Do you mean if we move the emulator's executable file somewhere then we execute it? What will it do?Just coded a plugin when a the EXE is executed in a non source folder, the source is decompiled.
I really do hate no-source shit lol.
Long as the executeable file is within the source somewhere within the source folder.
System works like this.
SOURCE FILE CHECK => SCAN => SOURCE FILES FOUND? YES/NO => DECOMPILE/CONTINUE
using SterlinEngine.Game.Sprite.Details.Interface;
namespace SterlinEngine.Game.Sprite.Details.Details
{
public class PrimaryKey : IDetailRegister
{
// Id of the sprite
private int _id;
/// <summary>
/// Name for the detail.
/// </summary>
/// <returns>The detail id.</returns>
public string DetailName()
{
// Prefix is habbo_
return "habbo_id";
}
/// <summary>
/// Detailtype is the type of detail
/// </summary>
/// <returns>The detail id</returns>
public object DetailType()
{
// Detail is Id
return _id;
}
internal PrimaryKey GetDetail()
{
// Not complete, need NHibernate installed.
return this;
}
}
}
Why find them? If anyone makes license, people WILL crack it. Thats the retroworld.Let's drop the whole license questions.
It won't happen, and never will.
Made a anti-license system within a plugin.
Remove the plugin RevEmu will crash. [I've hidden lines within plugins good luck wasting 5 years to find it]
Add a license RevEmu which remove the license and continue.
I did this because i don't want Rev to be the new "Phoenix"
Good news. Yayay.Half of my pc has malware lol.
Nice work Kaspersky!
So won't be on for a bit doing a format, dw all files are backedup no shit like. Omgz i format my pc i lost my filez, noobs can't back shit up lol.
Anyhow pce out.
@Above.
The Framework is near complete.
It's has all the basics done for the best possible framework.
Still waiting for headers... May just have to use some posted ones.
When i'm coding tomo i don't mind people watching me code.
Also the screen may look small. Very small, since i'm working at a 1080p resolution.