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<blockquote data-quote="Core" data-source="post: 395201" data-attributes="member: 72270"><p>This is my point with the furnidata, you may as well utilize it with the items..</p><p>If you're getting the data from it it'll be quicker to use the class name rather than logging each time in the network console.. </p><p></p><p>As normally items are added in sets so the items will be clustered together (e.g. the xml branches for chess will be together so it's a quick copy & paste).</p><p></p><p>Unless they shuffle it, which is unlikely xD!</p></blockquote><p></p>
[QUOTE="Core, post: 395201, member: 72270"] This is my point with the furnidata, you may as well utilize it with the items.. If you're getting the data from it it'll be quicker to use the class name rather than logging each time in the network console.. As normally items are added in sets so the items will be clustered together (e.g. the xml branches for chess will be together so it's a quick copy & paste). Unless they shuffle it, which is unlikely xD! [/QUOTE]
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