Revolution Emulator [C#, R63B, Encryption Cracked, DAO, Fluent NHibernate, Lua Plugin, Mono]

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Zak

Posting Freak
Mar 12, 2011
847
453


Had problems with previous repo.

Also welcome our new members of the team

Maarten is back from he's break.
AWA is now joining the project.
 

Zak

Posting Freak
Mar 12, 2011
847
453
Partly, you've seen the code right?

With AWA and Maarten we should be able to do it. We just need to do it in the RC4
 

Zak

Posting Freak
Mar 12, 2011
847
453


another part of the banner done.
Actual banner from sulake.

-AWA

I will be posting updates for Maarten and AWA!
 

James6213

Member
Nov 13, 2011
99
13
Sweet because Phoenix is starting to fail and the staff aren't nice there banned me for giving someone a link to this website :L

Also you will probably do more then what Aaron does.
 

Zak

Posting Freak
Mar 12, 2011
847
453
If there is no updates on thread.

Just look on Github [Has updates from all four members.]
 

Zak

Posting Freak
Mar 12, 2011
847
453
Well, Betterway has joined the RevTeam we will have emu working once the tMsgLen and tMsgId is programmed into the SessionHandler

tMsgLen = 4 bits [0][0][0][0]
Id = 2 bits [0][0]
 

Zak

Posting Freak
Mar 12, 2011
847
453
Github Update

Betterway has joined, also he has made the bytes be read in SessionHandler.cs New Ascii as Requested from Kristopher from Devbest. InitCrypto now generates the token into the banner.png New MySql plugin imported from Taqzon. New Config plugin imported from Taqzon. Config now works, so use Config.ini

ASCII:
 

Kristopher

Photographer
Dec 25, 2010
802
66
Nice man! I'm gonna download the emu now and take a look also whats the swf build for this? The config still won't work for the latest build im using on git hub? i setup with correct mysql details hmm. I'm looking at the code right now looks LEGIT haha i wish i could do that
 

Zak

Posting Freak
Mar 12, 2011
847
453
Pushed Maartens fix.

Don't bother testing yet, since we are adding new sockets.
 

Zak

Posting Freak
Mar 12, 2011
847
453
Pushed newest update.
New sockets for PacketHandling.

Also should support X64 as it was Debugging on X86
 
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