TheRealMoonman
I eat babies
- Sep 30, 2014
- 360
- 74
Hey guys, you may have seen my past development post which i never really got to the end of which was reality so it wasn't really a objective in my development crap so, ive been recently working on a new project using Plus Emulator so i used plus emulator as a base to make a RP version, the development now is going great, im hoping to finish it by the end of next month depends on school and other things, i will keep you posted one a week on its development, here are some images and code snippets.
Things Needed to be done:
- Timers
- Commands
Development at 20%
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Code Snippets:
Code:
int credits = (int)dRow["credits"];
int health = (int)dRow["health"];
int phone = (int)dRow["phone"];
int wanted = (int)dRow["wanted"];
int jobid = (int)dRow["jobid"];
int jobrank = (int)dRow["jobrank"];
int work = (int)dRow["work"];
int xp = (int)dRow["xp"];
int passport = (int)dRow["passport"];
int jailed = (int)dRow["jailed"];
int car = (int)dRow["car"];
Code:
internal Habbo(UInt32 Id, string Username, string RealName,
uint Rank, string Motto, string Look, string Gender, Int32 Credits, int health, int phone, int wanted, int jobid, int jobrank, int work, int xp, int passport, int jailed, int car,
Int32 ActivityPoints, Double LastActivityPointsUpdate, bool Muted,
UInt32 HomeRoom, Int32 Respect, Int32 DailyRespectPoints, Int32 DailyPetRespectPoints,
bool MutantPenalty, bool HasFriendRequestsDisabled, uint currentQuestID, int currentQuestProgress,
int achievementPoints, int LastOnline, bool AppearOffline, bool HideInRoom, bool VIP, double CreateDate,
bool Online, bool isguide, bool Blockwhisper, int SCurrency, bool mysbox, int key, List<GroupUser> Groups, uint FavId, int LastChange)
{
this.Id = Id;
this.Username = Username;
this.RealName = RealName;
if (Rank < 1)
Rank = 1;
this.Rank = Rank;
this.Motto = Motto;
this.Look = SilverwaveEnvironment.FilterFigure(Look.ToLower());
this.VIP = VIP;
this.SessionStart = SilverwaveEnvironment.GetUnixTimestamp();
this.LastChange = LastChange;
this.HasMysteryBox = mysbox;
this.MysteryKeyColour = key;
this.Gender = Gender.ToLower();
this.Credits = Credits;
this.ActivityPoints = ActivityPoints;
this.BelCredits = SCurrency;
this.AchievementPoints = achievementPoints;
this.Muted = Muted;
this.LoadingRoom = 0;
this.health = health;
this.phone = phone;
this.wanted = wanted;
this.jobid = jobid;
this.jobrank = jobrank;
this.work = work;
this.xp = xp;
this.passport = passport;
this.jailed = jailed;
this.car = car;
this.CreateDate = CreateDate;
this.LoadingChecksPassed = false;
this.BannedPhraseCount = 0;
this.FloodTime = 0;
this.CurrentRoomId = 0;
this.HomeRoom = HomeRoom;
this.HideInRoom = HideInRoom;
this.AppearOffline = AppearOffline;
this.FavoriteRooms = new ArrayList();
this.MutedUsers = new List<uint>();
this.Tags = new List<string>();
this.Achievements = new Dictionary<string, UserAchievement>();
this.Relationships = new Dictionary<int, Relationship>();
this.RatedRooms = new List<uint>();
this.Respect = Respect;
this.DailyRespectPoints = DailyRespectPoints;
this.DailyPetRespectPoints = DailyPetRespectPoints;
this.MutantPenalty = MutantPenalty;
this.IsTeleporting = false;
this.TeleporterId = 0;
this.UsersRooms = new List<RoomData>();
this.HasFriendRequestsDisabled = HasFriendRequestsDisabled;
this.LastOnline = LastOnline;
this.MysteryBoxId = 0;
this.OnDuty = false;
this.IsHelper = true;
this.IsGuardian = true;
this.LastQuestId = 0;
this.CurrentQuestId = currentQuestID;
this.CurrentQuestProgress = currentQuestProgress;
this.IsHopping = false;
this.DisableWhisper = Blockwhisper;
if (SilverwaveEnvironment.GetGame().GetGroupManager().GetGroup(FavId) != null)
this.FavouriteGroup = FavId;
else
this.FavouriteGroup = 0;
this.UserGroups = Groups;
if (this.DailyPetRespectPoints > 5)
this.DailyPetRespectPoints = 5;
if (this.DailyRespectPoints > 5)
this.DailyRespectPoints = 5;
Last edited: