aliking
New Member
- Jul 9, 2014
- 20
- 8
As I need a screenie of the topic; here's a snippet of the Roleplay.CS (per client)
IMG:
Features (that are done)
-> NodeJS (socket manager)
-> Mus TCP manager (allows data to be sent to emulator)
-> Roleplay caching, this means all data is saved when exit
-> Weapons caching (you can reload them with a command); you can add them aswell (roleplay_weapons)
-> Store robbery (Rasheed, the store clerk will immediately call the police - whilst you continue to rob the store)
-> Wanted manager
-> Police bots (unlike most police bots, they immediately arrest you)... well, this is how mine work;
My police bots will find you in the room (follow you), then they will point their gun at you, now this can work two ways.
If you run, you will be raised to wanted level 2, which means police will shoot/stun you for resisting arrest. Or, you will suddenly have a big message on the screen (like GTA V (xbox/ps3/pc/laptop)) which says "BUSTED" (made w/ photoshop and NodeJS)..
-> Arrows (fully working, also a system added to check if you're stuck after using an arrow).
-> Taxi system (fully working, also a system to check if stuck also).
-> Anti-script system (works 1.9/2 of the time, may be able to be bypassed - even then, the encryption is fairly good.. so hardly any chance)!
-> Fully working timer system (this is used with System.Timers, one of the best possible timers, running in the System's thread, but creating a child rather than stopping the main thread w/ thread.sleep (which is a bad timer (used on reality))).
-> Street robbery
-> Vault system robbery (this isn't like any other roleplays, this is UNIQUE!!)
How the vault robbery works;
First you run into the bank with three other people (the ones that joined first) - (this is a mission by the way, (15 players MAX) - hosted by the server itself every 30 minutes).
Then, two people take out the closed circuit television (CCTV) and then the other one shoots the cashier, until they die.
Once the bot dies and disappears - there will be a key/id (haven't decided yet) on the floor where they died. Stand on it, then you will collect it (either one of you).
Then simply walk over to the door and double click the door (the one with the ID/key will be able to open the door and the rest of the members run into the vault. Once all in the vault, you will have 10 minutes until police start raiding.
This means, whilst the LAST 5 minutes of robbing the vault, you will need to kill police with your team mates.
## Also, you know where you have to wait fully for the robbery to end until you get your money? Well, it's not like that. With this system you collect money per minute, meaning even if you are killed by one team mate, you'll still most likely get money (you won't be able to shoot until police start raiding the room(s))! - Yes, there is more than one vault ##
Who's interested? This will be coming soon
IMG:
You must be registered for see links
Features (that are done)
-> NodeJS (socket manager)
-> Mus TCP manager (allows data to be sent to emulator)
-> Roleplay caching, this means all data is saved when exit
-> Weapons caching (you can reload them with a command); you can add them aswell (roleplay_weapons)
-> Store robbery (Rasheed, the store clerk will immediately call the police - whilst you continue to rob the store)
-> Wanted manager
-> Police bots (unlike most police bots, they immediately arrest you)... well, this is how mine work;
My police bots will find you in the room (follow you), then they will point their gun at you, now this can work two ways.
If you run, you will be raised to wanted level 2, which means police will shoot/stun you for resisting arrest. Or, you will suddenly have a big message on the screen (like GTA V (xbox/ps3/pc/laptop)) which says "BUSTED" (made w/ photoshop and NodeJS)..
-> Arrows (fully working, also a system added to check if you're stuck after using an arrow).
-> Taxi system (fully working, also a system to check if stuck also).
-> Anti-script system (works 1.9/2 of the time, may be able to be bypassed - even then, the encryption is fairly good.. so hardly any chance)!
-> Fully working timer system (this is used with System.Timers, one of the best possible timers, running in the System's thread, but creating a child rather than stopping the main thread w/ thread.sleep (which is a bad timer (used on reality))).
-> Street robbery
-> Vault system robbery (this isn't like any other roleplays, this is UNIQUE!!)
How the vault robbery works;
First you run into the bank with three other people (the ones that joined first) - (this is a mission by the way, (15 players MAX) - hosted by the server itself every 30 minutes).
Then, two people take out the closed circuit television (CCTV) and then the other one shoots the cashier, until they die.
Once the bot dies and disappears - there will be a key/id (haven't decided yet) on the floor where they died. Stand on it, then you will collect it (either one of you).
Then simply walk over to the door and double click the door (the one with the ID/key will be able to open the door and the rest of the members run into the vault. Once all in the vault, you will have 10 minutes until police start raiding.
This means, whilst the LAST 5 minutes of robbing the vault, you will need to kill police with your team mates.
## Also, you know where you have to wait fully for the robbery to end until you get your money? Well, it's not like that. With this system you collect money per minute, meaning even if you are killed by one team mate, you'll still most likely get money (you won't be able to shoot until police start raiding the room(s))! - Yes, there is more than one vault ##
Who's interested? This will be coming soon