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Server Development
Habbo Retros
What do you think makes a retro successful?
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<blockquote data-quote="Kruel" data-source="post: 310595" data-attributes="member: 53648"><p>I think it is not so easy to narrow it down on what makes a good retro because a lot of it is down to luck when it comes to user count,</p><ul> <li data-xf-list-type="ul">A good functioning cms</li> <li data-xf-list-type="ul">Friendly and effective staff members</li> <li data-xf-list-type="ul">Constant updates to keep the hotel fresh and appealing to users</li> <li data-xf-list-type="ul">Stable economy</li> <li data-xf-list-type="ul">Rooms to be Aesthetically pleasing </li> </ul><p>That's really all I can think of off the top of my head but they're are loads more.</p></blockquote><p></p>
[QUOTE="Kruel, post: 310595, member: 53648"] I think it is not so easy to narrow it down on what makes a good retro because a lot of it is down to luck when it comes to user count, [LIST] [*]A good functioning cms [*]Friendly and effective staff members [*]Constant updates to keep the hotel fresh and appealing to users [*]Stable economy [*]Rooms to be Aesthetically pleasing [/LIST] That's really all I can think of off the top of my head but they're are loads more. [/QUOTE]
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What do you think makes a retro successful?
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