diamonds to 0 and it will work fine.
As for the emulator disconnections in some rooms, check your emulator error logs.