Plus Emulator - Websockets doesn't work

RobinLA

New Member
Nov 20, 2020
8
0
Hello everyone,

I try to explain my problem.
I just try to setup a RP-Hotel, but the websockets doesn't work perfectly.

Near the catalogue icon is another icon, when I click on it it's opening the "Gang"-Menu (Websockets) without any problems. (So the Websockets should work)

But every websockets which hasn't any button to click doen't work.

For examble:
I have a "Taxi"-Function. When you walk over a "Taxi"-Sign, then it should open a websockets window - but it doesn't work. (The furni is correctly linked)

Another examble:
At the top left corner of the client it should have an "health" and "energy" bar, but they aren't there...

Here is the source code for the "Taxi"-function.
Can someone please help me?

File: InteractorTaxi.cs
C#:
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using System.Windows.Forms;
using Plus.Database.Interfaces;
using Plus.HabboHotel.Moderation;
using Plus.HabboHotel.GameClients;
using System.Collections;
using System.Collections.Concurrent;
using System.Drawing;

using Plus.Communication.Packets.Outgoing.Rooms.Avatar;
using Plus.Core;
using Plus.HabboHotel.Items;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Rooms.AI;
using Plus.HabboHotel.Quests;
using Plus.HabboHotel.Rooms.Games;

using Plus.HabboHotel.Users;
using Plus.HabboHotel.Users.Inventory;
using Plus.Communication.Packets.Incoming;

using Plus.Utilities;

using System.Data;
using Plus.Communication.Packets.Outgoing.Rooms.Session;
using Plus.Communication.Packets.Outgoing.Rooms.Engine;
using Plus.Communication.Packets.Outgoing.Rooms.Permissions;
using Plus.Communication.Packets.Outgoing.Handshake;
using System.Text.RegularExpressions;
using Plus.HabboHotel.Rooms.Games.Teams;
using System.Threading.Tasks;
using Plus.Communication.Packets.Outgoing.Rooms.Notifications;
using Plus.HabboHotel.Pathfinding;
using Plus.Communication.Packets.Outgoing;
using Plus.Communication.Packets.Outgoing.Inventory.Purse;
using Plus.Communication.Packets.Outgoing.Rooms.Chat;

namespace Plus.HabboHotel.Items.Interactor
{
    public class InteractorTaxi : IFurniInteractor
    {
        public void OnPlace(GameClient Session, Item Item)
        {
        }

        public void OnRemove(GameClient Session, Item Item)
        {
        }

        public void OnTrigger(GameClient Session, Item Item, int Request, bool HasRights)
        {
            RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
            if (!Gamemap.TilesTouching(Item.GetX, Item.GetY, User.Coordinate.X, User.Coordinate.Y) && Item.GetBaseItem().SpriteId != 3090) //6116
            {
                User.MoveToIfCanWalk(Item.SquareInFront);
                return;
            }

            User.usingTaxi = true;
            User.SetRot(Pathfinding.Rotation.Calculate(User.Coordinate.X, User.Coordinate.Y, Item.GetX, Item.GetY), false);
            PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Session, "TaxiWebEvent;open;");

        }

        public void OnWiredTrigger(Item Item)
        {
        }
    }
}

File: TaxiWebEvent.cs
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Plus;
using Fleck;
using Plus.HabboHotel.GameClients;
using System.Text.RegularExpressions;
using Plus.Database.Interfaces;
using Plus.HabboHotel.Rooms;
using Plus.Communication.Packets.Outgoing.Inventory.Purse;
using System.Data;
using System.Threading;

namespace Bobba.HabboRoleplay.Web.Outgoing
{
    class TaxiWebEvent : IWebEvent
    {
        /// <summary>
        /// Executes socket data.
        /// </summary>
        /// <param name="Client"></param>
        /// <param name="Data"></param>
        /// <param name="Socket"></param>
        public void Execute(GameClient Client, string Data, IWebSocketConnection Socket)
        {

            if (!PlusEnvironment.GetGame().GetWebEventManager().SocketReady(Client, true) || !PlusEnvironment.GetGame().GetWebEventManager().SocketReady(Socket))
                return;

            string Action = (Data.Contains(',') ? Data.Split(',')[0] : Data);

            switch (Action)
            {

                #region Highland Hospital
                case "Genesungshalt":
                    {
                        Room Room = Client.GetHabbo().CurrentRoom;
                        if (Room == null)
                            return;

                        RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Client.GetHabbo().Id);
                        if (User == null)
                            return;

                        if (Convert.ToInt32(13) == Client.GetHabbo().CurrentRoomId)
                        {
                            Client.SendWhisper("Du befindest dich bereits im Genesungshalt.");
                            return;
                        }

                        if (Client.GetHabbo().Credits < 13)
                        {
                            Client.SendWhisper("Du brauchst 13 Euro, um ein Taxi zu Genesungshalt zu rufen.");
                            return;
                        }

                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "taxi;close;");
                        User.GetClient().Shout("*Ruft ein Taxi zu Genesungshalt*", 5);
                        User.ApplyEffect(596);
                        User.usingTaxi = true;
                            System.Timers.Timer Timer = new System.Timers.Timer(5000);
                            Timer.Interval = 5000;
                            Timer.Elapsed += delegate
                            {
                                if (User.usingTaxi == true)
                                {
                                    Client.GetHabbo().Credits -= 13;
                                    Client.GetHabbo().CanChangeRoom = true;
                                    Client.GetHabbo().PrepareRoom(13, "");
                                }
                                Timer.Stop();
                            };
                            Timer.Start();
                        Client.SendMessage(new CreditBalanceComposer(Client.GetHabbo().Credits));
                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "my_stats;" + Client.GetHabbo().Credits + ";" + Client.GetHabbo().Duckets + ";" + Client.GetHabbo().EventPoints);
                    }
                    break;
                #endregion

                #region Lehkreuz
                case "Lehkreuz":
                    {
                        Room Room = Client.GetHabbo().CurrentRoom;
                        if (Room == null)
                            return;

                        RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Client.GetHabbo().Id);
                        if (User == null)
                            return;

                        if (Convert.ToInt32(14) == Client.GetHabbo().CurrentRoomId)
                        {
                            Client.SendWhisper("Du befindest dich bereits im Lehkreuz.");
                            return;
                        }

                        if (Client.GetHabbo().Credits < 13)
                        {
                            Client.SendWhisper("Du brauchst 13 Euro, um ein Taxi zu Lehkreuz zu rufen.");
                            return;
                        }

                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "taxi;close;");
                        User.GetClient().Shout("*Ruft ein Taxi zu Lehkreuz*", 5);
                        User.ApplyEffect(596);
                        User.usingTaxi = true;
                        User.Frozen = true;
                        Thread.Sleep(5000);
                        Client.GetHabbo().Credits -= 13;
                        Client.GetHabbo().CanChangeRoom = true;
                        Client.GetHabbo().PrepareRoom(14, "");

                        Client.SendMessage(new CreditBalanceComposer(Client.GetHabbo().Credits));
                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "my_stats;" + Client.GetHabbo().Credits + ";" + Client.GetHabbo().Duckets + ";" + Client.GetHabbo().EventPoints);
                    }
                    break;
                #endregion

                #region TiffsWeg
                case "TiffsWeg":
                    {
                        Room Room = Client.GetHabbo().CurrentRoom;
                        if (Room == null)
                            return;

                        RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Client.GetHabbo().Id);
                        if (User == null)
                            return;

                        if (Convert.ToInt32(15) == Client.GetHabbo().CurrentRoomId)
                        {
                            Client.SendWhisper("Du befindest dich bereits im Tiff's Weg.");
                            return;
                        }

                        if (Client.GetHabbo().Credits < 13)
                        {
                            Client.SendWhisper("Du brauchst 13 Euro, um ein Taxi zu Tiff's Weg zu rufen.");
                            return;
                        }

                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "taxi;close;");
                        User.GetClient().Shout("*Ruft ein Taxi zu Tiff's Weg*", 5);
                        User.ApplyEffect(596);
                        User.usingTaxi = true;
                        User.Frozen = true;
                        Thread.Sleep(5000);
                        Client.GetHabbo().Credits -= 13;
                        Client.GetHabbo().CanChangeRoom = true;
                        Client.GetHabbo().PrepareRoom(15, "");

                        Client.SendMessage(new CreditBalanceComposer(Client.GetHabbo().Credits));
                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "my_stats;" + Client.GetHabbo().Credits + ";" + Client.GetHabbo().Duckets + ";" + Client.GetHabbo().EventPoints);
                    }
                    break;
                #endregion

                #region ZudenEchos
                case "ZudenEchos":
                    {
                        Room Room = Client.GetHabbo().CurrentRoom;
                        if (Room == null)
                            return;

                        RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Client.GetHabbo().Id);
                        if (User == null)
                            return;

                        if (Convert.ToInt32(18) == Client.GetHabbo().CurrentRoomId)
                        {
                            Client.SendWhisper("Du befindest dich bereits im Zu den Echos.");
                            return;
                        }

                        if (Client.GetHabbo().Credits < 13)
                        {
                            Client.SendWhisper("Du brauchst 13 Euro, um ein Taxi zu Zu den Echos zu rufen.");
                            return;
                        }

                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "taxi;close;");
                        User.GetClient().Shout("*Ruft ein Taxi zu Zu den Echos*", 5);
                        User.ApplyEffect(596);
                        User.usingTaxi = true;
                        User.Frozen = true;
                        Thread.Sleep(5000);
                        Client.GetHabbo().Credits -= 13;
                        Client.GetHabbo().CanChangeRoom = true;
                        Client.GetHabbo().PrepareRoom(18, "");

                        Client.SendMessage(new CreditBalanceComposer(Client.GetHabbo().Credits));
                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "my_stats;" + Client.GetHabbo().Credits + ";" + Client.GetHabbo().Duckets + ";" + Client.GetHabbo().EventPoints);
                    }
                    break;
                #endregion

                #region BeidenWohlhabenden
                case "BeidenWohlhabenden":
                    {
                        Room Room = Client.GetHabbo().CurrentRoom;
                        if (Room == null)
                            return;

                        RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Client.GetHabbo().Id);
                        if (User == null)
                            return;

                        if (Convert.ToInt32(21) == Client.GetHabbo().CurrentRoomId)
                        {
                            Client.SendWhisper("Du befindest dich bereits im Bei den Wohlhabenden");
                            return;
                        }

                        if (Client.GetHabbo().Credits < 13)
                        {
                            Client.SendWhisper("Du brauchst 13 Euro, um ein Taxi zu Bei den Wohlhabenden zu rufen.");
                            return;
                        }

                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "taxi;close;");
                        User.GetClient().Shout("*Ruft ein Taxi zu Bei den Wohlhabenden*", 5);
                        User.ApplyEffect(596);
                        User.usingTaxi = true;
                        User.Frozen = true;
                        Thread.Sleep(5000);
                        Client.GetHabbo().Credits -= 13;
                        Client.GetHabbo().CanChangeRoom = true;
                        Client.GetHabbo().PrepareRoom(21, "");

                        Client.SendMessage(new CreditBalanceComposer(Client.GetHabbo().Credits));
                        PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(Client, "my_stats;" + Client.GetHabbo().Credits + ";" + Client.GetHabbo().Duckets + ";" + Client.GetHabbo().EventPoints);
                    }
                    break;
                #endregion
            }
        }
    }
}

File: ClientGetTaxi.php
Code:
<div class="taxiroom">
                                Genesungshalt
                                <div class="taxibutton"><input type="submit" id="Genesungshalt" value="Taxi rufen"></input></div>
                            </div>
                            <div class="taxiroom">
                                Lehkreuz
                                <div class="taxibutton"><input type="submit" id="Lehkreuz" value="Taxi rufen"></input></div>
                            </div>
                            <div class="taxiroom">
                                Tiff's Weg
                                <div class="taxibutton"><input type="submit" id="TiffsWeg" value="Taxi rufen"></input></div>
                            </div>
                            <!--
                            <div class="taxiroom">
                                Zu den Echos
                                <div class="taxibutton"><input type="submit" id="ZudenEchos" value="Taxi rufen"></input></div>
                            </div>
                            -->
                            <div class="taxiroom">
                                Bei den Wohlhabenden
                                <div class="taxibutton"><input type="submit" id="BeidenWohlhabenden" value="Taxi rufen"></input></div>
                            </div>
                            
                            </div>
 

JayC

Always Learning
Aug 8, 2013
5,505
1,401
Its because on your other thread it shows there is an exception in the class for the websockets. If the WebSocket connection is throwing an exception, it's not going to work.
 

RobinLA

New Member
Nov 20, 2020
8
0
Its because on your other thread it shows there is an exception in the class for the websockets. If the WebSocket connection is throwing an exception, it's not going to work.

Ok thanks for the information.
Do you know how I can fix this ?

For everyone else, they don't saw my other thread.
This throws the exception:
C#:
public IWebSocketConnection WebSocketConnection
        {
            get
            {
                RoomUser User = this.CurrentRoom.GetRoomUserManager().GetRoomUserByHabbo(this.Username);
                if (PlusEnvironment.GetGame().GetWebEventManager() != null)
                    return PlusEnvironment.GetGame().GetWebEventManager().GetUsersConnection(User.GetClient());
                else
                    return null;
            }
        }

And this is the exception:
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Last edited:

JayC

Always Learning
Aug 8, 2013
5,505
1,401
I don't understand why your websocket connection uses a room user to find the websocket. That is dumb. It should be connected to the Client instance when it is connected. Really it just needs to be re-implemented correctly.
 

RobinLA

New Member
Nov 20, 2020
8
0
I don't understand why your websocket connection uses a room user to find the websocket. That is dumb. It should be connected to the Client instance when it is connected. Really it just needs to be re-implemented correctly.

Ok and can you write me the correct code that i can replace it ? 😇👏
Post automatically merged:

Can someone please help me with this..?
Post automatically merged:

I think this is why the Websocket Connection uses a room user.

You must be registered for see images attach


Or am I wrong ?

Can someone please help me?...
I thought this is an help forum...
 
Last edited:

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