I don't know if you guys are updated at all, but there is a very good HTML5 client called nitro that supports every emulator.
I don't see it released, plus it only supports arcturusI don't know if you guys are updated at all, but there is a very good HTML5 client called nitro that supports every emulator.
It does not only support Arcturus, it supports every emulator. I use Comet myself and i tested it and it worked.I don't see it released, plus it only supports arcturus
It should work for every Emulator I don't think anyones gonna go out of the box and change the entire structure it would be a pain in the arse for everyone then because the Emulator packet structures would also require changing. I mean I've only seen slight changes from 2016 to 2018 in the SWF Client. Like maybe 3-2 packets so I don't see why Production matters.It does not only support Arcturus, it supports every emulator. I use Comet myself and i tested it and it worked.
If you change the packets to the ones nitro uses (You must be registered for see links) you will be able to use it.
What? LOLThere is plenty of tutorials on how to change packets, stop being lazy.
It does not only support Arcturus, it supports every emulator. I use Comet myself and i tested it and it worked.
If you change the packets to the ones nitro uses (You must be registered for see links) you will be able to use it.
What would happen if/when windows push an update that blocks the napi that flash uses. These browsers won’t work?Whilst it can be said that no one is completely sure how retros will be affected - we will just have to go with the tide - flash is being killed in a VERY big way.
However this community is resourceful and I’m sure ways around this will be found. For now, @CosmoPeak desktop client or Habflash by myself will let you use Flash after the up and coming December deadline.
Long term, if it is to survive, the community must abandon flash too and look to adopt more contemporary technologies such as HTML5. Flash is no longer a good or sustainable option.
That's exactly what I'm saying most HTML5 clients probably kept the original structure of the current habbo client so that it's not a pain in the arse for people.It's more work than this. You would need to make sure your emulator is set up to use websockets and you would probably have to redo all the packet structures to match