True, which only means you guys are really working smart for Revolution Emulator. Keep it up, we're expecting for some more updates. Mind giving us a brief details of what features are done and not?.NET 4.5 is not hard to install lol, it's free and not that heavy on memory size.
As Adil said, .NET 4.5 gives asynchronous programming more of a advantage by giving us a way to parallel program, and take advantage of different cores of processors.
.NET 4.5 features the keyword 'async' as Adil said, and 'await' which allows the multiple tasking work.
It also has a lot of new methods to support these keywords around the .NET socket library, for example a old method in one of the stream classes called Read(), now has a new method (the old still exists) called ReadAsync() which works with Task type variables like Task<int>, i won't go further into detail since most of you's are probably lost at what i am saying at this point.
Most of the basic ingame stuff is done... There's a few bits and pieces needed to fix/implement.True, which only means you guys are really working smart for Revolution Emulator. Keep it up, we're expecting for some more updates. Mind giving us a brief details of what features are done and not?
We hope to complete it soon!So is there any release dates or at least a time frame on when this is going to be completed?
var Message = Scripting.Message();
var Console = Scripting.Console();
Message.WriteString("adil");
Console.Log(Message);
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Revolution.Revision.R63.Game.Habbo.Controller;
using Revolution.Core;
namespace Revolution.Application.ScriptEngine
{
class ScriptCore
{
public HabboController Habbo(int id)
{
return new HabboController(id);
}
public SystemConsole Console()
{
return new SystemConsole();
}
public Message Message()
{
return new Message();
}
}
}
public void Init()
{
this.ScriptContext.SetParameter("Scripting",new ScriptCore());
}
Any updates? Seems a bit dead..
It's not rushing, every day for at least a hour could help heaps. And I only asked is there were any updates because there were none.It's only been a week? Good devs aren't rushed ;P
We're rewriting some stuff atm.It's not rushing, every day for at least a hour could help heaps. And I only asked is there were any updates because there were none.
We're rewriting some stuff atm.
Btw, the scripting engine will allow you to edit Rev without touching the source code. Just drop in your scripts, and voila!
What I've planned for it so far:
- File I/O
- Game logic
- Network I/O
- Misc stuff
OFT:I think its the 1 year birthday of rev soon.