PlusEmu - Wired Ids/Behaviour Data

xXMufaisaXx

Member
Apr 8, 2018
90
13
Hey guys, just trying to find a list of all wired ids so i can update my wired. I have alot without the wired ids. So im trying to find the ids. Any help would be amazing. Thank you!
Post automatically merged:

Note: Im using r2 and the catalog released was updated and didnt have the behaviour data field in furniture. But the cata released some wired was missing the wired ids.
Post automatically merged:

Or at least where would i find the wired ids?
 
Last edited:

Pollak

Active Member
Oct 12, 2017
161
51
WiredBoxTypeUtility.cs / Veja o caso e depois coloque o ID (caso 1 ex = TriggerUserSays) nenhuma tabela de móveis e nome de turista o wired e não wired_id coloque o número do caso (neste caso = 1).
If do you have questions tell me (Pollak#5428)
 

Stee

Oh hot damn. This is my jam.
Jun 28, 2011
285
159
WiredBoxTypeUtility.cs / Veja o caso e depois coloque o ID (caso 1 ex = TriggerUserSays) nenhuma tabela de móveis e nome de turista o wired e não wired_id coloque o número do caso (neste caso = 1).
If do you have questions tell me (Pollak#5428)
I Just found this as I looked. I'll paste the code in here so people can actually pick from it :D! Thank you!

Wired case ID's

Code:
   public static WiredBoxType FromWiredId(int Id)
        {
            switch (Id)
            {
                default:
                    return WiredBoxType.None;
                case 1:
                    return WiredBoxType.TriggerUserSays;
                case 2:
                    return WiredBoxType.TriggerStateChanges;
                case 3:
                    return WiredBoxType.TriggerRepeat;
                case 4:
                    return WiredBoxType.TriggerRoomEnter;
                case 8:
                    return WiredBoxType.TriggerWalkOnFurni;
                case 9:
                    return WiredBoxType.TriggerWalkOffFurni;
                case 5:
                    return WiredBoxType.EffectShowMessage;
                case 6:
                    return WiredBoxType.EffectTeleportToFurni;
                case 7:
                    return WiredBoxType.EffectToggleFurniState;
                case 10:
                    return WiredBoxType.EffectKickUser;
                case 11:
                    return WiredBoxType.ConditionFurniHasUsers;
                case 12:
                    return WiredBoxType.ConditionFurniHasFurni;
                case 13:
                    return WiredBoxType.ConditionTriggererOnFurni;
                case 14:
                    return WiredBoxType.EffectMatchPosition;
                case 21:
                    return WiredBoxType.ConditionIsGroupMember;
                case 22:
                    return WiredBoxType.ConditionIsNotGroupMember;
                case 23:
                    return WiredBoxType.ConditionTriggererNotOnFurni;
                case 24:
                    return WiredBoxType.ConditionFurniHasNoUsers;
                case 25:
                    return WiredBoxType.ConditionIsWearingBadge;
                case 26:
                    return WiredBoxType.ConditionIsWearingFX;
                case 27:
                    return WiredBoxType.ConditionIsNotWearingBadge;
                case 28:
                    return WiredBoxType.ConditionIsNotWearingFX;
                case 29:
                    return WiredBoxType.ConditionMatchStateAndPosition;
                case 30:
                    return WiredBoxType.ConditionUserCountInRoom;
                case 31:
                    return WiredBoxType.ConditionUserCountDoesntInRoom;
                case 32:
                    return WiredBoxType.EffectMoveAndRotate;
                case 33:
                    return WiredBoxType.ConditionDontMatchStateAndPosition;
                case 34:
                    return WiredBoxType.ConditionFurniTypeMatches;
                case 35:
                    return WiredBoxType.ConditionFurniTypeDoesntMatch;
                case 36:
                    return WiredBoxType.ConditionFurniHasNoFurni;
                case 37:
                    return WiredBoxType.EffectMoveFurniToNearestUser;
                case 38:
                    return WiredBoxType.EffectMoveFurniFromNearestUser;
                case 39:
                    return WiredBoxType.EffectMuteTriggerer;
                case 40:
                    return WiredBoxType.EffectGiveReward;
                case 41:
                    return WiredBoxType.AddonRandomEffect;
                case 42:
                    return WiredBoxType.TriggerGameStarts;
                case 43:
                    return WiredBoxType.TriggerGameEnds;
                case 44:
                    return WiredBoxType.TriggerUserFurniCollision;
                case 45:
                    return WiredBoxType.EffectMoveFurniToNearestUser;
                case 46:
                    return WiredBoxType.EffectExecuteWiredStacks;
                case 47:
                    return WiredBoxType.EffectTeleportBotToFurniBox;
                case 48:
                    return WiredBoxType.EffectBotChangesClothesBox;
                case 49:
                    return WiredBoxType.EffectBotMovesToFurniBox;
                case 50:
                    return WiredBoxType.EffectBotCommunicatesToAllBox;
                case 51:
                    return WiredBoxType.EffectBotCommunicatesToUserBox;
                case 52:
                    return WiredBoxType.EffectBotFollowsUserBox;
                case 53:
                    return WiredBoxType.EffectBotGivesHanditemBox;
                case 54:
                    return WiredBoxType.ConditionActorHasHandItemBox;
                case 55:
                    return WiredBoxType.ConditionActorIsInTeamBox;
                case 56:
                    return WiredBoxType.EffectAddActorToTeam;
                case 57:
                    return WiredBoxType.EffectRemoveActorFromTeam;
                case 58:
                    return WiredBoxType.TriggerUserSaysCommand;
                case 59:
                    return WiredBoxType.EffectSetRollerSpeed;
                case 60:
                    return WiredBoxType.EffectRegenerateMaps;
                case 61:
                    return WiredBoxType.EffectGiveUserBadge;
                case 62:
                    return WiredBoxType.EffectTimerReset;
            }
 

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