ThanksNot to be rude, but if you need help with this, you're not going to make much progress.
On Peak, each user has a RoleplayUser instance which handles all the stats and roleplay actions. You could do this or put it directly inside the Habbo class.
If you're giving up after 1 disliked reply, then you shouldn't be coding at all!Thanks
Thread close please
-REASON-
Gave up don't have coding abilities just trying
I wouldn't recommend putting it inside Habbo.cs, It'll get very messy, in my opinion Habbo.cs is already very messy. Code a class, create an instance of that class in your GameClient.cs class and make a method inside of it called LoadData(); - You'll also need to create a MySQL table for all the RP related data, and a relationship, so create a primary key 'id' or 'user_id' as I do, your emulator will need to know how to find a certain users data.Not to be rude, but if you need help with this, you're not going to make much progress.
On Peak, each Habbo has a RoleplayUser instance which handles all the stats and roleplay actions. You could do this or put it directly inside the Habbo class.