[PLUS EMULATOR] Staff Unlimited Credits

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Karel

Member
May 15, 2019
80
13
Hi Devbest, I've been looking for the message that tells you that you don't have enough credits. I wanted to edit it so that staff can override that message and buy stuff with not enough credits. If it was in the emulator I would just add a condition, but I found it in the Habbo.swf. I'm not really familiar with Actionscript, but I'm especially confused by the names of the variables. I can't read it hahaha. Has someone maybe thought about this and maybe even coded this or am I the only one? : P
 

JayC

Always Learning
Aug 8, 2013
5,493
1,398
There is a packet that handles the purchasing. When the rank is above a certain amount, or they have a permission you just don't charge them the credits.
 
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Karel

Member
May 15, 2019
80
13
I added a condition to check the rank, but it's not working... Is this the right packet?

CatalogOfferComposer.cs
C#:
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Items;
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.Catalog.Utilities;
using Plus.HabboHotel.GameClients;

namespace Plus.Communication.Packets.Outgoing.Catalog
{
    class CatalogOfferComposer : ServerPacket
    {
        public CatalogOfferComposer(GameClient Session, CatalogItem Item)
            : base(ServerPacketHeader.CatalogOfferMessageComposer)
        {
            base.WriteInteger(Item.OfferId);
            base.WriteString(Item.Data.ItemName);
            base.WriteBoolean(false);//IsRentable

            if(Session.GetHabbo().Rank == 9)
            {
                base.WriteInteger(0);

                if (Item.CostDiamonds > 0)
                {
                    base.WriteInteger(0);
                    base.WriteInteger(5); // Diamonds
                }
                else if (Item.CostPixels > 0)
                {
                    base.WriteInteger(0);
                    base.WriteInteger(0); // Type of PixelCost
                }
                else
                {
                    base.WriteInteger(0);
                    base.WriteInteger(103); // Gotw
                }
            }
            else
            {
                base.WriteInteger(Item.CostCredits);

                if (Item.CostDiamonds > 0)
                {
                    base.WriteInteger(Item.CostDiamonds);
                    base.WriteInteger(5); // Diamonds
                }
                else if (Item.CostPixels > 0)
                {
                    base.WriteInteger(Item.CostPixels);
                    base.WriteInteger(0); // Type of PixelCost
                }
                else
                {
                    base.WriteInteger(Item.CostBelcredits);
                    base.WriteInteger(103); //Gotw
                }
            }

            base.WriteBoolean(ItemUtility.CanGiftItem(Item));
            base.WriteInteger(string.IsNullOrEmpty(Item.Badge) ? 1 : 2);//Count 1 item if there is no badge, otherwise count as 2.

            if (!string.IsNullOrEmpty(Item.Badge))
            {
                base.WriteString("b");
                base.WriteString(Item.Badge);
            }

            base.WriteString(Item.Data.Type.ToString());
            if (Item.Data.Type.ToString().ToLower() == "b")
                base.WriteString(Item.Data.ItemName);//Badge name.
            else
            {
                base.WriteInteger(Item.Data.SpriteId);
                if (Item.Data.InteractionType == InteractionType.WALLPAPER || Item.Data.InteractionType == InteractionType.FLOOR || Item.Data.InteractionType == InteractionType.LANDSCAPE)
                    base.WriteString(Item.Name.Split('_')[2]);
                else if (Item.PageID == 9)//Bots
                {
                    CatalogBot CataBot = null;
                    if (!PlusEnvironment.GetGame().GetCatalog().TryGetBot(Item.ItemId, out CataBot))
                        base.WriteString("hd-180-7.ea-1406-62.ch-210-1321.hr-831-49.ca-1813-62.sh-295-1321.lg-285-92");
                    else
                        base.WriteString(CataBot.Figure);
                }
                else if (Item.ExtraData != null)
                    base.WriteString(Item.ExtraData != null ? Item.ExtraData : string.Empty);
                base.WriteInteger(Item.Amount);
                base.WriteBoolean(Item.IsLimited); // IsLimited
                if (Item.IsLimited)
                {
                    base.WriteInteger(Item.LimitedEditionStack);
                    base.WriteInteger(Item.LimitedEditionStack - Item.LimitedEditionSells);
                }
            }
            base.WriteInteger(0); // club_level
            base.WriteBoolean(ItemUtility.CanSelectAmount(Item));
            base.WriteBoolean(false);// TODO: Figure out
            base.WriteString("");//previewImage -> e.g; catalogue/pet_lion.png
        }
    }
}

I don't think that replacing Item.CostCredits with 0 was the solution lmao
Post automatically merged:

Owh, I did the same for CatalogPageComposer.cs and editted the PurchaseFromCatalogEvent.cs and know it works. But I don't get why it doesn't work without the PageComposer... That one is for showing the prices right? It doesn't show prices now for staff
 
Last edited:

Pollak

Active Member
Oct 12, 2017
161
51
Why? If all purchases involve catalog like the file PurchaseFromCatalogEvent or gifts PurchaseFromCatalogAsGiftEvent. You need check in this files.
Post automatically merged:

PurchaseFromCatalogEvent.cs

Search: if (Item.CostCredits > 0)
replace with this:
C#:
if (Session.GetHabbo().Rank < 6)
            {
                if (Item.CostCredits > 0)
                {
                    Session.GetHabbo().Credits -= TotalCreditsCost;
                    Session.SendMessage(new CreditBalanceComposer(Session.GetHabbo().Credits));
                }
            }
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Last edited:

Karel

Member
May 15, 2019
80
13
It works fine now :) The CatalogPageComposer apparently also checks the users currency and shows the not enough money alert if needed. Thanks for your help!
 
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