Sadie: A clean code Habbo emulator

habtard

Member
Jan 30, 2020
34
35
Avoid doing runtime reflection. Its slow.
I'll benchmark this and report back.

Started working on wired...

Triggers:
  • User Says Keyword
  • Walk Off Furniture
  • Walk On Furniture
  • User Enters Room

Effects:
  • Show Message
  • Kick User

Demo;

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habtard

Member
Jan 30, 2020
34
35
Extended unit tests (coverage 7% -> 10%):
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We hosted a closed beta this weekend and had some great feedback.
This allowed us to open and close 8 major issues on our GH in the same day.

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Few minor updates, check discord if you care.

Also started putting together a docker compose for the emulator, WWW and client.

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^dates cuz why not

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Updates still strong 💪 we not some quitters

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Open sourced our Shared project as well as Enums. More coming. This is so Sadie.API can be referenced independently so people can build plugins with ease.

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Sadie now supports in-memory rooms out the box

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Stress testing 5k connected players all in rooms.

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Few things done 11/02/25
Added bans either via username or IP
Fixed a few bugs lingering on GH issues
Worked more on wired

Join the discord for better updates.
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Been working on wired recently, here are the currently supported:

Triggers
  • Enter Room
  • Say Keyword
  • Walk On
  • Walk Off

Effects
  • Kick User
  • Show Message
  • Teleport To Furniture

Long way to go but this is a start.

I'll probably finish moderation, groups football and achievements then release.
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Still active which should show you we're serious about this by now.

We've been focusing on stability recently and have been implementing a ton of bug fixes and code optimizations.

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Going forward, we hope to start implementing additional features now we're working off a stronger base.

More news shortly, drop in to our discord for more frequent updates.
 
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habtard

Member
Jan 30, 2020
34
35
Appreciate the kind words.

Working on moderation this week, got all the tool packets done.
Will aim to further this till its complete.
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We have now open sourced more of our code.
The following are now available on GitHub or via nuget packages.
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With this in place, it's now possible to start building plugins for Sadie. Here's an example to check out:
🔌

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April 26th
Cleaned up project structure massively
New versions now get a published released created on GitHub
Binaries for Windows & Linux ^
Moved a few interfaces I missed to the API project
 
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