Wtf are you on about??
You basically need to send the the composer that updates the users username before and after to include the star sign, so the process is as follows.
Update username to: *Username
Run command and send text: test test*
Then re update the username back to: Username
76% error is to do with the Emulator fyi. It's the handshake between client and server.
But for the most part JayCustom nailed it on the head. Check your configs and Make sure your sso is being set correctly and being received by the emulator.
Another shit rename of Plus?
One to you're database entries in your items table has incorrect format. Probably for adjustable height... I'm not sure with the screenshot provided.
The majority of updates were minor bug fixes and lots of refactoring. Very few features were added into the emulator.
You should be able to move over hassle free with few database modifications.
76% error is usually to do with authentication. Check to see if you're emulator is reviving connections and then check if your sso is being parsed correctly in the emu.
I meant having the darker green colour as the background and the lighter colour showing the current health. It may be difficult to diffientiate the players current health at first glance.
Sorry if I made no sense lol
Not sure if the sockets on plus are able to sustain the api as it doesn't seem to handle huge amounts of data being sent to the server. (Which I'm pretty sure is the main reason floorplan doesn't work sometimes when creating huge rooms). I need to test this further.
As far as updates go, the...
If there are errors in the source when debugging, the execution file won't update and it'll launch the file form the last properly compiled exe.
What errros are you having?
Pretty sure that code is designed to stop people scripting.. However if the code was structured correctly in the furnidata XML files, then the emulator wouldn't have an issue decompiling it for checks.
The packets for marketplace are all wrong in Plus R2. A correct list can be found bellow: (PRODUCTION-201701242205-837386173)
Incoming:
// Marketplace
public const int GetOffersMessageEvent = 2817;
public const int GetOwnOffersMessageEvent = 904;
public const int...
You should have one named "MakeOfferMessageEvent".
That's also an exploit, I could come on your hotel and give myself millions of credits by selling items for negative values.
Should be:
if (SellingPrice > 70000000 || SellingPrice <= 0)