Professional help needed

Detox

Member
Jul 24, 2010
365
24
Hello, My name is Kyle

I need professional help here. What I'm trying to do is update BCStorm to use this release RELEASE63-201312201124-496245659 (I have SWF cracked).
I need to know what packets from that release above to allow the connections that's all I want at the moment. My guesses are that I need these packets

outgoing.cs
Code:
 Outgoing.SendBannerMessageComposer = 3500;
            Outgoing.SecretKeyComposer = 547; //659
            Outgoing.Ping = 1080;
            Outgoing.AuthenticationOK = 2715; //1065
           Outgoing.UniqueID = 3640; //1130

Incoming.cs

Code:
Incoming.CheckReleaseMessageEvent = 4000; //4000
            Incoming.InitCrypto = 38; //2996
            Incoming.SecretKey = 2240; //840
            Incoming.ClientVars = 3561; //3561
            Incoming.UniqueMachineID = 3570; //3570
            Incoming.SSOTicket = 3214;//442

Those are my guesses that I need those packets to allow the connection to my server, but for some reason it's not connecting... For my other guess I have a funny feelings it has to do with this...

Code:
 private static BigInteger n = new BigInteger("86851DD364D5C5CECE3C883171CC6DDC5760779B992482BD1E20DD296888DF91B33B936A7B93F06D29E8870F703A216257DEC7C81DE0058FEA4CC5116F75E6EFC4E9113513E45357DC3FD43D4EFAB5963EF178B78BD61E81A14C603B24C8BCCE0A12230B320045498EDC29282FF0603BC7B7DAE8FC1B05B52B2F301A9DC783B7", 0x10);

private static BigInteger d = new BigInteger("59AE13E243392E89DED305764BDD9E92E4EAFA67BB6DAC7E1415E8C645B0950BCCD26246FD0D4AF37145AF5FA026C0EC3A94853013EAAE5FF1888360F4F9449EE023762EC195DFF3F30CA0B08B8C947E3859877B5D7DCED5C8715C58B53740B84E11FBC71349A27C31745FCEFEEEA57CFF291099205E230E0C7C27E8E1C0512B", 0x10);

I hope this is the right information that I am giving here to let someone help me out :S
 

Thom

You can't touch this
Oct 1, 2010
1,305
386
If you have cracked SWF, you won't need the n/e/d keys.
Add a little Console.WriteLine() to see what packets are sent from the client and then you can see where it gets up too and then check there to see what is going wrong. It may be that you just need to change the value of a bool and then the client log will come into effect, but I'm not sure.

Just to let you know,
InitCrypto is actually 246. This may be why it isn't working! :)

P.S. Don't use novofatum.
 

Detox

Member
Jul 24, 2010
365
24
If you have cracked SWF, you won't need the n/e/d keys.
Add a little Console.WriteLine() to see what packets are sent from the client and then you can see where it gets up too and then check there to see what is going wrong. It may be that you just need to change the value of a bool and then the client log will come into effect, but I'm not sure.

Just to let you know,
InitCrypto is actually 246. This may be why it isn't working! :)

P.S. Don't use novofatum.

What packetlogger should I use then? Or just go the old fashion way using the AS3 Sorcerer
 

Detox

Member
Jul 24, 2010
365
24
@Thom I turned on my logs and I'm not getting anything sent right now :S I'm starting to think that the SWF that my friend who is developing an Emulator said that he cracked it but I don't know I can't even tell if he did or what he even cracked
 

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