Archangel: A New Era of Role-Playing

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1 Timothy 1:15
Aug 24, 2012
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Introduction
Arcturus Archangel is a modified version of MS4, specifically designed for role-playing. Every aspect of the game has been revamped to provide an enhanced role-playing experience, with full customization available through the integrated admin panel.

Youtube
Videos are posted to Youtube anytime features are added or changed!

Discord
Stay up to date with the progress as it happens!

Weapon sounds

Click to shoot

Movevement via WASD/arrow keys

Weapon wheel


Stay tuned, and prepare to spread your wings with Archangel.
 
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Liam

smooth and dynamic
Staff member
FindRetros Moderator
Apr 10, 2013
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Interested to see where this goes. Good luck with the development.
 

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1 Timothy 1:15
Aug 24, 2012
1,031
310
Updates so far this week - everything you see is fully dynamic and nothing is hard coded.

Support for user health
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Support for hitting users
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Support for weapons
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Death support
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Go to hospital upon death
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Going to start on custom packets and nitro integrations next
 

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m00tjee

New Member
Feb 7, 2024
17
12
Alpha release in 2028? Just kidding, finally some actual project I'd like to support :D Anyway how?
 
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1 Timothy 1:15
Aug 24, 2012
1,031
310
Developing 2 different forks of this at the moment, one that will be released in the next few months and another that will be released in the next year or so.

Archangel - is the MS4 fork and was officially started last night
Daddy Long Legs - is a fork of a brand new, custom emulator written in .net with a focus on modern programming practices
 

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1 Timothy 1:15
Aug 24, 2012
1,031
310
Added corp commands today . Still working on the core of it all and solidifying everything with a command based experience before moving onto custom packets
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LeChris

Proverbs 3:5
Sep 30, 2013
2,786
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Started on the custom Nitro implementation. I setup a monorepo with the ui and renderer in it and am working on the first set of custom packets.



 

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1 Timothy 1:15
Aug 24, 2012
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Made some more progress with custom packets.
 

Sulake

never le nkemise
Jun 10, 2012
175
19
I reworked the gang and corp system to take advantage of the existing guilds functionality. I'm updating the guild packets as needed to support anything required. As of today, I have gangs ported over but still have a bit of work to do for corps since they require a bit more flexibility (positions, salary, figures, etc).

Not entirely sure I'm going to keep this change, since the types won't be exactly the same across corps -> gangs -> groups but wanted to give it a shot and see how far I got as it drastically reduced the amount of code needed

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LeChris

Proverbs 3:5
Sep 30, 2013
2,786
1,395
69 commits since I forked MS4!

I've just wrapped up revamping the corporate and gang structure to integrate guilds, giving users the ability to create their own badges and fully utilize guild functionality for their roles and gangs. Additionally, I've begun developing the police system and I'm nearing completion. Looking forward to showcasing more progress on that front in the coming days!

This weekend's progress
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TheGeneral

Active Member
Dec 27, 2016
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I like the usage of the user infostand widget :)

How will you make sure there won't be too much interaction in there?
 

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