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Return of the old public rooms
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<blockquote data-quote="SailorEudes" data-source="post: 478184" data-attributes="member: 113642"><p>Good evening Sailor,</p><p></p><p>For some time now, 3 of us have been working on a project to revive OlSchool using new technologies (Laravel for the CMS, Nitro React for the client, Arcturus for the emulator...).</p><p></p><p>I'm currently looking for a developer who can develop an important part of the client for me: the public rooms.</p><p></p><p style="text-align: center">[ATTACH=full]14631[/ATTACH]</p><p></p><p>Background:</p><p>After analysis on GTE and Phoenix, it seems that there was an extra column on "rooms", which was named "room_ccts" and it had a code name "hh_room_nlobby", so I took a look on good old gordon, and I finally understood how it worked :</p><p></p><p>In the case of the "Lobby Room" (hh_room_nlobby.swf), everything was already included in the swf, and the emulator simply called it up to display it on the client, so here we need a developer who knows Arcturus, but is also able to convert all the <strong>hh_room_*<strong><em>.swf</em></strong><em> into <strong>hh_room_*</strong></em>.nitro</strong>, and be able to read them from <strong>Arcturus</strong>.</p><p></p><p>Of course, this mission is remunerated, so don't hesitate to add my contact, the project's founder (he's French, but can also use a translator to explain himself to you) <strong>Swayn#8220</strong>.</p><p></p><p>Hopefully, I'll find someone who's willing to do the same for me!</p></blockquote><p></p>
[QUOTE="SailorEudes, post: 478184, member: 113642"] Good evening Sailor, For some time now, 3 of us have been working on a project to revive OlSchool using new technologies (Laravel for the CMS, Nitro React for the client, Arcturus for the emulator...). I'm currently looking for a developer who can develop an important part of the client for me: the public rooms. [CENTER][ATTACH type="full"]14631[/ATTACH][/CENTER] Background: After analysis on GTE and Phoenix, it seems that there was an extra column on "rooms", which was named "room_ccts" and it had a code name "hh_room_nlobby", so I took a look on good old gordon, and I finally understood how it worked : In the case of the "Lobby Room" (hh_room_nlobby.swf), everything was already included in the swf, and the emulator simply called it up to display it on the client, so here we need a developer who knows Arcturus, but is also able to convert all the [B]hh_room_*[B][I].swf[/I][/B][I] into [B]hh_room_*[/B][/I][B][/B].nitro[/B], and be able to read them from [B]Arcturus[/B]. Of course, this mission is remunerated, so don't hesitate to add my contact, the project's founder (he's French, but can also use a translator to explain himself to you) [B]Swayn#8220[/B]. Hopefully, I'll find someone who's willing to do the same for me! [/QUOTE]
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