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Habbo Retros
What do you think makes a retro successful?
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<blockquote data-quote="Roper" data-source="post: 366119" data-attributes="member: 235"><p>I've been in the retro scene since 2008, and I would like to share my opinion on what makes a 'good' or 'successful' hotel.</p><p></p><p><strong>1) Money</strong></p><p>It goes without saying, if you're running a retro and all you care about is making money then you're in it for the wrong reasons. The whole concept of a Habbo Retro is for people to have a free, but just as enjoyable, emulation (copy) of Habbo Hotel. If the owner only wants money, why would he care about his/her users?</p><p></p><p><strong>2) Economy</strong></p><p>You can't just give a user, for example, 1000000 coins and expect them to enjoy it. While some users will enjoy having a good "start-up fund", the people who will be dedicated players and keep returning will be the people that want to log on, play some evens and win some credits (or even rares). By giving the users a reason to come on, they are more likely to return. Perhaps only release a rare a week, and only release 25 of them. This keeps the economy stable and gives users a reason to come back, earn credits and buy rare(s).</p><p></p><p><strong>3) Management/Staff Team</strong></p><p>It's all about team work. You have to remember that the only thing that seperates users and staff are their badges, a few extra tools (such as mod tool) and that is pretty much it. Staff should be working together, and working as part of a team (regardless of how big or small your community is). Staff should be friendly, approachable, respectful, and generally an all-round nice person. If your staff are power hungry, or just want the rank for the catalog, they shouldn't be staff. You need a good team that works well together and enjoys the time they spend on "their" hotel.</p><p></p><p><strong>4) Server</strong></p><p>Did you know, that back in it's prime, Zap Hotel (Owned by Jonteh) was running on a VPS that had 3GB RAM? Not many did. You can run a stable, reliable hotel on a server with as little as 2GB RAM, providing that it is configured properly and things such as MySQL and Apache/IIS have been optimised. Users don't care whether you're running on a 2GB VPS or a 16GB Dedicated Server - all they want to know is that the hotel will be online 24/7, with little to no lag or downtime and that if things do go wrong then someone is around to sort it out as quickly as possible.</p><p></p><p><strong>5) Emulator/CMS</strong></p><p>With the likes of [USER=591]@Sledmore[/USER]'s latest release, Plus Emulator (Habboon Edition), It is pretty hard for the "newbies" to make their hotels stand out. With a bit of time, and studying, you can learn to implement your own features into the Emulator or CMS and truly make your hotel different to the rest. With good ideas, and a good coder, you'll be unstoppable.</p><p></p><p>I know that was a hefty post, and It is probably the longest one I have ever posted on here - but that's my two cents.</p><p></p><p>Thanks,</p><p>Roper</p></blockquote><p></p>
[QUOTE="Roper, post: 366119, member: 235"] I've been in the retro scene since 2008, and I would like to share my opinion on what makes a 'good' or 'successful' hotel. [B]1) Money[/B] It goes without saying, if you're running a retro and all you care about is making money then you're in it for the wrong reasons. The whole concept of a Habbo Retro is for people to have a free, but just as enjoyable, emulation (copy) of Habbo Hotel. If the owner only wants money, why would he care about his/her users? [B]2) Economy[/B] You can't just give a user, for example, 1000000 coins and expect them to enjoy it. While some users will enjoy having a good "start-up fund", the people who will be dedicated players and keep returning will be the people that want to log on, play some evens and win some credits (or even rares). By giving the users a reason to come on, they are more likely to return. Perhaps only release a rare a week, and only release 25 of them. This keeps the economy stable and gives users a reason to come back, earn credits and buy rare(s). [B]3) Management/Staff Team[/B] It's all about team work. You have to remember that the only thing that seperates users and staff are their badges, a few extra tools (such as mod tool) and that is pretty much it. Staff should be working together, and working as part of a team (regardless of how big or small your community is). Staff should be friendly, approachable, respectful, and generally an all-round nice person. If your staff are power hungry, or just want the rank for the catalog, they shouldn't be staff. You need a good team that works well together and enjoys the time they spend on "their" hotel. [B]4) Server[/B] Did you know, that back in it's prime, Zap Hotel (Owned by Jonteh) was running on a VPS that had 3GB RAM? Not many did. You can run a stable, reliable hotel on a server with as little as 2GB RAM, providing that it is configured properly and things such as MySQL and Apache/IIS have been optimised. Users don't care whether you're running on a 2GB VPS or a 16GB Dedicated Server - all they want to know is that the hotel will be online 24/7, with little to no lag or downtime and that if things do go wrong then someone is around to sort it out as quickly as possible. [B]5) Emulator/CMS[/B] With the likes of [USER=591]@Sledmore[/USER]'s latest release, Plus Emulator (Habboon Edition), It is pretty hard for the "newbies" to make their hotels stand out. With a bit of time, and studying, you can learn to implement your own features into the Emulator or CMS and truly make your hotel different to the rest. With good ideas, and a good coder, you'll be unstoppable. I know that was a hefty post, and It is probably the longest one I have ever posted on here - but that's my two cents. Thanks, Roper [/QUOTE]
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