Archangel: A New Era of Role-Playing

LeChris

https://habbo.codes/
Sep 30, 2013
2,786
1,395
Working on a ton of updates, most notably the settings area and another feature I'll share soon
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Leader

github.com/habbo-hotel
Aug 24, 2012
1,028
303
I removed the traditional pathfinder and clicking to walk. Movement is now done through arrow keys/wasd and you can toggle chat on/off by clicking tab.
 
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LeChris

https://habbo.codes/
Sep 30, 2013
2,786
1,395
Implemented click to shoot which requires hitting the user for it to count, otherwise you will waste ammo. The intent behind the combat system of Archangel is to allow players to run and gun as they would on other games

A lot more work is being put into the combat system, this is nowhere close to complete

 

matotubol

New Member
Jan 7, 2021
1
0
Implemented click to shoot which requires hitting the user for it to count, otherwise you will waste ammo. The intent behind the combat system of Archangel is to allow players to run and gun as they would on other games

A lot more work is being put into the combat system, this is nowhere close to complete

Would be cool if there was a sound effect when shooting
 

LeChris

https://habbo.codes/
Sep 30, 2013
2,786
1,395
The source has been released . I will be continuing this development, but under a new name to reflect the transition from MS4 to Turbo.

 

Leader

github.com/habbo-hotel
Aug 24, 2012
1,028
303
I'm going to continue maintaining the MS4 fork of Archangel. However, there will be major changes made to ensure it remains optimal in both performance and developer experience.

I'm refactoring all of the roleplay functionality to start with and will transition out to the rest of the base game, removing and refactoring functionality as needed to support a roleplay.

The new architecture is based around a domain driven design enabling better consolidating of code and reusability. Eventually, I will transition all of Arcturus to use hibernate entities, a context system and other goodies but that will take time.

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