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Plus Emulator PRODUCTION-201607262204-86871104 Release
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<blockquote data-quote="Core" data-source="post: 395249" data-attributes="member: 72270"><p>The tables where pointless but time stamps are a good idea ;D.</p><p>I do it even more ghetto; I have a websocket server in the emulator (which is used for other things) but I send the sso with that and check against ip in the database.</p><p></p><p>The socket server is actually used for things in-game mostly admin but it does have a use - didn't code it for this lol.</p><p>Originally was just going to use a transparent proxy or just write a proxy server in c++ which sends a packet containing client ip when opening a socket stream.</p><p>Legit have a client packet called ClientIPAddress or stn xD!</p></blockquote><p></p>
[QUOTE="Core, post: 395249, member: 72270"] The tables where pointless but time stamps are a good idea ;D. I do it even more ghetto; I have a websocket server in the emulator (which is used for other things) but I send the sso with that and check against ip in the database. The socket server is actually used for things in-game mostly admin but it does have a use - didn't code it for this lol. Originally was just going to use a transparent proxy or just write a proxy server in c++ which sends a packet containing client ip when opening a socket stream. Legit have a client packet called ClientIPAddress or stn xD! [/QUOTE]
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