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Habbo Retros
Will there ever be another Habbo Roleplay?
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<blockquote data-quote="Lookazz" data-source="post: 479177" data-attributes="member: 104855"><p>To be fair, peak didnt have any competition to compete with, no other rps where open besides bubborp which was very poorly managed which is what i would say was a major advantage to peaks success along with it being a clean very standard and consistent roleplay from the beginning, its only in later versions where they went off the rails and lost the interest of the RP community of that time and created a new community, so for those who say that the RP scene is dead they dont realize that new communities can arise much easier with roleplays than with retros.</p><p></p><p>Ive seen you say a few things about RPs and I agree, they could be much more than just a simple work for cash to then buy weapons to fight, and if fighting isnt your thing just pick some carrots, make a home (if the rp features housing and carrot picking lol) along with the occasional event, that just a bout sums up most rps, for example im not sure why the idea of creating your own business was abandoned, there is potential for a multitude of features on rps, im assuming its lack of conceptual design as ive seen a lot of out of the box ideas be executed in a very cheap tacky way but the principles of endless possibilities are still there it is a roleplay after all.. </p><p></p><p>Thats quite old though, what makes you say that nothing has topped them yet? </p><p></p><p>This concept has been attempted many times with developers assuming retro users would leach into the RPscene but the execution methods have always been very poorly, the RP side always still had a retro feel to them as we can see with myBobba and ended up being a dead concept, also the fact that retro and RP communities (properly developed communities) dont actually mix for that reason RPs are popular concepts and tend to have different communities, its not just another retro, its actually quite the black and white area where having 2 keep both sides happy are 2 different challenges however it is possible just need to have certain standards and not try to do a straight up mash up, ive seen 1 concept that never was released it was extremely promising, good luck with the project!</p><p></p><p>There is no need to talk down about RPs just because you've had a bad experience.., I think that is why your concept has not done very well due to lack of understanding on how RPs function and in-depth RP community understanding, for that reason you're just touching up on the surface of negativity that any game in general has... RPs are not standard retros unless you design it to be so, which causes you to miss out on the RP community (emphasis on the "RP"), your notion of hybrid hotels working only if they are casual is completely wrong, like ive seen LeChris say, RPs have a huge potential to be an entirely different game.</p></blockquote><p></p>
[QUOTE="Lookazz, post: 479177, member: 104855"] To be fair, peak didnt have any competition to compete with, no other rps where open besides bubborp which was very poorly managed which is what i would say was a major advantage to peaks success along with it being a clean very standard and consistent roleplay from the beginning, its only in later versions where they went off the rails and lost the interest of the RP community of that time and created a new community, so for those who say that the RP scene is dead they dont realize that new communities can arise much easier with roleplays than with retros. Ive seen you say a few things about RPs and I agree, they could be much more than just a simple work for cash to then buy weapons to fight, and if fighting isnt your thing just pick some carrots, make a home (if the rp features housing and carrot picking lol) along with the occasional event, that just a bout sums up most rps, for example im not sure why the idea of creating your own business was abandoned, there is potential for a multitude of features on rps, im assuming its lack of conceptual design as ive seen a lot of out of the box ideas be executed in a very cheap tacky way but the principles of endless possibilities are still there it is a roleplay after all.. Thats quite old though, what makes you say that nothing has topped them yet? This concept has been attempted many times with developers assuming retro users would leach into the RPscene but the execution methods have always been very poorly, the RP side always still had a retro feel to them as we can see with myBobba and ended up being a dead concept, also the fact that retro and RP communities (properly developed communities) dont actually mix for that reason RPs are popular concepts and tend to have different communities, its not just another retro, its actually quite the black and white area where having 2 keep both sides happy are 2 different challenges however it is possible just need to have certain standards and not try to do a straight up mash up, ive seen 1 concept that never was released it was extremely promising, good luck with the project! There is no need to talk down about RPs just because you've had a bad experience.., I think that is why your concept has not done very well due to lack of understanding on how RPs function and in-depth RP community understanding, for that reason you're just touching up on the surface of negativity that any game in general has... RPs are not standard retros unless you design it to be so, which causes you to miss out on the RP community (emphasis on the "RP"), your notion of hybrid hotels working only if they are casual is completely wrong, like ive seen LeChris say, RPs have a huge potential to be an entirely different game. [/QUOTE]
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Will there ever be another Habbo Roleplay?
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