sim0n
Member
- Feb 16, 2013
- 227
- 15
Got a bit of a unique bug to deal with as people always find new ways to screw with others.
By placing a teleporter that is blocked by other non-walkable furniture you get stuck upon arrival. (image below)
The wired is set to teleport the user to the Yucca Palm upon entering the room, which works if you find the room via the navigator, but not if you arrive from a teleporter.
What this does it traps the user coming from the teleporter inside this room, preventing the user from using the navigator or any other means of switching rooms without restarting the client(if you go to a new room you just return to the starting screen). The only way to get around it is re-entering the room you arrived to via the navigator, which then teleports you to the yucca palm as designed, making you free to switch rooms again.
This effect looping endlessly.
Help is very much appreciated, otherwise I will have to remove teleporters or wired from the catalogue to prevent griefing.
By placing a teleporter that is blocked by other non-walkable furniture you get stuck upon arrival. (image below)
The wired is set to teleport the user to the Yucca Palm upon entering the room, which works if you find the room via the navigator, but not if you arrive from a teleporter.
What this does it traps the user coming from the teleporter inside this room, preventing the user from using the navigator or any other means of switching rooms without restarting the client(if you go to a new room you just return to the starting screen). The only way to get around it is re-entering the room you arrived to via the navigator, which then teleports you to the yucca palm as designed, making you free to switch rooms again.
Help is very much appreciated, otherwise I will have to remove teleporters or wired from the catalogue to prevent griefing.