Preview Stack Furnis

Trundle33

New Member
Feb 13, 2019
18
4
Hello! I would like to know how I make it when moving a furni above another to visualize how it would look, as well as in the image.
Does anyone know which packets are responsible for this?
Image:
 

Damien

Don't need glasses if you can C#
Feb 26, 2012
426
642
It's not a packet, its embedded into the habbo swf
You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.

If you send me the revision you're using I'll send post the packet Ids and structures into this thread.
 

JayC

Always Learning
Aug 8, 2013
5,493
1,398
You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.

If you send me the revision you're using I'll send post the packet Ids and structures into this thread.
Oh thanks I didn't know you could change this ?
 

Trundle33

New Member
Feb 13, 2019
18
4
You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.

If you send me the revision you're using I'll send post the packet Ids and structures into this thread.

Hello, thank you very much, I'm using a version PRODUCTION-201607262204-86871104
 

Whatever

New Member
Oct 10, 2017
4
2
You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.

If you send me the revision you're using I'll send post the packet Ids and structures into this thread.
Lol, I need
 

Damien

Don't need glasses if you can C#
Feb 26, 2012
426
642
Oops, sorry guys.

Headers
Code:
HeightMapMessageComposer = 1801; //PRODUCTION-201607262204-86871104
Code:
UpdateStackHeightMessageComposer = 2158; //PRODUCTION-201607262204-86871104


Packet Structures
HeightMapMessageComposer:
Code:
int; //Room width
int; //Count, room tiles (room width * length)
startLoop;
     short; //Tile height
endLoop;

UpdateStackHeightMessageComposer:
Code:
byte; //Count, tiles to update
startLoop;
     byte; //Position X
     byte; //Position Y
     short; //Tile height
endLoop;
 

Whatever

New Member
Oct 10, 2017
4
2
Oops, sorry guys.

Headers
Code:
HeightMapMessageComposer = 1801; //PRODUCTION-201607262204-86871104
Code:
UpdateStackHeightMessageComposer = 2158; //PRODUCTION-201607262204-86871104


Packet Structures
HeightMapMessageComposer:
Code:
int; //Room width
int; //Count, room tiles (room width * length)
startLoop;
     short; //Tile height
endLoop;

UpdateStackHeightMessageComposer:
Code:
byte; //Count, tiles to update
startLoop;
     byte; //Position X
     byte; //Position Y
     short; //Tile height
endLoop;
amazing dude!!! Very thanks
 

Trundle33

New Member
Feb 13, 2019
18
4
Oops, sorry guys.

Headers
Code:
HeightMapMessageComposer = 1801; //PRODUCTION-201607262204-86871104
Code:
UpdateStackHeightMessageComposer = 2158; //PRODUCTION-201607262204-86871104


Packet Structures
HeightMapMessageComposer:
Code:
int; //Room width
int; //Count, room tiles (room width * length)
startLoop;
     short; //Tile height
endLoop;

UpdateStackHeightMessageComposer:
Code:
byte; //Count, tiles to update
startLoop;
     byte; //Position X
     byte; //Position Y
     short; //Tile height
endLoop;
thank you !!!
 

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