Nav Emulator - [JAVA] - [NETTY SOCKETS] - [BONECP / JDBC]

Status
Not open for further replies.

Rossum

New Member
Jul 6, 2013
2
0
Nav


Emulation New era




start : 18/07/2013

Release Compatible : RELEASE63-201302071600-466653663 (You may be update under development)


FEATURES DESIGNED
Using Sockets Netty
BONECP & JDBC
Robots System (Bots)
Effects on rooms (For User & in the Hall)
Encryptado SSO (SSO Encryption)
Pathfinding
Images
nlwZ5Q5.png
s0YfbpQ.png
E31RrI4.png
pLkLLj8.png
SNIPPETS
EventRequest
Code:
 package cobem.Emulador.communication;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]java.nio.ByteBuffer import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]java.nio.charset.Charset import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]org.jboss.netty.buffer.ChannelBuffer import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]org.jboss.netty.buffer.ChannelBuffers import;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]public class implements Cloneable {EventRequest[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  Short private Header;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  ChannelBuffer private Buffer;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public EventRequest (Short id, ChannelBuffer buffer) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Header = id;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer = buffer! = null && buffer.readableBytes ()! = 0? buffer: ChannelBuffers.EMPTY_BUFFER;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public byte [] readBytes (int Amount) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readBytes return (Amount). Array ();[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public int readShort () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      ByteBuffer.wrap return (this.readBytes (2)). asShortBuffer (). get ();[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  ChannelBuffer public readFixed () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readBytes return (this.readShort ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  readInt public Integer () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      try {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]        return Integer.valueOf (ByteBuffer.wrap (this.readBytes (4)). asIntBuffer (). get ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      } Catch (Exception var2) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]        Integer.valueOf return (0);[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  readString public String () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.readFixed return (). toString (Charset.defaultCharset ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public boolean readBoolean () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readableBytes return ()> 0 && this.Buffer.readByte () == 1;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  Short public header () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Header return;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public void body () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      ConsoleText String = this.Buffer.toString (Charset.defaultCharset ());[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      for (int i = 0; i <13; + + i) {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]        consoleText = consoleText.replace (Character.toString ((char) i), "{" + i + "}");[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      consoleText return;[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER] [/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  public int length () {[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]      this.Buffer.readableBytes return ();[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]  }[/I][/CENTER][/I][/CENTER][/I][/CENTER][/I][/CENTER]
[CENTER][I][CENTER][I][CENTER][I][CENTER][I]}
FAQ
The Emulator is without any basis?
will be planned well (Obviously if I take something that I have not planned that I'll have your Source & credit )
YOU WILL SEE LIVE
Of course when I was asking for a scheduled via PM or by comment (If you can help me with my computer only sometimes opens joinme & Skype you send me Mp)
A Salute to all
Nav Project It's Free | All right Reserved
 

jayk

Retired Habbotard.
Sep 4, 2013
517
94
Looks like it has some potential!
Any updates though?
I want to use a unique and new emulator.

If this runs smoothly, I might use it!
 

Sledmore

Chaturbate Livestreamer
Staff member
FindRetros Moderator
Jul 24, 2010
5,194
3,901
Thread closed due to no recent updates.
 
Status
Not open for further replies.

Users who are viewing this thread

Top