PlusEMU Group Forums

Brad

Well-Known Member
Jun 5, 2012
2,319
992
Hey, Quick release.


some reason it won't let me post it here due to the thread being too long.

So use this:

Thank you.

Here are the SQLs too.
Code:
SET FOREIGN_KEY_CHECKS=0;

-- ----------------------------
-- Table structure for group_forums_logs
-- ----------------------------
DROP TABLE IF EXISTS `group_forums_logs`;
CREATE TABLE `group_forums_logs` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `thread_id` int(11) NOT NULL,
  `user_id` int(11) NOT NULL,
  `type` varchar(255) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=6 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of group_forums_logs
-- ----------------------------
INSERT INTO `group_forums_logs` VALUES ('1', '5', '1', 'post');
INSERT INTO `group_forums_logs` VALUES ('2', '5', '1', 'post');
INSERT INTO `group_forums_logs` VALUES ('3', '5', '22', 'post');
INSERT INTO `group_forums_logs` VALUES ('4', '7', '203', 'post');
INSERT INTO `group_forums_logs` VALUES ('5', '7', '203', 'post');

-- ----------------------------
-- Table structure for group_forums_settings
-- ----------------------------
DROP TABLE IF EXISTS `group_forums_settings`;
CREATE TABLE `group_forums_settings` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `group_id` int(11) NOT NULL,
  `who_can_read` int(11) NOT NULL,
  `who_can_post` int(11) NOT NULL,
  `who_can_init_discussions` int(11) NOT NULL,
  `who_can_mod` int(11) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=5 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of group_forums_settings
-- ----------------------------

-- ----------------------------
-- Table structure for group_forums_thread_posts
-- ----------------------------
DROP TABLE IF EXISTS `group_forums_thread_posts`;
CREATE TABLE `group_forums_thread_posts` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `user_id` int(11) NOT NULL,
  `timestamp` int(11) DEFAULT NULL,
  `message` varchar(255) NOT NULL,
  `deleted_level` int(11) NOT NULL,
  `deleter_user_id` int(11) NOT NULL,
  `thread_id` int(11) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=12 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of group_forums_thread_posts
-- ----------------------------

-- ----------------------------
-- Table structure for group_forums_thread_views
-- ----------------------------
DROP TABLE IF EXISTS `group_forums_thread_views`;
CREATE TABLE `group_forums_thread_views` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `thread_id` int(11) NOT NULL,
  `timestamp` int(11) DEFAULT '0',
  `user_id` int(11) NOT NULL,
  `count` int(11) NOT NULL,
  `deleted_level` int(11) NOT NULL,
  `deleter_user_id` int(11) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=18 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of group_forums_thread_views
-- ----------------------------

-- ----------------------------
-- Table structure for group_forums_threads
-- ----------------------------
DROP TABLE IF EXISTS `group_forums_threads`;
CREATE TABLE `group_forums_threads` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `user_id` int(11) NOT NULL,
  `timestamp` int(11) DEFAULT NULL,
  `caption` varchar(255) NOT NULL,
  `pinned` enum('0','1') NOT NULL DEFAULT '0',
  `locked` enum('0','1') NOT NULL DEFAULT '0',
  `deleted_level` int(11) NOT NULL,
  `deleter_user_id` int(11) NOT NULL,
  `forum_id` int(11) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=8 DEFAULT CHARSET=utf8;
 

Blasteh

Lord Farquaad
Apr 3, 2013
1,151
513
yJFeycRK2DB4c.gif
 

Brad

Well-Known Member
Jun 5, 2012
2,319
992
More fixes I missed.

You'll need these files.
Code:
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.HabboHotel.GameClients;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Plus.Communication.Packets.Incoming.Groups
{
    class PostGroupContentEvent : IPacketEvent
    {
        public void Parse(GameClient Session, ClientPacket Packet)
        {
            var ForumId = Packet.PopInt();
            var ThreadId = Packet.PopInt();
            var Caption = Packet.PopString();
            var Message = Packet.PopString();

            var Forum = PlusEnvironment.GetGame().GetGroupForumManager().GetForum(ForumId);
            if (Forum == null)
            {
              
                return;
            }

            var IsNewThread = ThreadId == 0;
            if (IsNewThread)
            {
                var Thread = Forum.CreateThread(Session.GetHabbo().Id, Caption);
                var Post = Thread.CreatePost(Session.GetHabbo().Id, Message);

                Session.SendMessage(new ThreadCreatedComposer(Session, Thread));
              

            }
            else
            {
                var Thread = Forum.GetThread(ThreadId);
                if (Thread == null)
                {
                    Session.SendNotification("Opss!.. Forum Thread doesn't exists!");
                    return;
                }

                var Post = Thread.CreatePost(Session.GetHabbo().Id, Message);
                Session.SendMessage(new ThreadReplyComposer(Session, Post));
            }


        }
    }
}
Code:
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Rooms.Notifications;
using Plus.HabboHotel.GameClients;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Plus.Communication.Packets.Incoming.Groups
{
    class DeleteGroupThreadEvent : IPacketEvent
    {
        public void Parse(GameClient Session, ClientPacket Packet)
        {
            var int1 = Packet.PopInt();
            var int2 = Packet.PopInt();
            var int3 = Packet.PopInt();

            var forum = PlusEnvironment.GetGame().GetGroupForumManager().GetForum(int1);

            if (forum == null)
            {
                Session.SendNotification("Thread Deletion Error!");
                return;
            }

            if (forum.Settings.GetReasonForNot(Session, forum.Settings.WhoCanModerate) != "")
            {
                Session.SendNotification("You don't have the rights to delete this thread!");
                return;
            }

            var thread = forum.GetThread(int2);
            if (thread == null)
            {
                Session.SendNotification("Thread Can't be deleted 404!");
                return;
            }

            thread.DeletedLevel = int3 / 10;

            thread.DeleterUserId = thread.DeletedLevel != 0 ? Session.GetHabbo().Id : 0;

            thread.Save();

            string thread11 = "thread";
            thread.Log(thread.Id, Session.GetHabbo().Id, thread11);
          
            Session.SendMessage(new ThreadsListDataComposer(forum, Session));

            if (thread.DeletedLevel != 0)
                Session.SendMessage(new RoomNotificationComposer("forums.thread.hidden"));
            else
                Session.SendMessage(new RoomNotificationComposer("forums.thread.restored"));
        }
    }
}
Code:
using Plus.Communication.Packets.Outgoing.Groups;
using Plus.Communication.Packets.Outgoing.Rooms.Notifications;
using Plus.HabboHotel.GameClients;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Plus.Communication.Packets.Incoming.Groups
{
    class DeleteGroupPostEvent : IPacketEvent
    {
        public void Parse(GameClient Session, ClientPacket Packet)
        {
            var forumId = Packet.PopInt();
            var threadId = Packet.PopInt();
            var postId = Packet.PopInt();
            var deleteLevel = Packet.PopInt();

            var forum = PlusEnvironment.GetGame().GetGroupForumManager().GetForum(forumId);

            var thread = forum.GetThread(threadId);

            var post = thread.GetPost(postId);

            post.DeletedLevel = deleteLevel / 10;
            post.DeleterId = Session.GetHabbo().Id;
            post.Save();
            string post11 = "post";
            post.Log(thread.Id, Session.GetHabbo().Id, post11);
            Session.SendMessage(new PostUpdatedComposer(Session, post));

            if (post.DeletedLevel != 0)
                Session.SendMessage(new RoomNotificationComposer("forums.message.hidden"));
            else
                Session.SendMessage(new RoomNotificationComposer("forums.message.restored"));
        }
    }
}
 

Meap

Don't need glasses if you C#
Nov 7, 2010
1,045
296
Also because someone is bound to bring it up, Im posting this on behalf of brad but
Go to PurchaseFromCatalogEvent and find case InteractionType.BADGE: and add this under it
Code:
case InteractionType.GUILD_FORUM:
                    {
                        GroupForum Gf;
                        Group Group;
                        int GroupId;
                        if (!int.TryParse(ExtraData, out GroupId))
                        {
                            Session.SendNotification("Oops, Error. ");
                            Session.SendMessage(new PurchaseOKComposer());
                            return;
                        }

                        if (!PlusEnvironment.GetGame().GetGroupManager().TryGetGroup(GroupId, out Group))
                        {
                            Session.SendNotification("An forum already exists for this Group.");
                            Session.SendMessage(new PurchaseOKComposer());
                            return;
                        }

                        if (!PlusEnvironment.GetGame().GetGroupForumManager().TryGetForum(GroupId, out Gf))
                        {
                            if (Group.CreatorId != Session.GetHabbo().Id)
                            {
                                Session.SendMessage(new PurchaseOKComposer());
                                return;
                            }

                            Gf = PlusEnvironment.GetGame().GetGroupForumManager().CreateGroupForum(Group);
                        }


                        var blah = new Dictionary<string, string>();
                        blah.Add("groupId", ExtraData);
                        blah.Add("groupName", Group.Name);
                        
                        Session.SendMessage(new RoomNotificationComposer("forums.delivered", blah));


                        break;
                    }
 

Manuela

Active Member
May 27, 2016
98
38
Ugh, I get this error:

Here's my Game.cs

Code:
using log4net;

using Plus.Communication.Packets;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Moderation;
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.Items;
using Plus.HabboHotel.Items.Televisions;
using Plus.HabboHotel.Navigator;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;


using Plus.HabboHotel.Quests;
using Plus.HabboHotel.Achievements;
using Plus.HabboHotel.LandingView;

using Plus.HabboHotel.Games;

using Plus.HabboHotel.Rooms.Chat;
using Plus.HabboHotel.Talents;
using Plus.HabboHotel.Bots;
using Plus.HabboHotel.Cache;
using Plus.HabboHotel.Rewards;
using Plus.HabboHotel.Badges;
using Plus.HabboHotel.Permissions;
using Plus.HabboHotel.Subscriptions;
using System.Threading;
using System.Threading.Tasks;
using Plus.Core;
using Plus.Core.Language;


namespace Plus.HabboHotel
{
    public class Game

    {
        private static readonly ILog log = LogManager.GetLogger("Plus.HabboHotel.Game");

        private readonly PacketManager _packetManager;
        private readonly GameClientManager _clientManager;
        private readonly ModerationManager _moderationManager;
        private readonly ItemDataManager _itemDataManager;
        private readonly CatalogManager _catalogManager;
        private readonly TelevisionManager _televisionManager;//TODO: Initialize from the item manager.
        private readonly NavigatorManager _navigatorManager;
        private readonly RoomManager _roomManager;
        private readonly ChatManager _chatManager;
        private readonly GroupManager _groupManager;
        private readonly QuestManager _questManager;
        private readonly AchievementManager _achievementManager;
        private readonly TalentTrackManager _talentTrackManager;
        private readonly LandingViewManager _landingViewManager;//TODO: Rename class
        private readonly GameDataManager _gameDataManager;
        private readonly ServerStatusUpdater _globalUpdater;
        private readonly BotManager _botManager;
        private readonly CacheManager _cacheManager;
        private readonly RewardManager _rewardManager;
        private readonly BadgeManager _badgeManager;
        private readonly PermissionManager _permissionManager;
        private readonly SubscriptionManager _subscriptionManager;
        private readonly GroupForumManager _groupForumManager;

        private bool _cycleEnded;
        private bool _cycleActive;
        private Task _gameCycle;
        private int _cycleSleepTime = 25;

        public Game()
        {
            this._packetManager = new PacketManager();
            this._clientManager = new GameClientManager();

            this._moderationManager = new ModerationManager();
            this._moderationManager.Init();

            this._itemDataManager = new ItemDataManager();
            this._itemDataManager.Init();

            this._catalogManager = new CatalogManager();
            this._catalogManager.Init(this._itemDataManager);

            this._televisionManager = new TelevisionManager();

            this._navigatorManager = new NavigatorManager();
            this._roomManager = new RoomManager();
            this._chatManager = new ChatManager();
            this._groupManager = new GroupManager();
            this._groupManager.Init();
            this._questManager = new QuestManager();
            this._achievementManager = new AchievementManager();
            this._talentTrackManager = new TalentTrackManager();

            this._landingViewManager = new LandingViewManager();
            this._gameDataManager = new GameDataManager();

            this._globalUpdater = new ServerStatusUpdater();
            this._globalUpdater.Init();

            this._botManager = new BotManager();
            this._botManager.Init();

            this._cacheManager = new CacheManager();
            this._rewardManager = new RewardManager();

            this._badgeManager = new BadgeManager();
            this._badgeManager.Init();

            this._permissionManager = new PermissionManager();
            this._permissionManager.Init();

            this._subscriptionManager = new SubscriptionManager();
            this._subscriptionManager.Init();

            this._groupForumManager = new GroupForumManager();
        }

        public void StartGameLoop()
        {
            this._gameCycle = new Task(GameCycle);
            this._gameCycle.Start();

            this._cycleActive = true;
        }

        private void GameCycle()
        {
            while (this._cycleActive)
            {
                this._cycleEnded = false;

                PlusEnvironment.GetGame().GetRoomManager().OnCycle();
                PlusEnvironment.GetGame().GetClientManager().OnCycle();

                this._cycleEnded = true;
                Thread.Sleep(this._cycleSleepTime);
            }
        }

        public void StopGameLoop()
        {
            this._cycleActive = false;

            while (!this._cycleEnded)
            {
                Thread.Sleep(this._cycleSleepTime);
            }
        }

        public PacketManager GetPacketManager()
        {
            return _packetManager;
        }

        public GameClientManager GetClientManager()
        {
            return _clientManager;
        }

        public CatalogManager GetCatalog()
        {
            return _catalogManager;
        }

        public NavigatorManager GetNavigator()
        {
            return _navigatorManager;
        }

        public ItemDataManager GetItemManager()
        {
            return _itemDataManager;
        }

        public RoomManager GetRoomManager()
        {
            return _roomManager;
        }

        public AchievementManager GetAchievementManager()
        {
            return _achievementManager;
        }

        public TalentTrackManager GetTalentTrackManager()
        {
            return _talentTrackManager;
        }

        public ModerationManager GetModerationManager()
        {
            return this._moderationManager;
        }

        public PermissionManager GetPermissionManager()
        {
            return this._permissionManager;
        }

        public SubscriptionManager GetSubscriptionManager()
        {
            return this._subscriptionManager;
        }

        public QuestManager GetQuestManager()
        {
            return this._questManager;
        }

        public GroupManager GetGroupManager()
        {
            return _groupManager;
        }

        public LandingViewManager GetLandingManager()
        {
            return _landingViewManager;
        }

        public TelevisionManager GetTelevisionManager()
        {
            return _televisionManager;
        }

        public ChatManager GetChatManager()
        {
            return this._chatManager;
        }

        public GameDataManager GetGameDataManager()
        {
            return this._gameDataManager;
        }

        public BotManager GetBotManager()
        {
            return this._botManager;
        }

        public CacheManager GetCacheManager()
        {
            return this._cacheManager;
        }

        public RewardManager GetRewardManager()
        {
            return this._rewardManager;
        }

        public BadgeManager GetBadgeManager()
        {
            return this._badgeManager;
        }
        public GroupForumManager GetGroupForumManager()

        {

            return _groupForumManager;

        }
    }
}
using log4net;

using Plus.Communication.Packets;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Moderation;
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.Items;
using Plus.HabboHotel.Items.Televisions;
using Plus.HabboHotel.Navigator;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Groups;


using Plus.HabboHotel.Quests;
using Plus.HabboHotel.Achievements;
using Plus.HabboHotel.LandingView;

using Plus.HabboHotel.Games;

using Plus.HabboHotel.Rooms.Chat;
using Plus.HabboHotel.Talents;
using Plus.HabboHotel.Bots;
using Plus.HabboHotel.Cache;
using Plus.HabboHotel.Rewards;
using Plus.HabboHotel.Badges;
using Plus.HabboHotel.Permissions;
using Plus.HabboHotel.Subscriptions;
using System.Threading;
using System.Threading.Tasks;
using Plus.Core;
using Plus.Core.Language;


namespace Plus.HabboHotel
{
    public class Game

    {
        private static readonly ILog log = LogManager.GetLogger("Plus.HabboHotel.Game");

        private readonly PacketManager _packetManager;
        private readonly GameClientManager _clientManager;
        private readonly ModerationManager _moderationManager;
        private readonly ItemDataManager _itemDataManager;
        private readonly CatalogManager _catalogManager;
        private readonly TelevisionManager _televisionManager;//TODO: Initialize from the item manager.
        private readonly NavigatorManager _navigatorManager;
        private readonly RoomManager _roomManager;
        private readonly ChatManager _chatManager;
        private readonly GroupManager _groupManager;
        private readonly QuestManager _questManager;
        private readonly AchievementManager _achievementManager;
        private readonly TalentTrackManager _talentTrackManager;
        private readonly LandingViewManager _landingViewManager;//TODO: Rename class
        private readonly GameDataManager _gameDataManager;
        private readonly ServerStatusUpdater _globalUpdater;
        private readonly BotManager _botManager;
        private readonly CacheManager _cacheManager;
        private readonly RewardManager _rewardManager;
        private readonly BadgeManager _badgeManager;
        private readonly PermissionManager _permissionManager;
        private readonly SubscriptionManager _subscriptionManager;
        private readonly GroupForumManager _groupForumManager;

        private bool _cycleEnded;
        private bool _cycleActive;
        private Task _gameCycle;
        private int _cycleSleepTime = 25;

        public Game()
        {
            this._packetManager = new PacketManager();
            this._clientManager = new GameClientManager();

            this._moderationManager = new ModerationManager();
            this._moderationManager.Init();

            this._itemDataManager = new ItemDataManager();
            this._itemDataManager.Init();

            this._catalogManager = new CatalogManager();
            this._catalogManager.Init(this._itemDataManager);

            this._televisionManager = new TelevisionManager();

            this._navigatorManager = new NavigatorManager();
            this._roomManager = new RoomManager();
            this._chatManager = new ChatManager();
            this._groupManager = new GroupManager();
            this._groupManager.Init();
            this._questManager = new QuestManager();
            this._achievementManager = new AchievementManager();
            this._talentTrackManager = new TalentTrackManager();

            this._landingViewManager = new LandingViewManager();
            this._gameDataManager = new GameDataManager();

            this._globalUpdater = new ServerStatusUpdater();
            this._globalUpdater.Init();

            this._botManager = new BotManager();
            this._botManager.Init();

            this._cacheManager = new CacheManager();
            this._rewardManager = new RewardManager();

            this._badgeManager = new BadgeManager();
            this._badgeManager.Init();

            this._permissionManager = new PermissionManager();
            this._permissionManager.Init();

            this._subscriptionManager = new SubscriptionManager();
            this._subscriptionManager.Init();

            this._groupForumManager = new GroupForumManager();
        }

        public void StartGameLoop()
        {
            this._gameCycle = new Task(GameCycle);
            this._gameCycle.Start();

            this._cycleActive = true;
        }

        private void GameCycle()
        {
            while (this._cycleActive)
            {
                this._cycleEnded = false;

                PlusEnvironment.GetGame().GetRoomManager().OnCycle();
                PlusEnvironment.GetGame().GetClientManager().OnCycle();

                this._cycleEnded = true;
                Thread.Sleep(this._cycleSleepTime);
            }
        }

        public void StopGameLoop()
        {
            this._cycleActive = false;

            while (!this._cycleEnded)
            {
                Thread.Sleep(this._cycleSleepTime);
            }
        }

        public PacketManager GetPacketManager()
        {
            return _packetManager;
        }

        public GameClientManager GetClientManager()
        {
            return _clientManager;
        }

        public CatalogManager GetCatalog()
        {
            return _catalogManager;
        }

        public NavigatorManager GetNavigator()
        {
            return _navigatorManager;
        }

        public ItemDataManager GetItemManager()
        {
            return _itemDataManager;
        }

        public RoomManager GetRoomManager()
        {
            return _roomManager;
        }

        public AchievementManager GetAchievementManager()
        {
            return _achievementManager;
        }

        public TalentTrackManager GetTalentTrackManager()
        {
            return _talentTrackManager;
        }

        public ModerationManager GetModerationManager()
        {
            return this._moderationManager;
        }

        public PermissionManager GetPermissionManager()
        {
            return this._permissionManager;
        }

        public SubscriptionManager GetSubscriptionManager()
        {
            return this._subscriptionManager;
        }

        public QuestManager GetQuestManager()
        {
            return this._questManager;
        }

        public GroupManager GetGroupManager()
        {
            return _groupManager;
        }

        public LandingViewManager GetLandingManager()
        {
            return _landingViewManager;
        }

        public TelevisionManager GetTelevisionManager()
        {
            return _televisionManager;
        }

        public ChatManager GetChatManager()
        {
            return this._chatManager;
        }

        public GameDataManager GetGameDataManager()
        {
            return this._gameDataManager;
        }

        public BotManager GetBotManager()
        {
            return this._botManager;
        }

        public CacheManager GetCacheManager()
        {
            return this._cacheManager;
        }

        public RewardManager GetRewardManager()
        {
            return this._rewardManager;
        }

        public BadgeManager GetBadgeManager()
        {
            return this._badgeManager;
        }
        public GroupForumManager GetGroupForumManager()

        {

            return _groupForumManager;

        }
    }
}

I have no idea what the hell Im doing wrong, rekt me with a solution sdfkn

Edit: I've added using Plus.HabboHotel.Groups.Forums; at the top but it says that the directive is not necessary and it brings another error on the console when trying to debug it:

Error CS0234 The type or namespace name 'Forums' does not exist in the namespace 'Plus.HabboHotel.Groups' (are you missing an assembly reference?)

I don't get why since I created a folder with the Name 'Forums' and added GroupForum.cs, GroupForumManager.cs etc. Welp
 
Last edited:

Brad

Well-Known Member
Jun 5, 2012
2,319
992
Also thought i'd let you know, the initial logging was never finished, so the SQL is missing a few fields too. Feel free to finish it.
 

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