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<blockquote data-quote="Manuela" data-source="post: 401513" data-attributes="member: 68596"><p>Ugh, I get this error: <a href="http://prntscr.com/edg7ed" target="_blank">http://prntscr.com/edg7ed</a></p><p></p><p>Here's my Game.cs</p><p></p><p>[CODE]</p><p>using log4net;</p><p></p><p>using Plus.Communication.Packets;</p><p>using Plus.HabboHotel.GameClients;</p><p>using Plus.HabboHotel.Moderation;</p><p>using Plus.HabboHotel.Catalog;</p><p>using Plus.HabboHotel.Items;</p><p>using Plus.HabboHotel.Items.Televisions;</p><p>using Plus.HabboHotel.Navigator;</p><p>using Plus.HabboHotel.Rooms;</p><p>using Plus.HabboHotel.Groups;</p><p></p><p></p><p>using Plus.HabboHotel.Quests;</p><p>using Plus.HabboHotel.Achievements;</p><p>using Plus.HabboHotel.LandingView;</p><p></p><p>using Plus.HabboHotel.Games;</p><p></p><p>using Plus.HabboHotel.Rooms.Chat;</p><p>using Plus.HabboHotel.Talents;</p><p>using Plus.HabboHotel.Bots;</p><p>using Plus.HabboHotel.Cache;</p><p>using Plus.HabboHotel.Rewards;</p><p>using Plus.HabboHotel.Badges;</p><p>using Plus.HabboHotel.Permissions;</p><p>using Plus.HabboHotel.Subscriptions;</p><p>using System.Threading;</p><p>using System.Threading.Tasks;</p><p>using Plus.Core;</p><p>using Plus.Core.Language;</p><p></p><p></p><p>namespace Plus.HabboHotel</p><p>{</p><p> public class Game</p><p></p><p> {</p><p> private static readonly ILog log = LogManager.GetLogger("Plus.HabboHotel.Game");</p><p></p><p> private readonly PacketManager _packetManager;</p><p> private readonly GameClientManager _clientManager;</p><p> private readonly ModerationManager _moderationManager;</p><p> private readonly ItemDataManager _itemDataManager;</p><p> private readonly CatalogManager _catalogManager;</p><p> private readonly TelevisionManager _televisionManager;//TODO: Initialize from the item manager.</p><p> private readonly NavigatorManager _navigatorManager;</p><p> private readonly RoomManager _roomManager;</p><p> private readonly ChatManager _chatManager;</p><p> private readonly GroupManager _groupManager;</p><p> private readonly QuestManager _questManager;</p><p> private readonly AchievementManager _achievementManager;</p><p> private readonly TalentTrackManager _talentTrackManager;</p><p> private readonly LandingViewManager _landingViewManager;//TODO: Rename class</p><p> private readonly GameDataManager _gameDataManager;</p><p> private readonly ServerStatusUpdater _globalUpdater;</p><p> private readonly BotManager _botManager;</p><p> private readonly CacheManager _cacheManager;</p><p> private readonly RewardManager _rewardManager;</p><p> private readonly BadgeManager _badgeManager;</p><p> private readonly PermissionManager _permissionManager;</p><p> private readonly SubscriptionManager _subscriptionManager;</p><p> private readonly GroupForumManager _groupForumManager;</p><p></p><p> private bool _cycleEnded;</p><p> private bool _cycleActive;</p><p> private Task _gameCycle;</p><p> private int _cycleSleepTime = 25;</p><p></p><p> public Game()</p><p> {</p><p> this._packetManager = new PacketManager();</p><p> this._clientManager = new GameClientManager();</p><p></p><p> this._moderationManager = new ModerationManager();</p><p> this._moderationManager.Init();</p><p></p><p> this._itemDataManager = new ItemDataManager();</p><p> this._itemDataManager.Init();</p><p></p><p> this._catalogManager = new CatalogManager();</p><p> this._catalogManager.Init(this._itemDataManager);</p><p></p><p> this._televisionManager = new TelevisionManager();</p><p></p><p> this._navigatorManager = new NavigatorManager();</p><p> this._roomManager = new RoomManager();</p><p> this._chatManager = new ChatManager();</p><p> this._groupManager = new GroupManager();</p><p> this._groupManager.Init();</p><p> this._questManager = new QuestManager();</p><p> this._achievementManager = new AchievementManager();</p><p> this._talentTrackManager = new TalentTrackManager();</p><p></p><p> this._landingViewManager = new LandingViewManager();</p><p> this._gameDataManager = new GameDataManager();</p><p></p><p> this._globalUpdater = new ServerStatusUpdater();</p><p> this._globalUpdater.Init();</p><p></p><p> this._botManager = new BotManager();</p><p> this._botManager.Init();</p><p></p><p> this._cacheManager = new CacheManager();</p><p> this._rewardManager = new RewardManager();</p><p></p><p> this._badgeManager = new BadgeManager();</p><p> this._badgeManager.Init();</p><p></p><p> this._permissionManager = new PermissionManager();</p><p> this._permissionManager.Init();</p><p></p><p> this._subscriptionManager = new SubscriptionManager();</p><p> this._subscriptionManager.Init();</p><p></p><p> this._groupForumManager = new GroupForumManager();</p><p> }</p><p></p><p> public void StartGameLoop()</p><p> {</p><p> this._gameCycle = new Task(GameCycle);</p><p> this._gameCycle.Start();</p><p></p><p> this._cycleActive = true;</p><p> }</p><p></p><p> private void GameCycle()</p><p> {</p><p> while (this._cycleActive)</p><p> {</p><p> this._cycleEnded = false;</p><p></p><p> PlusEnvironment.GetGame().GetRoomManager().OnCycle();</p><p> PlusEnvironment.GetGame().GetClientManager().OnCycle();</p><p></p><p> this._cycleEnded = true;</p><p> Thread.Sleep(this._cycleSleepTime);</p><p> }</p><p> }</p><p></p><p> public void StopGameLoop()</p><p> {</p><p> this._cycleActive = false;</p><p></p><p> while (!this._cycleEnded)</p><p> {</p><p> Thread.Sleep(this._cycleSleepTime);</p><p> }</p><p> }</p><p></p><p> public PacketManager GetPacketManager()</p><p> {</p><p> return _packetManager;</p><p> }</p><p></p><p> public GameClientManager GetClientManager()</p><p> {</p><p> return _clientManager;</p><p> }</p><p></p><p> public CatalogManager GetCatalog()</p><p> {</p><p> return _catalogManager;</p><p> }</p><p></p><p> public NavigatorManager GetNavigator()</p><p> {</p><p> return _navigatorManager;</p><p> }</p><p></p><p> public ItemDataManager GetItemManager()</p><p> {</p><p> return _itemDataManager;</p><p> }</p><p></p><p> public RoomManager GetRoomManager()</p><p> {</p><p> return _roomManager;</p><p> }</p><p></p><p> public AchievementManager GetAchievementManager()</p><p> {</p><p> return _achievementManager;</p><p> }</p><p></p><p> public TalentTrackManager GetTalentTrackManager()</p><p> {</p><p> return _talentTrackManager;</p><p> }</p><p></p><p> public ModerationManager GetModerationManager()</p><p> {</p><p> return this._moderationManager;</p><p> }</p><p></p><p> public PermissionManager GetPermissionManager()</p><p> {</p><p> return this._permissionManager;</p><p> }</p><p></p><p> public SubscriptionManager GetSubscriptionManager()</p><p> {</p><p> return this._subscriptionManager;</p><p> }</p><p></p><p> public QuestManager GetQuestManager()</p><p> {</p><p> return this._questManager;</p><p> }</p><p></p><p> public GroupManager GetGroupManager()</p><p> {</p><p> return _groupManager;</p><p> }</p><p></p><p> public LandingViewManager GetLandingManager()</p><p> {</p><p> return _landingViewManager;</p><p> }</p><p></p><p> public TelevisionManager GetTelevisionManager()</p><p> {</p><p> return _televisionManager;</p><p> }</p><p></p><p> public ChatManager GetChatManager()</p><p> {</p><p> return this._chatManager;</p><p> }</p><p></p><p> public GameDataManager GetGameDataManager()</p><p> {</p><p> return this._gameDataManager;</p><p> }</p><p></p><p> public BotManager GetBotManager()</p><p> {</p><p> return this._botManager;</p><p> }</p><p></p><p> public CacheManager GetCacheManager()</p><p> {</p><p> return this._cacheManager;</p><p> }</p><p></p><p> public RewardManager GetRewardManager()</p><p> {</p><p> return this._rewardManager;</p><p> }</p><p></p><p> public BadgeManager GetBadgeManager()</p><p> {</p><p> return this._badgeManager;</p><p> }</p><p> public GroupForumManager GetGroupForumManager()</p><p></p><p> {</p><p></p><p> return _groupForumManager;</p><p></p><p> }</p><p> }</p><p>}</p><p>using log4net;</p><p></p><p>using Plus.Communication.Packets;</p><p>using Plus.HabboHotel.GameClients;</p><p>using Plus.HabboHotel.Moderation;</p><p>using Plus.HabboHotel.Catalog;</p><p>using Plus.HabboHotel.Items;</p><p>using Plus.HabboHotel.Items.Televisions;</p><p>using Plus.HabboHotel.Navigator;</p><p>using Plus.HabboHotel.Rooms;</p><p>using Plus.HabboHotel.Groups;</p><p></p><p></p><p>using Plus.HabboHotel.Quests;</p><p>using Plus.HabboHotel.Achievements;</p><p>using Plus.HabboHotel.LandingView;</p><p></p><p>using Plus.HabboHotel.Games;</p><p></p><p>using Plus.HabboHotel.Rooms.Chat;</p><p>using Plus.HabboHotel.Talents;</p><p>using Plus.HabboHotel.Bots;</p><p>using Plus.HabboHotel.Cache;</p><p>using Plus.HabboHotel.Rewards;</p><p>using Plus.HabboHotel.Badges;</p><p>using Plus.HabboHotel.Permissions;</p><p>using Plus.HabboHotel.Subscriptions;</p><p>using System.Threading;</p><p>using System.Threading.Tasks;</p><p>using Plus.Core;</p><p>using Plus.Core.Language;</p><p></p><p></p><p>namespace Plus.HabboHotel</p><p>{</p><p> public class Game</p><p></p><p> {</p><p> private static readonly ILog log = LogManager.GetLogger("Plus.HabboHotel.Game");</p><p></p><p> private readonly PacketManager _packetManager;</p><p> private readonly GameClientManager _clientManager;</p><p> private readonly ModerationManager _moderationManager;</p><p> private readonly ItemDataManager _itemDataManager;</p><p> private readonly CatalogManager _catalogManager;</p><p> private readonly TelevisionManager _televisionManager;//TODO: Initialize from the item manager.</p><p> private readonly NavigatorManager _navigatorManager;</p><p> private readonly RoomManager _roomManager;</p><p> private readonly ChatManager _chatManager;</p><p> private readonly GroupManager _groupManager;</p><p> private readonly QuestManager _questManager;</p><p> private readonly AchievementManager _achievementManager;</p><p> private readonly TalentTrackManager _talentTrackManager;</p><p> private readonly LandingViewManager _landingViewManager;//TODO: Rename class</p><p> private readonly GameDataManager _gameDataManager;</p><p> private readonly ServerStatusUpdater _globalUpdater;</p><p> private readonly BotManager _botManager;</p><p> private readonly CacheManager _cacheManager;</p><p> private readonly RewardManager _rewardManager;</p><p> private readonly BadgeManager _badgeManager;</p><p> private readonly PermissionManager _permissionManager;</p><p> private readonly SubscriptionManager _subscriptionManager;</p><p> private readonly GroupForumManager _groupForumManager;</p><p></p><p> private bool _cycleEnded;</p><p> private bool _cycleActive;</p><p> private Task _gameCycle;</p><p> private int _cycleSleepTime = 25;</p><p></p><p> public Game()</p><p> {</p><p> this._packetManager = new PacketManager();</p><p> this._clientManager = new GameClientManager();</p><p></p><p> this._moderationManager = new ModerationManager();</p><p> this._moderationManager.Init();</p><p></p><p> this._itemDataManager = new ItemDataManager();</p><p> this._itemDataManager.Init();</p><p></p><p> this._catalogManager = new CatalogManager();</p><p> this._catalogManager.Init(this._itemDataManager);</p><p></p><p> this._televisionManager = new TelevisionManager();</p><p></p><p> this._navigatorManager = new NavigatorManager();</p><p> this._roomManager = new RoomManager();</p><p> this._chatManager = new ChatManager();</p><p> this._groupManager = new GroupManager();</p><p> this._groupManager.Init();</p><p> this._questManager = new QuestManager();</p><p> this._achievementManager = new AchievementManager();</p><p> this._talentTrackManager = new TalentTrackManager();</p><p></p><p> this._landingViewManager = new LandingViewManager();</p><p> this._gameDataManager = new GameDataManager();</p><p></p><p> this._globalUpdater = new ServerStatusUpdater();</p><p> this._globalUpdater.Init();</p><p></p><p> this._botManager = new BotManager();</p><p> this._botManager.Init();</p><p></p><p> this._cacheManager = new CacheManager();</p><p> this._rewardManager = new RewardManager();</p><p></p><p> this._badgeManager = new BadgeManager();</p><p> this._badgeManager.Init();</p><p></p><p> this._permissionManager = new PermissionManager();</p><p> this._permissionManager.Init();</p><p></p><p> this._subscriptionManager = new SubscriptionManager();</p><p> this._subscriptionManager.Init();</p><p></p><p> this._groupForumManager = new GroupForumManager();</p><p> }</p><p></p><p> public void StartGameLoop()</p><p> {</p><p> this._gameCycle = new Task(GameCycle);</p><p> this._gameCycle.Start();</p><p></p><p> this._cycleActive = true;</p><p> }</p><p></p><p> private void GameCycle()</p><p> {</p><p> while (this._cycleActive)</p><p> {</p><p> this._cycleEnded = false;</p><p></p><p> PlusEnvironment.GetGame().GetRoomManager().OnCycle();</p><p> PlusEnvironment.GetGame().GetClientManager().OnCycle();</p><p></p><p> this._cycleEnded = true;</p><p> Thread.Sleep(this._cycleSleepTime);</p><p> }</p><p> }</p><p></p><p> public void StopGameLoop()</p><p> {</p><p> this._cycleActive = false;</p><p></p><p> while (!this._cycleEnded)</p><p> {</p><p> Thread.Sleep(this._cycleSleepTime);</p><p> }</p><p> }</p><p></p><p> public PacketManager GetPacketManager()</p><p> {</p><p> return _packetManager;</p><p> }</p><p></p><p> public GameClientManager GetClientManager()</p><p> {</p><p> return _clientManager;</p><p> }</p><p></p><p> public CatalogManager GetCatalog()</p><p> {</p><p> return _catalogManager;</p><p> }</p><p></p><p> public NavigatorManager GetNavigator()</p><p> {</p><p> return _navigatorManager;</p><p> }</p><p></p><p> public ItemDataManager GetItemManager()</p><p> {</p><p> return _itemDataManager;</p><p> }</p><p></p><p> public RoomManager GetRoomManager()</p><p> {</p><p> return _roomManager;</p><p> }</p><p></p><p> public AchievementManager GetAchievementManager()</p><p> {</p><p> return _achievementManager;</p><p> }</p><p></p><p> public TalentTrackManager GetTalentTrackManager()</p><p> {</p><p> return _talentTrackManager;</p><p> }</p><p></p><p> public ModerationManager GetModerationManager()</p><p> {</p><p> return this._moderationManager;</p><p> }</p><p></p><p> public PermissionManager GetPermissionManager()</p><p> {</p><p> return this._permissionManager;</p><p> }</p><p></p><p> public SubscriptionManager GetSubscriptionManager()</p><p> {</p><p> return this._subscriptionManager;</p><p> }</p><p></p><p> public QuestManager GetQuestManager()</p><p> {</p><p> return this._questManager;</p><p> }</p><p></p><p> public GroupManager GetGroupManager()</p><p> {</p><p> return _groupManager;</p><p> }</p><p></p><p> public LandingViewManager GetLandingManager()</p><p> {</p><p> return _landingViewManager;</p><p> }</p><p></p><p> public TelevisionManager GetTelevisionManager()</p><p> {</p><p> return _televisionManager;</p><p> }</p><p></p><p> public ChatManager GetChatManager()</p><p> {</p><p> return this._chatManager;</p><p> }</p><p></p><p> public GameDataManager GetGameDataManager()</p><p> {</p><p> return this._gameDataManager;</p><p> }</p><p></p><p> public BotManager GetBotManager()</p><p> {</p><p> return this._botManager;</p><p> }</p><p></p><p> public CacheManager GetCacheManager()</p><p> {</p><p> return this._cacheManager;</p><p> }</p><p></p><p> public RewardManager GetRewardManager()</p><p> {</p><p> return this._rewardManager;</p><p> }</p><p></p><p> public BadgeManager GetBadgeManager()</p><p> {</p><p> return this._badgeManager;</p><p> }</p><p> public GroupForumManager GetGroupForumManager()</p><p></p><p> {</p><p></p><p> return _groupForumManager;</p><p></p><p> }</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>I have no idea what the hell Im doing wrong, rekt me with a solution sdfkn</p><p></p><p>Edit: I've added using Plus.HabboHotel.Groups.Forums; at the top but it says that the directive is not necessary and it brings another error on the console when trying to debug it:</p><p></p><p>Error CS0234 The type or namespace name 'Forums' does not exist in the namespace 'Plus.HabboHotel.Groups' (are you missing an assembly reference?) </p><p></p><p>I don't get why since I created a folder with the Name 'Forums' and added GroupForum.cs, GroupForumManager.cs etc. Welp</p></blockquote><p></p>
[QUOTE="Manuela, post: 401513, member: 68596"] Ugh, I get this error: [URL]http://prntscr.com/edg7ed[/URL] Here's my Game.cs [CODE] using log4net; using Plus.Communication.Packets; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Moderation; using Plus.HabboHotel.Catalog; using Plus.HabboHotel.Items; using Plus.HabboHotel.Items.Televisions; using Plus.HabboHotel.Navigator; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.Groups; using Plus.HabboHotel.Quests; using Plus.HabboHotel.Achievements; using Plus.HabboHotel.LandingView; using Plus.HabboHotel.Games; using Plus.HabboHotel.Rooms.Chat; using Plus.HabboHotel.Talents; using Plus.HabboHotel.Bots; using Plus.HabboHotel.Cache; using Plus.HabboHotel.Rewards; using Plus.HabboHotel.Badges; using Plus.HabboHotel.Permissions; using Plus.HabboHotel.Subscriptions; using System.Threading; using System.Threading.Tasks; using Plus.Core; using Plus.Core.Language; namespace Plus.HabboHotel { public class Game { private static readonly ILog log = LogManager.GetLogger("Plus.HabboHotel.Game"); private readonly PacketManager _packetManager; private readonly GameClientManager _clientManager; private readonly ModerationManager _moderationManager; private readonly ItemDataManager _itemDataManager; private readonly CatalogManager _catalogManager; private readonly TelevisionManager _televisionManager;//TODO: Initialize from the item manager. private readonly NavigatorManager _navigatorManager; private readonly RoomManager _roomManager; private readonly ChatManager _chatManager; private readonly GroupManager _groupManager; private readonly QuestManager _questManager; private readonly AchievementManager _achievementManager; private readonly TalentTrackManager _talentTrackManager; private readonly LandingViewManager _landingViewManager;//TODO: Rename class private readonly GameDataManager _gameDataManager; private readonly ServerStatusUpdater _globalUpdater; private readonly BotManager _botManager; private readonly CacheManager _cacheManager; private readonly RewardManager _rewardManager; private readonly BadgeManager _badgeManager; private readonly PermissionManager _permissionManager; private readonly SubscriptionManager _subscriptionManager; private readonly GroupForumManager _groupForumManager; private bool _cycleEnded; private bool _cycleActive; private Task _gameCycle; private int _cycleSleepTime = 25; public Game() { this._packetManager = new PacketManager(); this._clientManager = new GameClientManager(); this._moderationManager = new ModerationManager(); this._moderationManager.Init(); this._itemDataManager = new ItemDataManager(); this._itemDataManager.Init(); this._catalogManager = new CatalogManager(); this._catalogManager.Init(this._itemDataManager); this._televisionManager = new TelevisionManager(); this._navigatorManager = new NavigatorManager(); this._roomManager = new RoomManager(); this._chatManager = new ChatManager(); this._groupManager = new GroupManager(); this._groupManager.Init(); this._questManager = new QuestManager(); this._achievementManager = new AchievementManager(); this._talentTrackManager = new TalentTrackManager(); this._landingViewManager = new LandingViewManager(); this._gameDataManager = new GameDataManager(); this._globalUpdater = new ServerStatusUpdater(); this._globalUpdater.Init(); this._botManager = new BotManager(); this._botManager.Init(); this._cacheManager = new CacheManager(); this._rewardManager = new RewardManager(); this._badgeManager = new BadgeManager(); this._badgeManager.Init(); this._permissionManager = new PermissionManager(); this._permissionManager.Init(); this._subscriptionManager = new SubscriptionManager(); this._subscriptionManager.Init(); this._groupForumManager = new GroupForumManager(); } public void StartGameLoop() { this._gameCycle = new Task(GameCycle); this._gameCycle.Start(); this._cycleActive = true; } private void GameCycle() { while (this._cycleActive) { this._cycleEnded = false; PlusEnvironment.GetGame().GetRoomManager().OnCycle(); PlusEnvironment.GetGame().GetClientManager().OnCycle(); this._cycleEnded = true; Thread.Sleep(this._cycleSleepTime); } } public void StopGameLoop() { this._cycleActive = false; while (!this._cycleEnded) { Thread.Sleep(this._cycleSleepTime); } } public PacketManager GetPacketManager() { return _packetManager; } public GameClientManager GetClientManager() { return _clientManager; } public CatalogManager GetCatalog() { return _catalogManager; } public NavigatorManager GetNavigator() { return _navigatorManager; } public ItemDataManager GetItemManager() { return _itemDataManager; } public RoomManager GetRoomManager() { return _roomManager; } public AchievementManager GetAchievementManager() { return _achievementManager; } public TalentTrackManager GetTalentTrackManager() { return _talentTrackManager; } public ModerationManager GetModerationManager() { return this._moderationManager; } public PermissionManager GetPermissionManager() { return this._permissionManager; } public SubscriptionManager GetSubscriptionManager() { return this._subscriptionManager; } public QuestManager GetQuestManager() { return this._questManager; } public GroupManager GetGroupManager() { return _groupManager; } public LandingViewManager GetLandingManager() { return _landingViewManager; } public TelevisionManager GetTelevisionManager() { return _televisionManager; } public ChatManager GetChatManager() { return this._chatManager; } public GameDataManager GetGameDataManager() { return this._gameDataManager; } public BotManager GetBotManager() { return this._botManager; } public CacheManager GetCacheManager() { return this._cacheManager; } public RewardManager GetRewardManager() { return this._rewardManager; } public BadgeManager GetBadgeManager() { return this._badgeManager; } public GroupForumManager GetGroupForumManager() { return _groupForumManager; } } } using log4net; using Plus.Communication.Packets; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Moderation; using Plus.HabboHotel.Catalog; using Plus.HabboHotel.Items; using Plus.HabboHotel.Items.Televisions; using Plus.HabboHotel.Navigator; using Plus.HabboHotel.Rooms; using Plus.HabboHotel.Groups; using Plus.HabboHotel.Quests; using Plus.HabboHotel.Achievements; using Plus.HabboHotel.LandingView; using Plus.HabboHotel.Games; using Plus.HabboHotel.Rooms.Chat; using Plus.HabboHotel.Talents; using Plus.HabboHotel.Bots; using Plus.HabboHotel.Cache; using Plus.HabboHotel.Rewards; using Plus.HabboHotel.Badges; using Plus.HabboHotel.Permissions; using Plus.HabboHotel.Subscriptions; using System.Threading; using System.Threading.Tasks; using Plus.Core; using Plus.Core.Language; namespace Plus.HabboHotel { public class Game { private static readonly ILog log = LogManager.GetLogger("Plus.HabboHotel.Game"); private readonly PacketManager _packetManager; private readonly GameClientManager _clientManager; private readonly ModerationManager _moderationManager; private readonly ItemDataManager _itemDataManager; private readonly CatalogManager _catalogManager; private readonly TelevisionManager _televisionManager;//TODO: Initialize from the item manager. private readonly NavigatorManager _navigatorManager; private readonly RoomManager _roomManager; private readonly ChatManager _chatManager; private readonly GroupManager _groupManager; private readonly QuestManager _questManager; private readonly AchievementManager _achievementManager; private readonly TalentTrackManager _talentTrackManager; private readonly LandingViewManager _landingViewManager;//TODO: Rename class private readonly GameDataManager _gameDataManager; private readonly ServerStatusUpdater _globalUpdater; private readonly BotManager _botManager; private readonly CacheManager _cacheManager; private readonly RewardManager _rewardManager; private readonly BadgeManager _badgeManager; private readonly PermissionManager _permissionManager; private readonly SubscriptionManager _subscriptionManager; private readonly GroupForumManager _groupForumManager; private bool _cycleEnded; private bool _cycleActive; private Task _gameCycle; private int _cycleSleepTime = 25; public Game() { this._packetManager = new PacketManager(); this._clientManager = new GameClientManager(); this._moderationManager = new ModerationManager(); this._moderationManager.Init(); this._itemDataManager = new ItemDataManager(); this._itemDataManager.Init(); this._catalogManager = new CatalogManager(); this._catalogManager.Init(this._itemDataManager); this._televisionManager = new TelevisionManager(); this._navigatorManager = new NavigatorManager(); this._roomManager = new RoomManager(); this._chatManager = new ChatManager(); this._groupManager = new GroupManager(); this._groupManager.Init(); this._questManager = new QuestManager(); this._achievementManager = new AchievementManager(); this._talentTrackManager = new TalentTrackManager(); this._landingViewManager = new LandingViewManager(); this._gameDataManager = new GameDataManager(); this._globalUpdater = new ServerStatusUpdater(); this._globalUpdater.Init(); this._botManager = new BotManager(); this._botManager.Init(); this._cacheManager = new CacheManager(); this._rewardManager = new RewardManager(); this._badgeManager = new BadgeManager(); this._badgeManager.Init(); this._permissionManager = new PermissionManager(); this._permissionManager.Init(); this._subscriptionManager = new SubscriptionManager(); this._subscriptionManager.Init(); this._groupForumManager = new GroupForumManager(); } public void StartGameLoop() { this._gameCycle = new Task(GameCycle); this._gameCycle.Start(); this._cycleActive = true; } private void GameCycle() { while (this._cycleActive) { this._cycleEnded = false; PlusEnvironment.GetGame().GetRoomManager().OnCycle(); PlusEnvironment.GetGame().GetClientManager().OnCycle(); this._cycleEnded = true; Thread.Sleep(this._cycleSleepTime); } } public void StopGameLoop() { this._cycleActive = false; while (!this._cycleEnded) { Thread.Sleep(this._cycleSleepTime); } } public PacketManager GetPacketManager() { return _packetManager; } public GameClientManager GetClientManager() { return _clientManager; } public CatalogManager GetCatalog() { return _catalogManager; } public NavigatorManager GetNavigator() { return _navigatorManager; } public ItemDataManager GetItemManager() { return _itemDataManager; } public RoomManager GetRoomManager() { return _roomManager; } public AchievementManager GetAchievementManager() { return _achievementManager; } public TalentTrackManager GetTalentTrackManager() { return _talentTrackManager; } public ModerationManager GetModerationManager() { return this._moderationManager; } public PermissionManager GetPermissionManager() { return this._permissionManager; } public SubscriptionManager GetSubscriptionManager() { return this._subscriptionManager; } public QuestManager GetQuestManager() { return this._questManager; } public GroupManager GetGroupManager() { return _groupManager; } public LandingViewManager GetLandingManager() { return _landingViewManager; } public TelevisionManager GetTelevisionManager() { return _televisionManager; } public ChatManager GetChatManager() { return this._chatManager; } public GameDataManager GetGameDataManager() { return this._gameDataManager; } public BotManager GetBotManager() { return this._botManager; } public CacheManager GetCacheManager() { return this._cacheManager; } public RewardManager GetRewardManager() { return this._rewardManager; } public BadgeManager GetBadgeManager() { return this._badgeManager; } public GroupForumManager GetGroupForumManager() { return _groupForumManager; } } } [/CODE] I have no idea what the hell Im doing wrong, rekt me with a solution sdfkn Edit: I've added using Plus.HabboHotel.Groups.Forums; at the top but it says that the directive is not necessary and it brings another error on the console when trying to debug it: Error CS0234 The type or namespace name 'Forums' does not exist in the namespace 'Plus.HabboHotel.Groups' (are you missing an assembly reference?) I don't get why since I created a folder with the Name 'Forums' and added GroupForum.cs, GroupForumManager.cs etc. Welp [/QUOTE]
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