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Server Development
Habbo Retros
What do you think makes a retro successful?
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<blockquote data-quote="TheCoffeeTableGamer" data-source="post: 204135" data-attributes="member: 17672"><p>There are a few things that come to mind when I think of what makes a good retro. </p><ul> <li data-xf-list-type="ul">Custom CMS (Fully working)</li> <li data-xf-list-type="ul">Mature experienced staff. I can't stand it when people only go on a retro to try and gain a staff position when there only like 10.</li> <li data-xf-list-type="ul">Security</li> <li data-xf-list-type="ul">A good fully working Emulator</li> <li data-xf-list-type="ul">Fast Server(or whatever there called)</li> <li data-xf-list-type="ul">A community that helps each other out and is friendly</li> <li data-xf-list-type="ul">Basically just a retro that is clean, friendly and fun to be at</li> </ul></blockquote><p></p>
[QUOTE="TheCoffeeTableGamer, post: 204135, member: 17672"] There are a few things that come to mind when I think of what makes a good retro. [LIST] [*]Custom CMS (Fully working) [*]Mature experienced staff. I can't stand it when people only go on a retro to try and gain a staff position when there only like 10. [*]Security [*]A good fully working Emulator [*]Fast Server(or whatever there called) [*]A community that helps each other out and is friendly [*]Basically just a retro that is clean, friendly and fun to be at [/LIST] [/QUOTE]
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Habbo Retros
What do you think makes a retro successful?
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