We hosted a closed beta this weekend and had some great feedback.
This allowed us to open and close 8 major issues on our GH in the same day.
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Few minor updates, check discord if you care.
Also started putting together a docker compose for the emulator, WWW and client.
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^dates cuz why not
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Updates still strong we not some quitters
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Open sourced our Shared project as well as Enums. More coming. This is so Sadie.API can be referenced independently so people can build plugins with ease.
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Sadie now supports in-memory rooms out the box
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Stress testing 5k connected players all in rooms.
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Few things done 11/02/25
Added bans either via username or IP
Fixed a few bugs lingering on GH issues
Worked more on wired
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Been working on wired recently, here are the currently supported:
Triggers
Enter Room
Say Keyword
Walk On
Walk Off
Effects
Kick User
Show Message
Teleport To Furniture
Long way to go but this is a start.
I'll probably finish moderation, groups football and achievements then release.
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Still active which should show you we're serious about this by now.
We've been focusing on stability recently and have been implementing a ton of bug fixes and code optimizations.
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Going forward, we hope to start implementing additional features now we're working off a stronger base.
More news shortly, drop in to our discord for more frequent updates.
Working on moderation this week, got all the tool packets done.
Will aim to further this till its complete.
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We have now open sourced more of our code.
The following are now available on GitHub or via nuget packages.
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With this in place, it's now possible to start building plugins for Sadie. Here's an example to check out:
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April 26th
Cleaned up project structure massively
New versions now get a published released created on GitHub
Binaries for Windows & Linux ^
Moved a few interfaces I missed to the API project