[PlusEMU][Addon] :closedice Command

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Core

Member
Nov 10, 2016
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public Point Point => new Point(Position.X, Position.Y); < error

public Point Point => new Point(Point.X, Point.Y); < right

Ah thanks :p
If you have Point defined you can just remove it all together xD!
 

Chenaho

Member
Feb 9, 2016
45
9
So I'm getting this error when using Position.X and Position.Y:
And I get a StackOverFlowException when I use Point.X and Point.Y, anyone know why this could be? @Core @samys
 

Core

Member
Nov 10, 2016
356
138
So I'm getting this error when using Position.X and Position.Y:
And I get a StackOverFlowException when I use Point.X and Point.Y, anyone know why this could be? @Core @samys

I believe point already exists so that's not needed :p You should be able to remove the whole thing?
If not you can just change it to UserX and UserY (i think)
 

Chenaho

Member
Feb 9, 2016
45
9
Then what about in the actual command itself? if we remove that code, then the instance of point doesn't exist?
 

Core

Member
Nov 10, 2016
356
138
Then what about in the actual command itself? if we remove that code, then the instance of point doesn't exist?

This is weird then as some people have Point, and some people don't.
If it doesn't exist then you need to add it.

Use traditional X and Y for params of the new Point.
 

Chenaho

Member
Feb 9, 2016
45
9
So like this? - I'm simply using the Plus Emu Craig released a while ago, no edits regarding the X,Y
 

icecafe

Member
Jan 12, 2017
36
2
Core I need some help with adding the commands. My plusemu file structure seems to be different I think. Do you have a skype I could add you at?
 

icecafe

Member
Jan 12, 2017
36
2
Is it possible to change the rig command into like a fast dice rolling command. It rolls the dice but skips the animation?
 

MasterJiq

Member
Jul 8, 2016
385
23
5ZhgYvc.png

As you see, when I added any command, the new CommandText doesn't return to green.. can you help ?
 

Stee

Oh hot damn. This is my jam.
Jun 28, 2011
285
159
So like this? - I'm simply using the Plus Emu Craig released a while ago, no edits regarding the X,Y
This worked for me.

RoomUser.cs
Code:
public Point Point => new Point(X, Y);
 

Joe

Well-Known Member
Jun 10, 2012
4,172
1,955
Added the rig command and it works, but the dice animation doesn't show? Any ideas?
 
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