The issue is that the path the user takes never gets updated with it's surroundings once it's been set. So for instance, if there is no furni blocking you, once you start walking the pathfinder has already mapped your route with there being no obstruction. But then if you block the route, the...
Recently I've been working on improving and finishing my Habbo Camera (here). Whilst still buggy I've decided to release it for beta testing. The camera itself is coded in c# and utilising the Magick.NET library. I will be continuing the development and will be updating this constantly behind...
It's a memory leak because you're not disposing of your lists. When the user joins a new room the same coordinates are all still saved and it just carries on adding more and more values ontop of the old ones. I'd suggest moving it to the RoomUser and disposing once the user leaves the room. OR...
Who said I couldn't accept criticism? You said I was porting Arcturus over to c#, and I responded saying I wasn't and that porting java to c# is a bad idea since they're two totally different languages and would be easier just to start from scratch. Then you and other people responded with...
Managed to code Saved Searches (must be a miracle since I can't code). I've also improved on habbos, since they allowed you to add duplicate searches.
More updates coming next week, really busy with work. Just worked on this tonight upon request.
Lol fuck off, just cause some composers are similarly structured doesn't mean it's a straight up rip. Last i checked the composer structures are almost identicle for every release, theres only so maby ways you can code it. Also the currency system I implanted is straight out my copy of plus...
Navigator is all working properly now, room categories are working and linked with the navigator. Just the events tab to do now, aswell as room promotions.
Should I code saved searches???
Yes sir!!
Small Update:
-User actions, sitting, dancing, signs ext have all been coded.
-User...
Just an idea, for mine I checked incoming packets. I didn't count ping packets and cycling packets (as then it'd be redundant), for the chat packets I logged the last 10-20 chats and checked if they were typing the same sentences over again. If the incoming packet was the different to the...
Started working on implementing mutli-currency support (same one I added into Plus r2).
public class CurrencyDatabase
{
public static void InitCurrency(Currency currency)
{
using (DatabaseClient dbClient = DatabaseClient.Instance())
{...
Don't use it then.. this thread was created to motivate me to keep up development. I couldn't give a crap about how many other emulators are being developed at the moment, this is my emulator and if you don't have anything constructive to say, don't bother commenting in future. Thanks <3
I need help deciding the best approach to handling item_data on the emu.
1) Storing it via the database like how it's done on most emulators.
2) Loading the data from the furnidata and setting it that way.
3) Store it via the database, and generating the furnidata from the database.
The only...