You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.It's not a packet, its embedded into the habbo swf
Oh thanks I didn't know you could change this ?You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.
If you send me the revision you're using I'll send post the packet Ids and structures into this thread.
You're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.
If you send me the revision you're using I'll send post the packet Ids and structures into this thread.
Lol, I needYou're wrong, there's 2 packets related to the room height map. The first is when the room is loaded which registers the total height for each tile in the room, the other updates the tiles with the new height when a new item is added to a tiles.
If you send me the revision you're using I'll send post the packet Ids and structures into this thread.
Lol, I need
HeightMapMessageComposer = 1801; //PRODUCTION-201607262204-86871104
UpdateStackHeightMessageComposer = 2158; //PRODUCTION-201607262204-86871104
int; //Room width
int; //Count, room tiles (room width * length)
startLoop;
short; //Tile height
endLoop;
byte; //Count, tiles to update
startLoop;
byte; //Position X
byte; //Position Y
short; //Tile height
endLoop;
amazing dude!!! Very thanksOops, sorry guys.
Headers
Code:HeightMapMessageComposer = 1801; //PRODUCTION-201607262204-86871104
Code:UpdateStackHeightMessageComposer = 2158; //PRODUCTION-201607262204-86871104
Packet Structures
HeightMapMessageComposer:
Code:int; //Room width int; //Count, room tiles (room width * length) startLoop; short; //Tile height endLoop;
UpdateStackHeightMessageComposer:
Code:byte; //Count, tiles to update startLoop; byte; //Position X byte; //Position Y short; //Tile height endLoop;
thank you !!!Oops, sorry guys.
Headers
Code:HeightMapMessageComposer = 1801; //PRODUCTION-201607262204-86871104
Code:UpdateStackHeightMessageComposer = 2158; //PRODUCTION-201607262204-86871104
Packet Structures
HeightMapMessageComposer:
Code:int; //Room width int; //Count, room tiles (room width * length) startLoop; short; //Tile height endLoop;
UpdateStackHeightMessageComposer:
Code:byte; //Count, tiles to update startLoop; byte; //Position X byte; //Position Y short; //Tile height endLoop;