The new upgraded All in 1 Download Tool

duckietm

Member
Dec 31, 2010
44
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It was been while back when i looked at it :) so i made a full redesign off the All in 1 Download Tool.
What is new ?
  • Blazing fast badge downloader for habbo badges
  • Improved habbo classes for downloading all the rest
  • Added .nitro support so a easy way to download all furni / clothes from every retro (instruction in the config.ini what to do!)
  • Multi Merge option for easy backtrack of all your custom and easy intergrate all your needs for Furni and clothes (i have added examples in the merge directory)
  • A new written Compile and Decompile for all .nitro files
The Compiler works as followed when you want to edit .nitro files this are the steps ( i used the same logic as Laynester was doing ).
  • Step 1 : place your .nitro files in the /Compiler/extract <= This can be Furni / Pets / Clothes / Effects
  • Step 2: In the download tool run the command : NitroFurniextract
  • Step 3: Now all the files are DeCompiled and ready to be edit in the /Compiler/extracted Directory
  • Step 4: When you are done Editing your files place all the directories you want to compile from the /Compiler/compile
  • Step 5: In the download tool run the command: NitroFurnicompile
  • And the last step: All your new .nitro files will be in /Compiler/compiled
Also i changed the SQL-Generator to load variables from the .nitro furni
  • width
  • length
  • height
- SQL Furni generator, this will generate all the SQL's for you
Step 1 => just place all .nitro files into the Generate/Furniture that you want in the SQL
Step 2 => place the FurnitureData.json in the Generate/Furnidata
Last step : in the download tool run: Generate SQL

And the default confurter still works the same as described on the GIT, the download tool is published as compiled source and Source Code versions
Happy codeing to all !!!

Source :
and if you only just want to download the Download tool, it is in the DownloadHabbo folder.

We are still working on it so also more updates to come !

p.s. if you know how i find the logic on : interaction_modes_count in the furniture so we can add this to the SQL Generator i would be very nice if you can share that logic !

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