Hello, You need AStar (dreampathfinder) built into your Room Maps and into your User Manager.How do I make it so when I walk back and forth diagonally it doesn't stop on the diagonal tile and allows me to skip from tile to tile while only clicking the two?
You must be registered for see linksAs you can see it is stopping on the diagonal tile
it's got nothing to do with pathfinder
assuming youre using plus, theres some code somewhere that doesnt let you walk if users are on the tile (probably something when updating goal, and also in checking valid steps in room user manager)
in plus your user isnt moved until the walk is complete, so youre still on the previous square until you finish walking, which blocks you or others clicking back to it
sometimes you glitch back if the square you were walking onto is no longer valid, so people might be able to stack if you do this, but theres other ways to stack anyway as the movement code leaves a lot to be desired, so its not a big deal
you'll need to add an extra check to see if everyone on a tile is walking, then allow the goal to be updated (check MoveAvatarEvent, it calls something to update the goal and checks tiles for users, cant remember what) + in the is valid method, dont return false if the square only has walking users on it