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<blockquote data-quote="Velaski" data-source="post: 399433" data-attributes="member: 61835"><p>I've been experimenting with Habbo, and how it's made. From the emulator to CMS to Swf, I'm trying to see what happens between them.</p><p>I've chosen to experiment with <strong>Enables</strong>.</p><p>My question now is, <strong>how do we create custom enables </strong>and make them function properly? How do we choose the enables to <strong>go over the head</strong> or <strong>on the hand</strong>, or the <strong>whole body</strong>?</p><p>However I don't want to replace a useless enable that we don't use. I want to add upon the enables. </p><p>What I know at the moment: </p><ul> <li data-xf-list-type="ul">Must link the effectmap.xml by this I mean, 1. Choose the effect number 2. Identify the swf name 3. Identify it's revision.</li> </ul><p>To cut the story short, my main objective is to know <strong>how to create custom enables </strong>(sorry for the waffle).</p></blockquote><p></p>
[QUOTE="Velaski, post: 399433, member: 61835"] I've been experimenting with Habbo, and how it's made. From the emulator to CMS to Swf, I'm trying to see what happens between them. I've chosen to experiment with [B]Enables[/B]. My question now is, [B]how do we create custom enables [/B]and make them function properly? How do we choose the enables to [B]go over the head[/B] or [B]on the hand[/B], or the [B]whole body[/B]? However I don't want to replace a useless enable that we don't use. I want to add upon the enables. What I know at the moment: [LIST] [*]Must link the effectmap.xml by this I mean, 1. Choose the effect number 2. Identify the swf name 3. Identify it's revision. [/LIST] To cut the story short, my main objective is to know [B]how to create custom enables [/B](sorry for the waffle). [/QUOTE]
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