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Server Development
Habbo Retros
Habbo Q&A
Trying to add navigator thumbnails
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<blockquote data-quote="Dagzer" data-source="post: 409682" data-attributes="member: 75635"><p>Using PlusEMU.</p><p>Right now, I've enabled them in UserPerksComposer, and I have created the packet event, registered it and everything.</p><p>Packet ID: 1184</p><p></p><p>Now, whenever I take the thumbnail, it sends this packet (captured with T**** packet logger), it sends this data:</p><p>[CODE]</p><p>Outgoing[1184, _-4JC] -> [0][0][2][4] [0][0][2][13]xÚ½TMÛ ý+çÄâÆ·ª—žªžzYE›.Zl"›t·òß[11]ØÞ$Ýõ¶—ö„f˜÷Þ<8-ÐÁ›ÖöhQ/îNè>ÄšÞ}kíÕ{ã{»DÑ>[12]¾GõÝz‰¶Á‡Õx‰~¢šrF+PTPÂÖZó\е¶û\sË[9]=£šTÿ£¬çeÉüO·ûø¼ÎñŸ`é{?›Ææí}[8]Ý&íÇcg7’oðfHÝ›ÞmÑú|áA0–’*=Ò!PI[12]TªŽ|›ÎŠò[2]ÉíJÈ’ |}N[13]üïø\à)&1(èˆÀº"„[2]¡J[1]HÁçÐéA=/×ë[1]“Ül[0]¼"BO)ªÇ”¤ïÁlLÿ8ܵ÷îðõ%ïÃÖDZT—ãè$I[2]Ú4T£]žähYZ?yó³|2Þߎ²dž\´7“[4]-+9H…±ª@€[2]ƵTJ‹_N2pv‘j´¦äóZ]Kü_Zˆ[9])[6]bɨâ}‡R óÄВѯ˜&9þ5äl.¬X[5]„[1]@Aélø·XM€¯Hã9N×J”ûûC—¬3ýx£3ÍwM·aÉš¹GŽ/Ž])I[9][8][2]éo€ËP’©%b[11]x>¸[9];·w¶+GŸ’ë÷ÎÇ1ÌOº[11]¡q»‘„"šx,[ùÙE—[4]Œ¦9”]0•’)•*·vûØ›R›¾Y²8ÿ[2]Ø[1]°‰[/CODE]</p><p>I don't know how to find the packet structure, so I tried just popping elements off the packet in a certain order.</p><p></p><p>Right now I'm doing:</p><p>[CODE]</p><p>Packet.PopInt(); //length of packet? - pretty sure</p><p>[/CODE]</p><p>then</p><p>[CODE]</p><p>Packet.PopString():</p><p>[/CODE]</p><p></p><p>and saving the popped string to a .png file. That doesn't work, so I thought, encoding problems.</p><p>I did</p><p>[CODE]</p><p>int len = Packet.PopInt();</p><p>Packet.ReadBytes(len);</p><p>[/CODE]</p><p>and saved bytes to file, and still doesn't work. Help please!</p></blockquote><p></p>
[QUOTE="Dagzer, post: 409682, member: 75635"] Using PlusEMU. Right now, I've enabled them in UserPerksComposer, and I have created the packet event, registered it and everything. Packet ID: 1184 Now, whenever I take the thumbnail, it sends this packet (captured with T**** packet logger), it sends this data: [CODE] Outgoing[1184, _-4JC] -> [0][0][2][4] [0][0][2][13]xÚ½TMÛ ý+çÄâÆ·ª—žªžzYE›.Zl"›t·òß[11]ØÞ$Ýõ¶—ö„f˜÷Þ<8-ÐÁ›ÖöhQ/îNè>ÄšÞ}kíÕ{ã{»DÑ>[12]¾GõÝz‰¶Á‡Õx‰~¢šrF+PTPÂÖZó\е¶û\sË[9]=£šTÿ£¬çeÉüO·ûø¼ÎñŸ`é{?›Ææí}[8]Ý&íÇcg7’oðfHÝ›ÞmÑú|áA0–’*=Ò!PI[12]TªŽ|›ÎŠò[2]ÉíJÈ’ |}N[13]üïø\à)&1(èˆÀº"„[2]¡J[1]HÁçÐéA=/×ë[1]“Ül[0]¼"BO)ªÇ”¤ïÁlLÿ8ܵ÷îðõ%ïÃÖDZT—ãè$I[2]Ú4T£]žähYZ?yó³|2Þߎ²dž\´7“[4]-+9H…±ª@€[2]ƵTJ‹_N2pv‘j´¦äóZ]Kü_Zˆ[9])[6]bɨâ}‡R óÄВѯ˜&9þ5äl.¬X[5]„[1]@Aélø·XM€¯Hã9N×J”ûûC—¬3ýx£3ÍwM·aÉš¹GŽ/Ž])I[9][8][2]éo€ËP’©%b[11]x>¸[9];·w¶+GŸ’ë÷ÎÇ1ÌOº[11]¡q»‘„"šx,[ùÙE—[4]Œ¦9”]0•’)•*·vûØ›R›¾Y²8ÿ[2]Ø[1]°‰[/CODE] I don't know how to find the packet structure, so I tried just popping elements off the packet in a certain order. Right now I'm doing: [CODE] Packet.PopInt(); //length of packet? - pretty sure [/CODE] then [CODE] Packet.PopString(): [/CODE] and saving the popped string to a .png file. That doesn't work, so I thought, encoding problems. I did [CODE] int len = Packet.PopInt(); Packet.ReadBytes(len); [/CODE] and saved bytes to file, and still doesn't work. Help please! [/QUOTE]
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