Weasel
👄 I'd intercept me
So, in Minecraft 1.6 a LOT is going to change. Everyone ofcourse knows about the Horse update, but there's a lot more. One of the awesome new things they are going to add, is below in the YT vid.
Updates:
Bug fixes:
Updates:
1.6:
General
Additions
Additions
Additions
Additions
Additions
Improvements & changes
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General
Additions
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- Replaces the
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- A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available
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- A conversion tool which converts texture packs into resource packs was released by Dinnerbone and is available
- Contains:
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- Sounds
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- Fonts
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- End credit
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-
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- New "missing texture" texture
- Replaces the
-
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- Item attributes using NBT tags:
- Attributes can be additive, subtractive and multiplicative using a set value
- Some items have default modifiers in place of previously hard-coded attributes
- Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
- Entity attributes:
- These properties can now be changed as easily as any other NBT attribute
- Entity speed, base health, base attack
- Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
- Item attributes using NBT tags:
-
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- "HURNERJSGER?"
- "What's up Doc?"
- Support for Java 5 and PowerPC users will be dropped
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- If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
- Internal chat system
- Lots of messages should be translated now that were not previously
- Messages are now better modularized
- Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
- Color can be specifically designated, preventing leakage into further messages
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- Increases performance and stability
- Allows LWJGL to be updated, fixing many launcher bugs
- Supports multiple versions/installs
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- Self updatable.
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- New password storing system
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- More user friendly.
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- A major step towards the
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- New authentication system - "Yggdrasil", which is more secure and has more features
Additions
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- Gives player 4 (
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- Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
- Gives player 4 (
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- Gives player 4 (
You must be registered for see linksYou must be registered for see links) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
- Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of
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- Gives player 4 (
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- /spreadplayers
- Spreads certain players from an origin point
- Has a Max Spread and Minimum Distance from player to player
- Can be used with the teams scoreboard functionality to spread team members to the same location
- Added /gamerule arguments
- naturalRegeneration
- Toggles natural health regeneration
- doDaylightCycle
- Toggles the day-night cycle (the sun stops moving and stays where it is)
- naturalRegeneration
- /spreadplayers
- Riding mounts
- When riding a mob, its health is on the
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- When riding on an entity, dismounting has changed from right-clicking the entity to using the
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- Boat controls have been changed from the A, S, and D keys to mouse control
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- When riding a mob, its health is on the
- Respiration enchantment
- Now also helps seeing underwater
- Changed the idea of mob difficulty
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- Regional difficulty: The longer you spend in one area, the harder it gets
- Scales with difficulty - items, enchants or AI improve with difficulty
- Tooltips
- Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
- Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
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- Balanced to improve gameplay
- Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
- Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
- Invisibility potions now work better with teams
- Balanced to improve gameplay
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- Natural health regeneration now costs hunger points/saturation points
-
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- It is no longer possible to break blocks with swords in Creative mode
Additions
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- Exist in diamond, iron and gold variants
- Cannot be crafted. Can only be found in most types of generated chests, including in
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- Works like any other spawn egg
- Just like naturally spawned
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- Sometimes a
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- Can be placed in all orientations
- Crafted with
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- Can be used to bind mobs to fences or lead them around
- Right click mob first, then right-click fence or right-click the mob again to get the leash back
- Crafted with 4
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- Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
- Can be placed on any block (even translucent ones)
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- Found in dungeon chests
- Name it in an anvil, then right click a mob to name it.
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- Obtained by smelting a
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- Obtained by smelting a
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- Comes in 16 colors, one for each
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- Similar to
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- Made by surrounding any
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- Comes in 16 colors, one for each
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- Crafted with 3x3 coal.
- Crafted only with coal, not charcoal.
- Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
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- Retextured, with more brown shading to differentiate from
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- Retextured, with more brown shading to differentiate from
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- Retextured subtly, it now has a border around it
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- You can now put a saddle on a horse
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- You can now put a saddle on a horse
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- Now give out a signal for Cauldrons and End Portal frames depending on their state
- Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
- End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
- Now give out a signal for Cauldrons and End Portal frames depending on their state
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- Golden apples now require
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- Golden apples now give Regeneration II for 10 seconds and both tiers give
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- Golden apples now require
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- Glistering melons now require 8 gold nuggets
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- Spawn eggs work on water
Additions
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- Must be tamed before use
- Ridable by right-clicking them with a
You must be registered for see links- Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
- Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
- When killed they drop leather, as well as any equipment that they were wearing
- Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
- Creation assisted by DrZhark
- Donkeys
- Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
- Mules
- Similar to donkeys, just brown and taller than a normal donkey
- Obtained by breeding a horse and a donkey
- Can wear chests on their saddles, just like donkeys
- Not breedable with horses, donkeys, or other mules
- Skeleton and Zombie Horses
- Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
- All mobs
- Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
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- Now have a small chance to spawn additional
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- Able to lock onto the player from much further away.
- Mobbing zombies can now move when further than 32 blocks from player
- Now have a small chance to spawn additional
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- Now have sounds.
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- Now have a chance to spawn with potion effects
Additions
Improvements & changes
- Deserts
- No longer contain water
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- No longer contain water
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- Added chest generation in Nether Fortresses
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- Added chest generation in Nether Fortresses
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