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PlusEMU Purchase Lag
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<blockquote data-quote="JayC" data-source="post: 403161" data-attributes="member: 36373"><p>Well when buying bulk lets use common sense... It has to loop through, and create each object, then take all 100 or however many items you have, and generate them into your inventory. This is already a minimum of 200 statements it has to execute.</p><p></p><p>There is going to be a small amount of lagg on this user (or this current thread)</p><p></p><p>Edit:</p><p>If you feel like making your emulator utter shit, put it on a background thread, open a new thread when buying bulk -> execute -> close thread when completed.</p></blockquote><p></p>
[QUOTE="JayC, post: 403161, member: 36373"] Well when buying bulk lets use common sense... It has to loop through, and create each object, then take all 100 or however many items you have, and generate them into your inventory. This is already a minimum of 200 statements it has to execute. There is going to be a small amount of lagg on this user (or this current thread) Edit: If you feel like making your emulator utter shit, put it on a background thread, open a new thread when buying bulk -> execute -> close thread when completed. [/QUOTE]
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