Show DevBest Another RPG script

Status
Not open for further replies.

Adil

DevBest CEO
May 28, 2011
1,276
714
This time, we have an enemy script! :p
PHP:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;

namespace ConsoleApplication1
{
    class Enemies : Info
    {
        public void EnemyStatistic()
        {

            if (fight == 1)//rats status    at cave moor
            {
                enemyattack = 0;
                enemystrength = 4;
                enemyhp = 10;
                enemyname = "Rat";
                enemymaxhp = 10;
            }
            if (fight == 2)//bandits status at cave moor
            {
                enemyattack = 1;
                enemystrength = 5;
                enemyhp = 15;
                enemyname = "Bandit";
                enemymaxhp = 15;
            }
            if (fight == 3)//guards status  (at stone city)
            {
                enemyattack = 3;
                enemystrength = 7;
                enemyhp = 25;
                enemyname = "Guard";
                enemymaxhp = 25;
            }
            if (fight == 4)//goblin status      at southeast warren
            {
                enemyattack = 0;
                enemystrength = 5;
                enemyhp = 10;
                enemyname = "Goblin";
                enemymaxhp = 10;
            }

            if (fight == 50)//man in cave moor status
            {
                enemyattack = 3;
                enemystrength = 7;
                enemyhp = 25;
                enemyname = "Man";
                enemymaxhp = 25;
            }
            if (fight == 51)//guard involved in assasination status
            {
                enemyattack = 5;
                enemystrength = 10;
                enemyhp = 35;
                enemyname = "Guard";
                enemymaxhp = 35;
            }

        }

        public void EnemyHit()
        {
            Random hit = new Random();
            n = hit.Next(enemyattack, enemystrength);
            arm.Armorrating();
            n = n - armordefence;
            if (n < 0)
            {
                n = 0;
            }
        }
    }
}
It is probably poorly coded, lol
 
Status
Not open for further replies.

Users who are viewing this thread

Top