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uttmmmm5

Member
May 18, 2016
110
5
Hey Guys,
Can someone tell me how I can edit my catalogue frontpage ?
I don't find anything about this!

Screenshot:
 

uttmmmm5

Member
May 18, 2016
110
5
It's in catalog page composer i think?
Here is the CatalogPageComposer.cs file:
Code:
using System;
using System.Linq;

using Plus.Core;
using Plus.HabboHotel.Items;
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.Catalog.Utilities;

namespace Plus.Communication.Packets.Outgoing.Catalog
{
    public class CatalogPageComposer : ServerPacket
    {
        public CatalogPageComposer(CatalogPage Page, string CataMode)
            : base(ServerPacketHeader.CatalogPageMessageComposer)
        {
            base.WriteInteger(Page.Id);
            base.WriteString(CataMode);
            base.WriteString(Page.Template);

            base.WriteInteger(Page.PageStrings1.Count);
            foreach (string s in Page.PageStrings1)
            {
                base.WriteString(s);
            }

            base.WriteInteger(Page.PageStrings2.Count);
            foreach (string s in Page.PageStrings2)
            {
                base.WriteString(s);
            }

            if (!Page.Template.Equals("frontpage") && !Page.Template.Equals("club_buy"))
            {
                base.WriteInteger(Page.Items.Count);
                foreach (CatalogItem Item in Page.Items.Values)
                {
                    base.WriteInteger(Item.Id);
                    base.WriteString(Item.Name);
                    base.WriteBoolean(false);//IsRentable
                    base.WriteInteger(Item.CostCredits);

                    if (Item.CostDiamonds > 0)
                    {
                        base.WriteInteger(Item.CostDiamonds);
                        base.WriteInteger(5); // Diamonds
                    }
                    else
                    {
                        base.WriteInteger(Item.CostPixels);
                        base.WriteInteger(0); // Type of PixelCost
                    }

                    base.WriteBoolean(ItemUtility.CanGiftItem(Item));

                    if (Item.Data.InteractionType == InteractionType.DEAL || Item.Data.InteractionType == InteractionType.ROOMDEAL)
                    {
                        CatalogDeal deal = null;
                        if (!PlusEnvironment.GetGame().GetCatalog().TryGetDeal(Item.Data.BehaviourData, out deal))
                        {
                            base.WriteInteger(0);//Count
                        }
                        else
                        {
                            base.WriteInteger(deal.ItemDataList.Count);
                            
                            foreach (CatalogItem dealItem in deal.ItemDataList.ToList())
                            {
                                base.WriteString(dealItem.Data.Type.ToString());
                                base.WriteInteger(dealItem.Data.SpriteId);
                                base.WriteString("");
                                base.WriteInteger(dealItem.Amount);
                                base.WriteBoolean(false);
                            }
                        }
                    }
                    else
                    {
                        base.WriteInteger(string.IsNullOrEmpty(Item.Badge) ? 1 : 2);//Count 1 item if there is no badge, otherwise count as 2.
                        
                        if (!string.IsNullOrEmpty(Item.Badge))
                        {
                            base.WriteString("b");
                            base.WriteString(Item.Badge);
                        }

                        base.WriteString(Item.Data.Type.ToString());
                        if (Item.Data.Type.ToString().ToLower() == "b")
                        {
                            //This is just a badge, append the name.
                            base.WriteString(Item.Data.ItemName);
                        }
                        else
                        {
                            base.WriteInteger(Item.Data.SpriteId);
                            if (Item.Data.InteractionType == InteractionType.WALLPAPER || Item.Data.InteractionType == InteractionType.FLOOR || Item.Data.InteractionType == InteractionType.LANDSCAPE)
                            {
                                base.WriteString(Item.Name.Split('_')[2]);
                            }
                            else if (Item.Data.InteractionType == InteractionType.BOT)//Bots
                            {
                                CatalogBot CatalogBot = null;
                                if (!PlusEnvironment.GetGame().GetCatalog().TryGetBot(Item.ItemId, out CatalogBot))
                                    base.WriteString("hd-180-7.ea-1406-62.ch-210-1321.hr-831-49.ca-1813-62.sh-295-1321.lg-285-92");
                                else
                                    base.WriteString(CatalogBot.Figure);
                            }
                            else if (Item.ExtraData != null)
                            {
                                base.WriteString(Item.ExtraData != null ? Item.ExtraData : string.Empty);
                            }
                            base.WriteInteger(Item.Amount);
                            base.WriteBoolean(Item.IsLimited); // IsLimited
                            if (Item.IsLimited)
                            {
                                base.WriteInteger(Item.LimitedEditionStack);
                                base.WriteInteger(Item.LimitedEditionStack - Item.LimitedEditionSells);
                            }
                        }
                    }
                    base.WriteInteger(0); //club_level
                    base.WriteBoolean(ItemUtility.CanSelectAmount(Item));

                    base.WriteBoolean(false);// TODO: Figure out
                    base.WriteString("");//previewImage -> e.g; catalogue/pet_lion.png
                }
            }
            else
                base.WriteInteger(0);
            base.WriteInteger(-1);
            base.WriteBoolean(false);

            base.WriteInteger(PlusEnvironment.GetGame().GetCatalog().GetPromotions().ToList().Count);//Count
            foreach (CatalogPromotion Promotion in PlusEnvironment.GetGame().GetCatalog().GetPromotions().ToList())
            {
                base.WriteInteger(Promotion.Id);
                base.WriteString(Promotion.Title);
                base.WriteString(Promotion.Image);
                base.WriteInteger(Promotion.Unknown);
                base.WriteString(Promotion.PageLink);
                base.WriteInteger(Promotion.ParentId);
            }
        }
    }
}

Can you show me where is it and how i must edit it ?
 
May 1, 2015
467
152
Just under
Code:
else
               base.WriteInteger(0);
           base.WriteInteger(-1);
           base.WriteBoolean(false);
Add:
Code:
if (Page.Template.Equals("frontpage4"))
            {
                base.WriteInteger(4); // count

                base.WriteInteger(1); // id
                base.WriteString(""); // name
                base.WriteString("catalogue/feature_cata_vert_boat16.png"); // image
                base.WriteInteger(0);
                base.WriteString("jetset_16");
                base.WriteInteger(-1);


                base.WriteInteger(2);
                base.WriteString(""); // name
                base.WriteString("catalogue/feature_cata_hort_xmas16.png");
                base.WriteInteger(0);
                base.WriteString("xmas_16");
                base.WriteInteger(-1);


                base.WriteInteger(3);
                base.WriteString(""); // name
                base.WriteString("catalogue/feature_cata_hort_hween16.png");
                base.WriteInteger(0);
                base.WriteString("hween_16");
                base.WriteInteger(-1);


                base.WriteInteger(4);
                base.WriteString("Nebbo Club"); // name
                base.WriteString("catalogue/feature_cata_hort_olympic16.png");
                base.WriteInteger(0);
                base.WriteString("olym_16");
                base.WriteInteger(-1);
          }
        }
    }
}
 
  • Like
Reactions: Joe

Joe

Well-Known Member
Jun 10, 2012
4,090
1,918
Why would you change this in the emulator? There's a table in the database to edit this, it's under the catalog_ section.
 
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Reactions: Kak
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