Would be cool if there was a sound effect when shootingImplemented click to shoot which requires hitting the user for it to count, otherwise you will waste ammo. The intent behind the combat system of Archangel is to allow players to run and gun as they would on other games
A lot more work is being put into the combat system, this is nowhere close to complete
I loved the idea so much I went ahead and implemented it! Every weapon has its own sound effect and the sound changes volume based on how close you are to itWould be cool if there was a sound effect when shooting
This depends on the type of movement mechanics and the camera perspective.Great progress!
Does the WASD feel intuitive for an isometric game?
Yes because I reversed the traditional controls so up is left, etc.Great progress!
Does the WASD feel intuitive for an isometric game?
way better experience than click and push xThis depends on the type of movement mechanics and the camera perspective.
Habbo uses tile-based movement (not to be confused with grid-based movement) with point-and-click navigation - anything else would feel wrong/unnatural (in my opinion).
Directional mapping would be less straightforward than in top-down or 2D games.
Players often expect to e.g. move forward using "W", but in an isometric perspective this will not match with the visual layout (in most cases).
Diagonals are also allowed, so the isometric character has 8 directions in which he can look or walk.
This is not feasible with 4 buttons - well, at least not in a way that makes it fun.
I agree, if it is toggled 99% won’t even use it.Wouldn't this also conflict with chatting, making that less seamless?
Currently you can just start typing on the keyboard, you'd have to implement a command to enable chat, or click the chat bar and back to the canvas (but then doesn't that beat the whole idea if people are already clicking the canvas)
Hopefully this is a feature that can be toggled, I don't see many people wanting to adopt WASD movement.
It changes focus based on the activity the user is completing. There are many elements at play and each one can bring or lose focus dynamically based on activityWouldn't this also conflict with chatting, making that less seamless?
Currently you can just start typing on the keyboard, you'd have to implement a command to enable chat, or click the chat bar and back to the canvas (but then doesn't that beat the whole idea if people are already clicking the canvas)
Hopefully this is a feature that can be toggled, I don't see many people wanting to adopt WASD movement.
Voice chat is the long term goal.I agree, if it is toggled 99% won’t even use it.