Wired Furni Furni

Thom

You can't touch this
Oct 1, 2010
1,305
386
Hey, just ripped the wired furni furni.
Images of all of them on Puhekupla.

Furni:


Product data:


Furnidata:


Some external texts: (i think)
Code:
wiredfurni.conflictingactions.caption=Warning: Incompatible actions 
wiredfurni.conflictingactions.text=This trigger doesnt provide a triggerer. You have stacked this trigger with actions (%actions%) that need a triggerer to work. 
wiredfurni.conflictingtriggers.caption=Warning: Incompatible triggers 
wiredfurni.conflictingtriggers.text=This action needs a triggerer to work. You have stacked this action with triggers (%triggers%) that do not provide a triggerer. 
wiredfurni.help.1.img=wiredfurni1 
wiredfurni.help.1.text=This is the Wired Furniture Help System that will inform users about everything... 
wiredfurni.help.1.title=Wired Furniture Help System 
wiredfurni.help.2.img=wiredfurni2 
wiredfurni.help.2.text=Information about WF actions 
wiredfurni.help.2.title=Actions 
wiredfurni.help.3.img=wiredfurni3 
wiredfurni.help.3.text=Information about WF triggers 
wiredfurni.help.3.title=Triggers 
wiredfurni.help.4.img=wiredfurni4 
wiredfurni.help.4.text=Information about WF conditions 
wiredfurni.help.4.title=Conditions 
wiredfurni.help.link=Wired Furni Help 
wiredfurni.help.title=Wired Furniture Help 
wiredfurni.help=Wired Furni help 
wiredfurni.params.allowafter=Allow after: %seconds% seconds 
wiredfurni.params.allowbefore=Allow before: %seconds% seconds 
wiredfurni.params.anyavatar=Any avatar 
wiredfurni.params.certainavatar=Certain avatar 
wiredfurni.params.condition.direction=Current direction 
wiredfurni.params.condition.position=Current position in room 
wiredfurni.params.condition.state=Current furni state 
wiredfurni.params.conditions=Conditions that will be matched: 
wiredfurni.params.enteravatarname=enter avatar name 
wiredfurni.params.enterawordorphrase=Enter a word or phrase 
wiredfurni.params.entermessage=enter a message 
wiredfurni.params.message=What is the message: 
wiredfurni.params.movefurni.0=no movement 
wiredfurni.params.movefurni.1=move randomly 
wiredfurni.params.movefurni=Move furni: 
wiredfurni.params.picktriggerer=Pick the triggerer: 
wiredfurni.params.rotatefurni.0=no rotation 
wiredfurni.params.rotatefurni.1=rotate clockwise 
wiredfurni.params.rotatefurni.2=rotate counter clockwise 
wiredfurni.params.rotatefurni.3=to random direction 
wiredfurni.params.rotatefurni=Rotate furni: 
wiredfurni.params.seconds=%seconds% seconds 
wiredfurni.params.setpoints=Set the points: %points% points 
wiredfurni.params.setscore=Set the score: %points% points 
wiredfurni.params.settime=Set the time: %seconds% seconds 
wiredfurni.params.settimesingame=How many times in a game: %times% 
wiredfurni.params.whatissaid=What is said: 
wiredfurni.pickfurnis.caption=Pick furnis [%count%/%limit%] 
wiredfurni.pickfurnis.desc=You must pick one or more furnis for this entry. You can select or deselect a furni in your room by clicking it. 
wiredfurni.ready=Ready 
wiredfurni.title=Wired Furni 
wiredfurni.tooltip.avatarname=Avatar name tool-tip, localize! 
wiredfurni.tooltip.chatinput=Chat input tool tip, text missing. Localize! 
wiredfurni.tooltip.chatmessage=Chat message tool-tip, localize!

NO SQL YET!!!
This will need coding into your emulator!

Definitions from Puhekupla (Will help make the external texts)

Code:
wf_act_give_score
WIRED Effect: Give Points
This action gives the set amount of points to the team that triggers the effect. You can also choose how many times in a game the amount can be given.

wf_act_match_to_sshot
WIRED Effect: Match Furni to Position & State
This Effect returns the selected Furni to its set conditions.

wf_act_move_rotate
WIRED Effect: Move And Rotate Furni
This effect moves and rotates the selected Furni

wf_act_reset_timers
WIRED Effect: Timer Reset
This Effect resets triggers that use timers.

wf_act_show_message
WIRED Effect: Show Message
This effect shows a secret message only to the triggering users.

wf_act_teleport_to
WIRED Effect: Teleport To Furni
This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.

wf_act_toggle_state
WIRED Effect: Toggle Furni State
This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.

wf_arrowplate
Arrow Plate
Can be used to trigger an Effect. Requires a Trigger to work.

wf_cnd_furnis_hv_avtrs
WIRED Condition: Furni has users
Triggering is allowed if all the selected Furni have users on them.

wf_cnd_match_snapshot
WIRED Condition: Furni States And Positions Match
Triggering is allowed if the states and positions of the selected Furni match.

wf_cnd_time_less_than
WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Triggering is allowed if less than x seconds have elapsed since timer reset.

wf_cnd_time_more_than
WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Triggering is allowed if more than x seconds have elapsed since timer reset.

wf_cnd_trggrer_on_frn
WIRED Condition: Triggering User Is On Furni
Triggering is allowed if the triggering user is on one of the selected Furni.

wf_colortile
Color Tile
Can be used to trigger an Effect. Requires a Trigger to work.

wf_colorwheel
Color Wheel
Can be used to trigger an Effect. Requires a Trigger to work.

wf_deal1
Password Door Set
Contains all the Furni you need to make a door that will open by saying a password.

wf_deal2
Switch Controlled Door Set
Contains all the Furni you need to make a door that is controlled with a switch.

wf_deal3
Co-Op Door Set
Contains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off.

wf_deal4
Remote Controlled Door Set
Contains all the Furni you need to make a door that is controlled with a pressure plate.

wf_deal5
Welcoming Message Set
Contains all the Furni you need to set up a welcoming message that appears when someone enters your room.

wf_deal6
Password Teleport Set
Contains all the Furni you need to make a password controlled teleporter.

wf_deal7
Directional Controller Set
Contains all the Furni you need to make a movable Globe using directional pressure plates.

wf_deal8
Moving Globe Set
Contains all the Furni you need to make a movable Globe using a directional pressure plate.

wf_deal9
Flashing Fires Set
Contains all the Furni you need to make a repeating group of igniting Firegates.

wf_firegate
Wall Of Flame
Acts as a fiery divider

wf_floor_switch1
Floor Switch 1
Two states- Switch can be turned on/off. Requires a Trigger to work.

wf_floor_switch2
Floor Switch 2
Switch has four different states. Requires a Trigger to work.

wf_glassdoor
Glass Door
When Effect is triggered Glass Door goes up or down.

wf_glowball
Glowball
Glowball rises and lights up.

wf_pressureplate
Pressure Plate
Can be used to trigger an Effect. Requires a Trigger to work.

wf_pyramid
Hidden Pyramid
Hides in the ground and periodically rises, acting as a divider

wf_ringplate
Ringplate
Can be used to trigger an Effect. Requires a Trigger to work.

wf_trg_at_given_time
WIRED Trigger: At Set Time
Effects are triggered at a given time after the timer is reset.

wf_trg_enter_room
WIRED Trigger: User Enters Room
Effects are triggered when a user enters the room.

wf_trg_game_ends
WIRED Trigger: Game Ends
Effects are triggered when a game of Battle Banzai ends in the room.

wf_trg_game_starts
WIRED Trigger: Game Starts
Effects are triggered when a game of Battle Banzai starts in the room

wf_trg_periodically
WIRED Trigger: Repeat Effect
Effects are triggered every x seconds.

wf_trg_says_something
WIRED Trigger: User Says Keyword
Effects are triggered when a user says a certain word or phrase.

wf_trg_score_achieved
WIRED Trigger: Score Is Achieved
Effects are triggered when a team has achieved x points in a game of Battle Banzai.

wf_trg_state_changed
WIRED Trigger: Furni State Is Changed
Effects are triggered when the state of a Furni is changed by double clicking it.

wf_trg_walks_off_furni
WIRED Trigger: User Walks Off Furni
Effects are triggered when an avatar walks off a furni.

wf_trg_walks_off_product
WIRED Trigger: User Walks Off Furni
Effects are triggered when a user steps off a Furni.

wf_trg_walks_on_furni
WIRED Trigger: User Walks On Furni
Effects are triggered when an avatar walks on a furni.

wf_trg_walks_on_product
WIRED Trigger: User Walks On Furni
Actions are triggered when a user steps or sits on a Furni.

wf_wire1
Floor Wiring
Wires that can be laid down in a room

wf_wire2
Wire Junction
Wires that can be laid down in a room.

wf_wire3
Wire Corner
Wires that can be laid down in a room.

wf_wire4
Three Way Wires
Wires that can be laid down in a room.

wf_xtra_random
WIRED Add-on: Random effect
Only one random Effect in this stack is triggered at a time.

wf_xtra_unseen
WIRED Add-on: Unseen effect
Only one previously unused Effect in this stack is triggered at a time.
Wired furni background:



SQL:
Catalog_pages
Code:
INSERT INTO `DB NAME`.`catalog_pages` (`id`, `parent_id`, `caption`, `icon_color`, `icon_image`, `visible`, `enabled`, `min_rank`, `club_only`, `coming_soon`, `order_num`, `page_layout`, `page_headline`, `page_teaser`, `page_special`, `page_text1`, `page_text2`, `page_text_details`, `page_text_teaser`) VALUES ('301', '-1', 'Wired Furni', '1', '1', '1', '1', '1', '0', '0', '9', 'default_3x3', '', '', '', '', '', '', '');

Catalog_items - Note; I have never made SQL before, so below this line, sql might be wrong and cause errors..
Code:
INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`) VALUES
(13000, 301, '29281', 'bb_lightstrip', 3, 0, 1),
(13001, 301, '29281', 'wf_act_move_rotate', 3, 0, 1),
(13002, 301, '29281', 'wf_wire2', 3, 0, 1),
(13003, 301, '29281', 'wf_cnd_time_more_than', 3, 0, 1),
(13004, 301, '29281', 'wf_colortile', 3, 0, 1),
(13005, 301, '29281', 'wf_floor_switch2', 3, 0, 1),
(13006, 301, '29281', 'wf_trg_state_changed', 3, 0, 1),
(13007, 301, '29281', 'wf_xtra_random', 3, 0, 1),
(13008, 301, '29281', 'wf_xtra_unseen', 3, 0, 1),
(13009, 301, '29281', 'wf_trg_periodically', 3, 0, 1),
(13010, 301, '29281', 'wf_pyramid', 3, 0, 1),
(13011, 301, '29281', 'wf_trg_score_achieved', 3, 0, 1),
(13012, 301, '29281', 'wf_act_teleport_to', 3, 0, 1),
(13013, 301, '29281', 'wf_trg_says_something', 3, 0, 1),
(13014, 301, '29281', 'wf_colorwheel', 3, 0, 1),
(13015, 301, '29281', 'wf_wire4', 3, 0, 1),
(13016, 301, '29281', 'wf_trg_walks_off_furni', 3, 0, 1),
(13017, 301, '29281', 'wf_trg_at_given_time', 3, 0, 1),
(13018, 301, '29281', 'wf_trg_game_ends', 3, 0, 1),
(13019, 301, '29281', 'wf_act_show_message', 3, 0, 1),
(13020, 301, '29281', 'wf_cnd_time_less_than', 3, 0, 1),
(13021, 301, '29281', 'wf_trg_enter_room', 3, 0, 1),
(13022, 301, '29281', 'wf_act_toggle_state', 3, 0, 1),
(13023, 301, '29281', 'wf_firegate', 3, 0, 1),
(13024, 301, '29281', 'wf_ringplate', 3, 0, 1),
(13025, 301, '29281', 'wf_pressureplate', 3, 0, 1),
(13026, 301, '29281', 'wf_glowball', 3, 0, 1),
(13027, 301, '29281', 'wf_act_reset_timers', 3, 0, 1),
(13028, 301, '29281', 'wf_cnd_furnis_hv_avtrs', 3, 0, 1),
(13029, 301, '29281', 'wf_arrowplate', 3, 0, 1),
(13030, 301, '29281', 'wf_cnd_trggrer_on_frn', 3, 0, 1),
(13031, 301, '29281', 'wf_cnd_match_snapshot', 3, 0, 1),
(13032, 301, '29281', 'wf_wire1', 3, 0, 1),
(13033, 301, '29281', 'wf_act_give_score', 3, 0, 1),
(13034, 301, '29281', 'wf_wire3', 3, 0, 1),
(13035, 301, '29281', 'wf_glassdoor', 3, 0, 1),
(13036, 301, '29281', 'wf_act_match_to_sshot', 3, 0, 1),
(13037, 301, '29281', 'wf_floor_switch1', 3, 0, 1),
(13038, 301, '29281', 'wf_trg_game_starts', 3, 0, 1);


-I dont have time now to do te furniture, if anyone does have time, please post it and ill add to the thread. :)
 

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