None at all, no packet errors or anything.. It'll just hit 76% and then reload.Guessing no logs?
None at all, no packet errors or anything.. It'll just hit 76% and then reload.
If I change the proxy, the user can get back on (usually).
Clearing cache doesn't usually help them.
In the emulator itself, or the proxy?Maybe for some reason their connection isn't being disposed.
Ah, so this issue is somewhat commonI'd suggest coding a ping checker. Seemed to help me narrow out dead connections that would stay there, such as the issue Butterfly is quite popular for.
In the emulator itself, or the proxy?
Ah, so this issue is somewhat common
So you ping the clients in game, and if said client doesn't respond, you dispose of their connection? I don't really understandI'd definitely suggest a ping checker. I've had one on for about 5 months now and I seem to have next to no dead connections remaining about.
My problem with that was I could get connection in to the server but the connection out was there.None at all, no packet errors or anything.. It'll just hit 76% and then reload.
If I change the proxy, the user can get back on (usually).
Clearing cache doesn't usually help them.
in plusemu there is no difference between this commands both are linked to same .cs file ( in my version)Are you using :smute or :mute?
@Sledmore how would I go about changing this so it would use a specific bubble instead of the users last used bubble
Code:Room.SendMessage(new ShoutComposer(Me.VirtualId, "Welcome to HabSlick " + Other.GetClient().GetHabbo().Username + ", I hope you enjoy your stay :)", 0, Me.LastBubble));
Room.SendMessage(new ShoutComposer(Me.VirtualId, "Welcome to HabSlick " + Other.GetClient().GetHabbo().Username + ", I hope you enjoy your stay :)", 0, 32));
in plusemu there is no difference between this commands both are linked to same .cs file ( in my version)
oh its that easy LOL, I didnt even think of that to be honest, thanks CraigCode:Room.SendMessage(new ShoutComposer(Me.VirtualId, "Welcome to HabSlick " + Other.GetClient().GetHabbo().Username + ", I hope you enjoy your stay :)", 0, 32));
??
Correct, however :mute will call a client packet event and :smute will not.
It'll be an issue with the swfs. Whether it's an issue with the external variables not linking to the correct folder, or that the furnis/clothes are just not there, i don't know.I have a problem that non of my Furniture and Clothing are working.
Someone who know where the problem comes from?