Nav Emulator - [JAVA] - [NETTY SOCKETS] - [BONECP / JDBC]

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Rossum

New Member
Jul 6, 2013
2
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Nav


Emulation New era




start : 18/07/2013

Release Compatible : RELEASE63-201302071600-466653663 (You may be update under development)


FEATURES DESIGNED
Using Sockets Netty
BONECP & JDBC
Robots System (Bots)
Effects on rooms (For User & in the Hall)
Encryptado SSO (SSO Encryption)
Pathfinding
Images
nlwZ5Q5.png
s0YfbpQ.png
E31RrI4.png
pLkLLj8.png
SNIPPETS
EventRequest
Code:
 package cobem.Emulador.communication;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]java.nio.ByteBuffer import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]java.nio.charset.Charset import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]org.jboss.netty.buffer.ChannelBuffer import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]org.jboss.netty.buffer.ChannelBuffers import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]public class implements Cloneable {EventRequest[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  Short private Header;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  ChannelBuffer private Buffer;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public EventRequest (Short id, ChannelBuffer buffer) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Header = id;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer = buffer! = null && buffer.readableBytes ()! = 0? buffer: ChannelBuffers.EMPTY_BUFFER;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public byte [] readBytes (int Amount) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readBytes return (Amount). Array ();[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public int readShort () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      ByteBuffer.wrap return (this.readBytes (2)). asShortBuffer (). get ();[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  ChannelBuffer public readFixed () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readBytes return (this.readShort ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  readInt public Integer () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      try {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]        return Integer.valueOf (ByteBuffer.wrap (this.readBytes (4)). asIntBuffer (). get ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      } Catch (Exception var2) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]        Integer.valueOf return (0);[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  readString public String () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.readFixed return (). toString (Charset.defaultCharset ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public boolean readBoolean () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readableBytes return ()> 0 && this.Buffer.readByte () == 1;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  Short public header () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Header return;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public void body () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      ConsoleText String = this.Buffer.toString (Charset.defaultCharset ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      for (int i = 0; i <13; + + i) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]        consoleText = consoleText.replace (Character.toString ((char) i), "{" + i + "}");[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      consoleText return;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public int length () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readableBytes return ();[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]}
FAQ
The Emulator is without any basis?
will be planned well (Obviously if I take something that I have not planned that I'll have your Source & credit )
YOU WILL SEE LIVE
Of course when I was asking for a scheduled via PM or by comment (If you can help me with my computer only sometimes opens joinme & Skype you send me Mp)
A Salute to all
Nav Project It's Free | All right Reserved
 

jayk

Retired Habbotard.
Sep 4, 2013
517
94
Looks like it has some potential!
Any updates though?
I want to use a unique and new emulator.

If this runs smoothly, I might use it!
 

Sledmore

Chaturbate Livestreamer
Staff member
FindRetros Moderator
Jul 24, 2010
5,199
3,934
Thread closed due to no recent updates.
 
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